minenice55
8195b1fc88
Pajama Party: no awake can be interrupted by other cues
2022-06-26 00:16:37 -04:00
minenice55
2cf836b2ca
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
cb0d903b51
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
0019c84ee8
Game scroll and other adjustments
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add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
05cd5b514f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
2289eb6f0b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
101e2eb251
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
57e72611c9
Fix ScheduleInput docstring ( #114 )
2022-06-23 17:05:27 -07:00
huantian
49d949be1e
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
minenice55
642842bbaa
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
1f9b558220
Merge branch 'master' into game-mobTrick
2022-06-22 16:23:15 -04:00
huantian
3b65aec32f
Convert Starpelly.OS.Windows to be platform agnostic. ( #106 )
2022-06-22 12:55:12 -07:00
minenice55
3a9af801ec
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
ed79c7e4fd
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
342f3d6771
Icon Improvement Concept & Resizeable Window ( #104 )
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* Editor: mostly PoC icon effects
* slightly more responsive selection
* resizeable window
game camera still doesn't letterbox properly, will need a bit more work
* letterbox both in editor and in fullscreen
* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55
b660b4dcbd
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
b15a4c6f0c
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8b8560eb3f
I shouldn't be coding at midnight ( #96 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
* peabrain moment
VERY IMPORTANT FIX
* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
37eb45ec6d
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
a824040f59
Tempo changes restored ( #92 )
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* Prepwork for seeking + tempo change fixes
TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)
* functions to get the beat from a song position
will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55
a3fb579c6d
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
057bdf7fe5
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid
9b9bfea627
Fix Importing Music files on Linux ( #89 )
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* fix importing music files on linux
* oops
2022-06-03 20:15:45 -07:00
minenice55
fc07f80b4f
Feature: Textboxes and other text-related features ( #90 )
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* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
022cbad1d6
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
4ace832a11
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
2453f9a48b
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
9b99d73ec9
Meta files moment
2022-05-07 14:32:47 -07:00
Jenny Crowe
60b5602050
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
e164c66439
Merge pull request #77 from freeformfunposting/master
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(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
fd8c4fd047
Fixed a sound error with Autoplay
2022-05-06 15:14:01 -07:00
Pengu123
4bd1dd92cc
Clean up the debug messages
2022-05-06 22:30:17 +02:00
Pengu123
6d92ded6a6
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
71bbefb764
Cleanup + new Shedule methods
2022-05-06 22:05:19 +02:00
Pengu123
0b79779b9b
More comments, new method to detect expected inputs
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IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
5cdd044154
Added a list to keep track of all the scheduled inputs of a minigame
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...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
f5bcd70756
BUGFIX: Prevents Scrolling between cues mid-game
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You can't scroll between the game event selector when the song is playing (Using the keyboard or scrollwheel). It's smoother especially when doing arrow inputs
2022-05-04 19:26:19 +02:00
Pengu123
defd64a56e
noAutoplay and autoplayOnly settings
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Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
ba8d2132ce
Added Support for specific direction inputs
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Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
70a69a7c91
Fixed Input bugs + Optimizations
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-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
d41eaac105
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
Pengu123
555a2d6bc0
Fixed a bug where checkbox properties wouldn't load properly when selected
2022-05-03 17:26:08 +02:00
minenice55
78594345b6
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
278d2773f7
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
6cfd3d9fda
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
2eff834a7a
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
6bf5be2e5b
Bug Fixing
2022-05-02 00:24:07 +02:00
Pengu123
b7ba06c812
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
6083e07535
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
0232fe5540
Throw and Catch animation
2022-05-01 20:22:00 +02:00
minenice55
c8e7bb1292
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
b41c97b6c7
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
dbdc3d44ae
Fan Club: various adjustments
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address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
c1ea34dc8d
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
adianfiuef
2dd4bcda64
tram&Pauline
2022-04-15 01:24:03 -07:00
adianfiuef
5d42425eb6
tram&Pauline
2022-04-15 01:22:19 -07:00
minenice55
a882f45ebd
Trick on the Class: new minigame definition
2022-04-13 10:14:13 -04:00
minenice55
fda9f3612d
Merge branch 'master' into game-mobTrick
2022-04-13 10:12:47 -04:00
minenice55
b0637a1281
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
9c37c673a4
Internal: adjust debug print for loader
2022-04-12 13:30:22 -04:00
minenice55
1f0187ee66
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
minenice55
293ed09127
Trick on the Class: refactor object sound
2022-04-11 10:57:27 -04:00
minenice55
8f905535ba
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
cdaa6b6732
Update Minigames.cs
2022-04-11 03:21:38 -07:00
adianfiuef
be2a2155f3
Tram&Pauline
2022-04-11 03:12:54 -07:00
adianfiuef
2c9dedc01b
Tram&Pauline
2022-04-11 03:12:11 -07:00
adianfiuef
88abe23c86
Update Minigames.cs
2022-04-11 03:04:36 -07:00
adianfiuef
1b5c2691ac
Tram&Pauline
2022-04-11 02:19:01 -07:00
adianfiuef
490e0a25dc
Tram&Pauline
2022-04-11 02:05:43 -07:00
minenice55
d102d1baa2
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
0ee7e73a0c
Trick on the Class: object rotation
2022-04-10 19:15:59 -04:00
minenice55
035d3f4fce
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
ddc6b84063
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
30d23ea309
Trick on the Class: initial setup
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hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
8c0a79255c
Merge pull request #66 from minenice55/more-ntrIdol-2
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Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
dc3e7aadbd
Correct compilation errors from merge
2022-03-28 09:45:16 -04:00
minenice55
24765c3d68
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
Slaith
71e4e9c1f6
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
minenice55
06980c2781
Fan Club: remove WIP
2022-03-27 19:06:00 -04:00
minenice55
6bbbabf7f6
Fan Club: more animations
2022-03-27 19:05:08 -04:00
Slaith
8960d9da55
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
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I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
a1527d58b6
Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR)
2022-03-27 05:08:26 -07:00
minenice55
bf172ca17e
Fan Club: idol squatting animation
2022-03-27 00:11:32 -04:00
Slaith
1c9331daf8
fixing another bug with clappy trio
2022-03-26 17:53:34 -07:00
Slaith
b9c02eb039
i'm dumb lol
2022-03-26 17:42:50 -07:00
Jenny Crowe
abf86b4258
Merge pull request #63 from Slaith12/main
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Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
7c591e0a11
Fan Club: arisa jump
2022-03-25 22:45:54 -04:00
Slaith
a653194e07
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
cfe79438bf
Merge branch 'master' into scaled-secPerBeat
2022-03-25 18:59:57 -04:00
minenice55
831b019735
Fan Club: root motion
2022-03-25 18:59:18 -04:00
minenice55
61aaea72d9
Fan Club: fix references
2022-03-25 18:51:43 -04:00
minenice55
1e2f259c97
Merge branch 'master' into more-ntrIdol-2
2022-03-25 18:29:18 -04:00
minenice55
68b12ee34b
Editor: disabled tempo change placing
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UNTESTED
2022-03-24 13:17:49 -04:00
minenice55
173e9d80dd
Fan Club: note to self
2022-03-22 15:49:29 -04:00
minenice55
d13d547c89
Merge branch 'master' into more-ntrIdol-2
2022-03-22 15:28:44 -04:00
minenice55
6d857e9d5c
Fan Club: prepare Arisa jumping
2022-03-22 15:23:55 -04:00
minenice55
5d95c9ec16
Conductor: property that returns secPerBeat scaled to song pitch
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NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
04535747f7
Fan Club: fix forcing idol anims during responses
2022-03-21 11:29:24 -04:00
minenice55
d768f48eae
Fan Club: address issue with double clap -> I suppose stack
2022-03-21 11:23:42 -04:00
minenice55
7d580fb132
oops forgot a small thing
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includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
87bc5c9fff
extend multisound with pitch, volume, looping, offset in seconds
2022-03-20 19:46:12 -04:00
Jenny Crowe
8d0895b86d
Editor: Music volume!
2022-03-19 05:46:38 -07:00
Jenny Crowe
c406f30f77
Merge pull request #57 from Slaith12/main
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Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
a577544fac
Fixed space soccer ball spawning when it shouldn't be
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The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
dc46781d40
Fan Club: landing sound
2022-03-17 17:01:26 -04:00
minenice55
65918bd950
Fan Club: add cues continuing from transition, muted cues
2022-03-17 16:43:35 -04:00
minenice55
bce671dc85
Fan Club: make forced animations properly restart
2022-03-17 15:18:40 -04:00
minenice55
3e28dbcb0a
Fan Club: refactoring, fixes
2022-03-17 15:13:48 -04:00
minenice55
cd00c13fa7
Fan Club: remove unused file
2022-03-17 12:20:11 -04:00
Jenny Crowe
f69e69c41a
Merge pull request #55 from minenice55/game-ntrIdol
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Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
a3f9f54e2f
Fan Club: tone down WIP marker
2022-03-16 17:47:11 -04:00
minenice55
4df6dcacd6
Fan Club: fix forced "peace no sync" animation
2022-03-16 17:45:12 -04:00
minenice55
b73135196c
Fan Club: add particle effect to forced clap
2022-03-16 17:43:37 -04:00
minenice55
af6e60a247
Fan Club: finish all basic functionality
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todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
e82f2096e9
Crop Stomp: Minor visual tweaks
2022-03-16 02:53:30 -07:00
Carson Kompon
79ddcffdd8
Added Streaks and Set Background Color to Drumming Practice
2022-03-15 19:15:54 -04:00
minenice55
5f42dd4f00
Fan Club: actual functionality (input still bugged)
2022-03-15 18:43:13 -04:00
minenice55
57e075255b
Fan Club: like 50% of the game lmao
2022-03-14 20:54:54 -04:00
minenice55
407ccdface
Fan Club: update script to new namespace
2022-03-14 10:36:19 -04:00
minenice55
df068c3899
Merge branch 'master' into game-ntrIdol
2022-03-14 10:35:33 -04:00
minenice55
b7c814738d
Fan Club: more idol stuff
2022-03-14 10:35:04 -04:00
Jenny Crowe
2d80cb05b1
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
minenice55
0479cb39f8
Fan Club: idol setup part 1
2022-03-13 18:23:38 -04:00
minenice55
9d50231c2c
Merge branch 'master' into game-ntrIdol
2022-03-13 12:50:17 -04:00
Jenny Crowe
a1e98409bc
Fireworks: More setup
2022-03-13 07:35:22 -07:00
Jenny Crowe
34f3a8281b
Fireworks: Basic scene setup
2022-03-13 06:26:06 -07:00
Jenny Crowe
9d733b6f2f
Stomp: Fixed issues associated with specific cue setups.
2022-03-13 03:25:41 -07:00
minenice55
a1f71294ce
Fan Club: start scene setup
2022-03-12 23:24:37 -05:00
Jenny Crowe
21b3f7c60c
Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
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Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone
80ea174edf
Fixed Space Soccer Dispense Sound
2022-03-12 17:13:10 -08:00
Carson Kompon
e685e4eac2
Proper Mr. Upbeat Positioning
2022-03-12 11:57:46 -05:00
Jenny Crowe
5ecc776279
Blue Bear: Basic gameplay setup
2022-03-12 07:14:41 -07:00
Jenny Crowe
2f746c8e10
Fork Lifter: Minor script tweak for readability.
2022-03-11 21:20:33 -07:00
Jenny Crowe
fd037c4436
Organization refactor
2022-03-11 21:10:13 -07:00
Jenny Crowe
42c2d4cd3e
Blue Bear: Extremely basic scene setup
2022-03-11 20:15:15 -07:00
Carson Kompon
c018f1c560
Mr. Upbeat now starts on the go no matter what
2022-03-11 20:54:05 -05:00
minenice55
2747d31902
correct descriptions
2022-03-11 13:27:35 -05:00
minenice55
87993cd439
de-hardcode conditional
2022-03-11 13:24:24 -05:00
minenice55
b364b0cc16
Drumming Practice: individually set each mii
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note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe
8c89153af9
Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder.
2022-03-11 03:52:11 -07:00
Jenny Crowe
e6adef1f94
BTSDS: Outlines via Post Processing
2022-03-10 05:45:21 -07:00
Jenny Crowe
a570793803
Editor: Timeline now scales to fit song length
2022-03-09 21:24:06 -07:00
Jenny Crowe
b1e70bc64b
A comment
2022-03-09 21:00:57 -07:00
Jenny Crowe
9aeef1a9c3
Jukebox/Sound code cleanup
2022-03-09 20:59:48 -07:00
Jenny Crowe
667a70b0ee
BTSDS: Piano notes will now stop properly even if the game switches during them.
2022-03-09 20:50:19 -07:00
Jenny Crowe
66499f5db1
Merge pull request #46 from Slaith12/main
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Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe
8eef96f870
Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
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SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith
11b80f12de
Fixed error
2022-03-07 21:27:36 -08:00
Slaith
c9ec6bd6e2
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master
2022-03-07 20:53:30 -08:00
Slaith
531053cdd3
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
71d7f1323f
Flash now relegated to its own layer
2022-03-07 17:21:27 -07:00
Carson Kompon
6f2f8b13bd
Added generic Applause sound
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Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe
ec571a52fe
Flash now renders in fullscreen
2022-03-07 08:58:34 -07:00
Jenny Crowe
f7838d1da2
Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch)
2022-03-07 05:54:36 -07:00
Jenny Crowe
1d564b4910
Fixed some errors
2022-03-07 02:41:07 -07:00
Jenny Crowe
dd3bdaf87c
BTSDS: Piano does not pierce ears as much
2022-03-07 02:34:38 -07:00
Jenny Crowe
c6f0da37a2
BTSDS: Piano!!!
2022-03-07 02:16:31 -07:00
Carson Kompon
b229e612b3
Added "Set Mii" to Drumming Practice
2022-03-07 00:26:59 -05:00
Carson Kompon
b4e8152d90
Working Drumming Practice
2022-03-07 00:00:54 -05:00
Slaith
1fcbaacb3c
Gave sound objects a little more functionality
2022-03-06 19:56:45 -08:00
Carson Kompon
31c08e778e
Started prepping Drumming Practice
2022-03-06 22:17:46 -05:00
Slaith12
01f8c7d93b
Merge branch 'megaminerjenny:master' into main
2022-03-06 19:00:57 -08:00
Jenny Crowe
30858afbb4
Merge pull request #42 from CarsonKompon/mr-upbeat-2
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Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12
ff8c031e42
Merge branch 'megaminerjenny:master' into main
2022-03-06 18:37:51 -08:00
Slaith
6c25344e9e
clean up
2022-03-06 18:37:27 -08:00
Carson Kompon
564c8fe0a6
Added Ding/Applause SFX to Mr. Upbeat
2022-03-06 14:48:39 -05:00
Carson Kompon
b389cd7589
Fully functional and animated Mr. Upbeat
2022-03-06 14:37:50 -05:00
Carson Kompon
d5b800bb5b
Added Mr. Upbeat fall animation
2022-03-06 12:34:54 -05:00
Carson Kompon
3adbc8a18d
Smol fix for Wizard's Waltz
2022-03-06 11:39:05 -05:00
Carson Kompon
2eda6c0d45
Wizard's Waltz height fix + position based on start interval
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Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe
a5164ddcbe
Merge pull request #40 from CarsonKompon/wizards-waltz-more
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Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe
c0a6a39a66
Rhythm Rally: Feature complete!
2022-03-05 12:30:05 -07:00
Carson Kompon
cc5e0e4f3e
Fixed Wizard's Waltz FOV/Fake 3D
2022-03-05 12:46:10 -05:00
Jenny Crowe
69cd51533b
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio
2022-03-05 10:42:05 -07:00
Jenny Crowe
482a6b532a
Rally: Ball tweaks
2022-03-05 10:41:54 -07:00
Carson Kompon
91ad96cc91
Added better SFX to Wizard's Waltz
2022-03-05 01:02:46 -05:00
Jenny Crowe
1a3a0dcec7
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
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New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
da57253acc
Added wand and sparkle FX to Wizard's Waltz
2022-03-04 23:28:56 -05:00
Carson Kompon
5c3730cf9d
Slightly functional Mr. Upbeat
2022-03-04 22:10:10 -05:00
Carson Kompon
d22009e79c
Mr Upbeat Programming progress
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Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
6d4a283eff
Mr Upbeat Animation Setup
2022-03-04 15:47:40 -05:00
Carson Kompon
502678f6b4
Added a new placeholder spritesheet for Wizard's Waltz
2022-03-04 01:37:33 -05:00
Carson Kompon
c028882d5b
Added the girl to Wizard's Waltz
2022-03-04 00:16:38 -05:00
Carson Kompon
ca48e23892
Added animations to the Wizard in Wizard's Waltz
2022-03-03 23:08:55 -05:00
Carson Kompon
3547010af0
Shortened "plant flower" in Wizard's Waltz
2022-03-03 22:43:11 -05:00
Carson Kompon
b0f74c9f01
Wizard's Waltz is feature complete
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Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
edece5218a
He rotate
2022-03-03 19:15:56 -05:00
Carson Kompon
2786cdca4c
Began adding Wizard's Waltz
2022-03-03 18:33:22 -05:00
Carson Kompon
78d477fc01
Removed star particles when hitting pots in a combo
2022-03-03 16:25:20 -05:00
Carson Kompon
c73d490485
Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
2022-03-03 16:16:06 -05:00
Jenny Crowe
71838124c9
Crop Stomp: Dots bg
2022-03-03 04:18:16 -07:00
Jenny Crowe
93bbbd0ee2
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Jenny Crowe
c1a2679688
Merge pull request #34 from CarsonKompon/editor-controls-update
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Added WASD to Editor, Made Autoplay P as a result
2022-03-03 02:34:08 -07:00
Carson Kompon
333c0c86dc
Added WASD to Editor, Made Autoplay P as a result
2022-03-02 23:40:59 -05:00
Jenny Crowe
a1feb82d20
Merge pull request #33 from CarsonKompon/karate-man-new-hits
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Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon
8228948d00
Karate Joe hits Cooking Pot with right hand + code cleanup
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Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
8a6eb8b74c
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Jenny Crowe
ec8de5458b
GEUH
2022-03-02 19:50:08 -07:00
Jenny Crowe
f6966d4e35
Stomp: Fixed issues with starting a march at the same time as a game switch.
2022-03-02 19:19:45 -07:00
Slaith
d2bc7d9871
Added inactive functions
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I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe
273608ea6e
Merge pull request #32 from CarsonKompon/editor-tooltip-pass-1
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Editor bottom-left tooltip pass
2022-03-01 23:07:33 -07:00
Jenny Crowe
36d4d043b4
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
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Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe
8a20ee67e5
Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
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Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Carson Kompon
187923d62a
Added tooltips for all existing parameters
2022-03-01 16:37:17 -05:00
Carson Kompon
597908510b
Bottom right tooltip now matches hover tooltip if there is one
2022-03-01 16:11:19 -05:00
Jenny Crowe
aae753d6a2
Crop Stomp: Veggie picking goodness
2022-03-01 13:57:37 -07:00
Carson Kompon
70b1bb2dbb
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Carson Kompon
2d27b38f2d
Added "ooh" toggle to DJ School
2022-03-01 14:44:55 -05:00
Carson Kompon
e4875fc751
Clappy Trio Event Merge
2022-03-01 14:30:07 -05:00
Carson Kompon
fe546873ac
Fork Lifter Event Merge
2022-03-01 14:27:08 -05:00
Carson Kompon
8fa4838d9a
Count-in Event Merge
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LFG
2022-03-01 14:21:23 -05:00
Carson Kompon
d1a4c0464f
Karate Man Events have been merged also I forgot the toggle in the last update lol
2022-03-01 12:40:59 -05:00
Carson Kompon
42dc3ec14c
Merge branch 'megaminerjenny:master' into karate-man-event-merging
2022-03-01 12:23:25 -05:00
Carson Kompon
267d9f6bdd
Started work on merging the karate man events
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This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
4636b8a4bf
Added Checkbox Parameter + Toggle Inputs Event
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So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe
25e90b0b39
Crop Stomp: Implementation progress
2022-02-28 23:38:38 -07:00
Jenny Crowe
4c53e759f4
Pelly moment
2022-02-28 18:18:06 -07:00
Carson Kompon
ba8559c3cd
Added Change Lion Count event to Clappy Trio
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1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon
f7b0eba8c0
Added support for variable lions in Clappy Trio
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You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe
c002586488
Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
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You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe
51c4e01889
Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
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Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe
c5934c587b
Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
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Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe
e31f50bfd5
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
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Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon
594158cee3
Added camera zoom
2022-02-28 15:43:32 -05:00
Carson Kompon
ed57295e9d
Rhythm Rally Camera Event
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Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
342715e460
Fork now only holds up to 4 peas in Fork Lifter
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The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon
10f2db61d2
Added Tap, Double Tap, and Triple Tap to Tap Trial
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All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon
749699e0c4
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs
2022-02-28 10:36:24 -05:00
Carson Kompon
02d2b411fd
Added Tap Trial miss sound
2022-02-28 10:36:05 -05:00
Carson Kompon
ca2371c743
Karate Man shadows no longer fade to white
2022-02-28 10:26:25 -05:00
Jenny Crowe
9d7620feb3
Editor: Tempo Finder button tooltip
2022-02-28 01:38:43 -07:00
Jenny Crowe
646bb82c04
Crop Stomp: Basic stomping
2022-02-28 01:33:11 -07:00
Jenny Crowe
e106c34041
Crop Stomp: Scrolling stops when paused.
2022-02-28 00:08:33 -07:00
Carson Kompon
c5a9c70e0e
Simple tap
2022-02-28 02:05:57 -05:00
Carson Kompon
01ccc4e684
You can now Press and Release Z for high-kick-toe
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(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe
34d8d9fc8d
Crop Stomp: He go
2022-02-27 22:11:18 -07:00
Jenny Crowe
8d9170066b
Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
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Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon
538bc3cfa5
Added Placeholder animations for Tap Trial
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Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon
74dadc58d9
Typo in the group chat
2022-02-27 18:46:32 -05:00
Jenny Crowe
811f4ce292
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00
Jenny Crowe
5c44ca09ec
Space Soccer: Backwards compatibility with levels using old swing system.
2022-02-27 15:12:17 -07:00
Jenny Crowe
b8cbbbbd97
Merge pull request #17 from Slaith12/main
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Fixed event caller
2022-02-27 14:51:17 -07:00
Slaith
a4af3adaea
Actually fixed event system
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Somehow I didn't notice while testing before that everything was wrong. I was already suspecting these lines of code would do something weird, and they certainly did.
2022-02-27 11:01:31 -08:00
Carson Kompon
ccac51d1a1
Make length of bgcolor event match rhythm tweezers
2022-02-27 13:54:46 -05:00
Carson Kompon
b4cdc321cb
Remove debug log
2022-02-27 13:49:52 -05:00
Slaith
554a8833ec
Made the call event function more reliable
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I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Carson Kompon
6a2ccf4b2c
Merge branch 'megaminerjenny:master' into karate-man-background-color
2022-02-27 12:06:38 -05:00
Carson Kompon
4403a3dd26
Added custom shadow colours
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And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
cdc7d2f120
Begone test comment
2022-02-27 04:01:24 -07:00
Jenny Crowe
dd81739566
Test commit
2022-02-27 02:15:18 -07:00
Jenny Crowe
5eaedda81b
Merge pull request #14 from Slaith12/main
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Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Jenny Crowe
904af834c4
Merge pull request #11 from CarsonKompon/fix-fork-lifter-sigh-sfx
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Fixed the "sigh" SFX in Fork Lifter
2022-02-27 01:48:56 -07:00
Carson Kompon
f7434c8a34
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Slaith
91a561ea05
Some clean up
2022-02-26 15:38:27 -08:00
Carson Kompon
ef27e83254
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
609ce5cd6e
Reset Song when pressing "New"
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Song was not removed prior to this
2022-02-26 14:06:52 -05:00
Carson Kompon
ef710cc714
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
2a026d8dea
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
39bd1436fa
Fixed the sigh sfx in Fork Lifter
2022-02-26 02:57:09 -05:00
Slaith
41d0aff043
Fixed Space Soccer SFX spam glitch
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You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith
c727bd62fd
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Jenny Crowe
1123243215
Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
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Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe
b681656cd6
Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
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Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon
66ab560817
Added Autoplay and Metronome Hotkeys
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A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon
bfa73ade05
Whoops I never added CTRL+N
2022-02-26 01:54:00 -05:00
Carson Kompon
70962f50a0
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon
4ebcdd038d
Preventing even more code re-use
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Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
2a8da0a551
Added New (CTRL+N) Button
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Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
a43a81a566
Fixed tempo change bug
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Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
e829d30f25
Some small stuff
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Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
df909a2781
Fixed minor song offset/song pitch compatibility issue
2022-02-24 21:37:04 -07:00
Jenny Crowe
5a76904f70
Eh it's playable enough
2022-02-24 21:33:51 -07:00
Jenny Crowe
867f8f75cc
Editor: Tempo finder tweaks
2022-02-24 21:30:02 -07:00
pixlblade
775eed31e0
f merge conflicts
2022-02-24 20:02:05 -05:00
Jenny Crowe
47a9c807bb
Better timeline handling for song offset
2022-02-24 17:09:14 -07:00
Jenny Crowe
e5e25fa2ab
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
Jenny Crowe
8e1013b96a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
Jenny Crowe
7d3fa6d8da
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
f3b30f212b
Camera now always resets on game switch, even when scrubbing.
2022-02-23 20:17:53 -07:00
Jenny Crowe
e0d2f2109e
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
Jenny Crowe
87d1048a0f
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
Jenny Crowe
35b7a58669
Discord Rich Presence transition
2022-02-22 20:23:56 -07:00
Jenny Crowe
2725c3b9c6
Editor: Starting BPM can be entered via input field as well as through the BPM change tool.
2022-02-22 01:16:10 -07:00
Jenny Crowe
e3863590fb
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
d9550afaec
Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
2022-02-21 22:43:31 -07:00
Jenny Crowe
44ac28dc96
Test commit 2: The testening
2022-02-21 19:37:46 -07:00
Jenny Crowe
a93014f4c3
Test commit
2022-02-21 16:50:31 -07:00
Jenny Crowe
7a37e3ae04
DJ School: Cue elegibility tweaks (autoplay should work correctly now)
2022-02-21 07:56:10 -07:00
Jenny Crowe
8557a382ae
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
Jenny Crowe
973fe3118f
Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
2022-02-20 06:57:20 -07:00
Jenny Crowe
a7dfb48dbc
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
Jenny Crowe
ea5a6a94e5
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
Braedon
5d93a1ed90
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
Braedon
dc761a31c3
Some tap trial setup
2022-02-19 13:51:46 -05:00
Braedon
10ffad5d3f
Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others
2022-02-18 19:44:17 -05:00
Jenny Crowe
2e85be6738
BTSDS: Fine tuning for block animation timing.
2022-02-18 07:32:38 -07:00
Braedon
0b94364593
Got rid of unnecessary calculations
2022-02-17 21:59:52 -05:00
Braedon
a8b5d3ed7f
Fixed timeline event's not being rendered if their start and end points are outside of the view.
...
Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Jenny Crowe
e2a278f7eb
BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
2022-02-17 05:11:06 -07:00
Jenny Crowe
521c191fbd
BTS DS: Crumble sfx (thanks Maddy!)
2022-02-16 19:59:46 -07:00
Jenny Crowe
22504b8d34
BTSDS: Added some sfx + slight margin tweak
2022-02-16 19:19:40 -07:00
Jenny Crowe
5dc02f5e42
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
Jenny Crowe
076b7bd291
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
Braedon
aec0522ceb
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
Jenny Crowe
719ceaccf9
Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition.
2022-02-14 11:23:24 -07:00
Jenny Crowe
ee45bd3d55
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
Jenny Crowe
d18581074d
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
Jenny Crowe
20adbe4114
Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
2022-02-13 07:02:55 -07:00
Jenny Crowe
bf64e5b0df
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
Jenny Crowe
2b452ab4d8
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
Braedon
ac8c1325bf
Testing jpeg cardboard box background in Rhythm Rally
2022-02-12 04:08:24 -05:00
Jenny Crowe
454368e775
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
saladplainzone
d1054489b5
DJ School: Fixed Playback Speed not playing well with Offsets
...
Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
saladplainzone
b23dadbe19
DJ School: SFX Syncing
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Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Braedon
73042ae2ae
Custom snap interval, but not in the editor (yet)
2022-02-11 20:15:36 -05:00
Jenny Crowe
1da1c7cf5c
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
Braedon
8a06687907
Long hair rhythm tweezers but very buggy (read desc)
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Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
0022346446
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
Jenny Crowe
09c9e8de70
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
Jenny Crowe
9f9ad88aba
Tweezers programming fixes
2022-02-10 03:14:15 -07:00
Braedon
44f0b23373
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
Jenny Crowe
b9ef8a648d
Certified merge moment
2022-02-09 03:33:55 -07:00
Jenny Crowe
9f7197152a
Tweezers: Functioning gameplay loop + Editor implementation.
2022-02-09 03:29:09 -07:00
Braedon
7ba9449d80
DJ School extra sfx
2022-02-09 02:46:49 -05:00
Jenny Crowe
c8087d97f6
Tweezers:: Code cleanup
2022-02-08 23:52:50 -07:00
Braedon
9656b54d9e
Rhythm tweezers logic but not really
2022-02-08 22:58:25 -05:00
Jenny Crowe
6ee88bfc0e
Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations.
2022-02-08 07:26:55 -07:00
Braedon
18edfde4fe
Fork Lifter food item rotation bug fixed
2022-02-07 20:24:26 -05:00
Braedon
79fc4c8f8d
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
Braedon
63daf103d3
Fix event property dropdown
2022-02-06 04:28:32 -05:00
Jenny Crowe
83afbd0e9f
Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.
2022-02-06 01:28:14 -07:00
Braedon
3f01bfdf7f
You can no longer stab multiple peas at once (Fork Lifter)
2022-02-05 23:03:31 -05:00
Braedon
34eef8327d
Was unable to clap more than once at a time
2022-02-05 15:58:02 -05:00
Braedon
cbccf98d43
Clappy trio input problem fixed
2022-02-05 15:28:04 -05:00
Jenny Crowe
1ca1177974
Forgot a playIndex comparison whoops
2022-02-05 08:24:07 -07:00
Jenny Crowe
befa71a135
Editor: Autoplay button updates at start to reflect autoplay status.
2022-02-05 06:47:47 -07:00
Jenny Crowe
82e53cbb16
Fork Lifter: Zoom sound scheduling takes song speed into account.
2022-02-05 06:22:18 -07:00
Jenny Crowe
39e14e9e07
Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm
2022-02-05 06:08:33 -07:00
Braedon
2b019b4462
Audio mixers
2022-02-04 23:40:33 -05:00
Braedon
973df96566
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
49b1f9a5c2
Instant camera easing
2022-02-04 17:54:38 -05:00
Braedon
5098ca135d
Spaceball camera easings
2022-02-04 17:16:22 -05:00
Braedon
4efc96255e
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Braedon
c958e20ceb
Spaceball camera and more entity parameters. (ugly UI)
2022-02-03 22:25:18 -05:00
Braedon
be3c913c4e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Jenny Crowe
8a1a159bfb
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Jenny Crowe
6ade4c7dcf
Minimizing Camera.main references
2022-02-03 01:25:27 -07:00
Jenny Crowe
ef3b287beb
GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc)
2022-02-03 00:47:38 -07:00
Braedon
dbf60aec34
Playback speed slider
2022-02-03 02:28:14 -05:00
Braedon
44faa3f150
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
eac24e76c0
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
d8653bf135
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
809ef84f35
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
7190505628
Same but for Game Manager events
2022-01-31 00:02:36 -05:00
Braedon
05f8a5a842
Event properties wouldn't update when calling multiple events at once. (FIXED)
2022-01-30 23:59:15 -05:00
Braedon
31ac157f15
Build crashed if discord wasn't open
2022-01-30 21:49:49 -05:00
Braedon
759d4236e2
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
a910701b1c
Make sure you can only select when the selection state is set
2022-01-30 14:04:15 -05:00
Braedon
bc8f7419be
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
69535ba564
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
80ca4743f2
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
a5638a3302
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
dd0a811560
Keyboard shortcuts for timeline state
2022-01-29 16:59:20 -05:00
Braedon
0f70fe3fe2
Some tempo changes improvements
2022-01-28 21:26:34 -05:00
Braedon
aef93fa0a1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
b69f58c433
Always check your code kids
2022-01-26 19:33:52 -05:00
Braedon
4b197594c5
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
197fbbeb7d
Fixed a space soccer bug that slowly desyncs
2022-01-26 17:23:18 -05:00
Braedon
8268936e6d
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
f63c55afe4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
Braedon
c2d23f9be3
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
Braedon
b79535168b
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
19ec176092
Space soccer animation testing
2022-01-24 05:13:46 -05:00
Braedon
d88a5614ec
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
606ad902e7
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
...
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
62c6e65945
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
923dd15597
Command pattern (Undo/Redo) system began. (Read desc)
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I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
490f021279
Improvements to editor objects
2022-01-21 16:09:14 -05:00
Braedon
44e70ddf1e
A lot of stuff (Read desc)
...
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
b8f694eedf
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
3e6d3b838a
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
d10d60358c
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
f7694ba345
Better tooltip
2022-01-17 19:40:23 -05:00
Braedon
f0f09e44b9
Improved selection, just cleaner overall
2022-01-17 18:54:25 -05:00
Braedon
b338b05a43
Some resizable fixes
2022-01-17 15:08:32 -05:00
Braedon
6cf529327b
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
ce193bf572
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
d99d420f59
Fixed some play and pause bugs in the editor
2022-01-16 21:31:49 -05:00
Braedon
5ac4d0c8fd
Finally perfected grid game selector
2022-01-16 19:40:14 -05:00
Braedon
e7d35d45e8
Game event selector needs to be rewritten, will do that soon
2022-01-16 18:29:45 -05:00
Braedon
936448351e
Game event selector broken, unity ui fucking sucks
2022-01-16 17:51:57 -05:00
Braedon
32298d85d6
Box selection improvements
2022-01-16 14:23:46 -05:00
Braedon
38e442da84
Import game icons
2022-01-15 17:52:53 -05:00
Braedon
660af3f678
Game switching in every game
2022-01-15 13:46:50 -05:00
Braedon
ff6eb94055
Game switching fixes
2022-01-15 12:45:08 -05:00
Braedon
da7ca44bc5
Timeline playback start clamping
2022-01-15 02:08:23 -05:00
Braedon
11d111b0ac
Proper editor button sprites and Tooltip improvements
2022-01-15 00:20:47 -05:00
Braedon
c92e369d37
Editor ui improvements
2022-01-14 17:46:14 -05:00
Braedon
bf7d7110bc
Dynamic editor theme (WIP), read desc for more info
...
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon
75c98a87fb
Time hopping improvements although still a bit buggy
2022-01-13 19:35:41 -05:00
Braedon
0686697150
bare bones selection system
2022-01-12 22:59:54 -05:00
Braedon
602f351e87
Event colors
2022-01-11 22:29:27 -05:00
Braedon
e8f4b24490
Better game selection
2022-01-10 21:06:13 -05:00
Braedon
8e00fa3d4c
Drag n drop begun
2022-01-10 19:17:29 -05:00
Braedon
f4459c1c98
Timeline improvements
2022-01-09 18:35:55 -05:00
Braedon
5c2b4317df
Timeline entities added
2022-01-08 11:42:48 -05:00
Starpelly
7928e3f94b
Can pick places on timeline and gamemanager bugs fixed
2022-01-07 18:51:08 -05:00
Starpelly
c838c65494
Playback visualization + started on timeline in editor
2022-01-07 06:36:23 -05:00
Starpelly
032777e36f
Editor stuff
2022-01-05 19:11:33 -05:00
Starpelly
ee42be75e0
Initialize game with one script
2022-01-03 17:42:43 -05:00
Starpelly
53afabce35
Kick finalization
2022-01-03 10:15:48 -05:00
Starpelly
d008bbf5df
DebugUI cleanup
2022-01-02 09:57:15 -05:00
Starpelly
b12658a7a7
Most kick animations and functionality complete
2022-01-02 07:09:15 -05:00
Starpelly
88e2264d87
Karate Man Kick started
2022-01-01 13:54:17 -05:00
Starpelly
581435fe5d
Game loading optimization
2021-12-31 09:46:11 -05:00
Starpelly
90f03dc4ff
DSP to game time improvement, might be buggy, but works well so far
2021-12-31 01:56:51 -05:00
Starpelly
6482ab3d4c
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
c5938adb92
Karate Man animation fixes
2021-12-30 03:26:18 -05:00
Starpelly
2677ac1172
Karate Man started.
2021-12-29 01:52:48 -05:00
Starpelly
cec00281c4
Spaceball pretty much finalized.
2021-12-28 02:38:55 -05:00
Starpelly
b5a1651dbc
Further improvements to AudioSource.time (Conductor.cs)
2021-12-27 21:36:27 -05:00
Starpelly
6a45b49521
Fixed AudioSource.time bug, check Conductor.cs for comment.
2021-12-26 23:48:39 -05:00
Starpelly
ba8d5238e2
Spaceball costumes
2021-12-26 02:25:17 -05:00
Starpelly
f68931cb9b
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
Starpelly
3840870684
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
23b897206b
Highball added to Spaceball + event types added.
2021-12-25 08:32:52 -05:00
Starpelly
bd40c87b80
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
Starpelly
d116b04c2e
Logo upload + starting Spaceball
2021-12-25 01:22:09 -05:00
Starpelly
3f1b2a328c
Further input latency fixes
2021-12-24 21:37:03 -05:00
Starpelly
7d1d97725d
Better input latency, but not finalized. (weird results on low bpm's)
2021-12-24 18:41:35 -05:00
Starpelly
25e62b4af6
The Clappy Trio finalized (hopefully) + Dynamic "Trio" count.
2021-12-24 03:35:54 -05:00
Starpelly
cb79307b46
Fixed ForkLifter hand grab bug
2021-12-23 22:36:16 -05:00
Starpelly
3d103fbf7a
Fixed problem with Trio faces not changing
2021-12-23 19:58:48 -05:00
Starpelly
dab2379f68
Music sorting
2021-12-23 17:39:03 -05:00
Starpelly
82e6b881eb
General code cleanup
2021-12-22 21:28:05 -05:00
Starpelly
7635cd87b8
Fork Lifter fully functional again + more progress on dynamic event caller
2021-12-22 20:49:16 -05:00
Starpelly
5a9a2bcaae
Dynamic event manager
2021-12-22 19:08:35 -05:00
Starpelly
ff8bae2a5f
Proper naming for sprites
2021-12-21 19:42:01 -05:00
Starpelly
286c862197
Got rid of all hard-coded ForkLifter code from GameManager.
2021-12-20 23:38:59 -05:00
Starpelly
5d85d9d363
Proper namespaces
2021-12-20 20:10:49 -05:00
Starpelly
9266cf2a8a
Fork Lifter Spaghetti Code
2021-12-18 23:10:43 -05:00