mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Some DJ School logic and animations, DJ Yellow is not currently animatable.
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42 changed files with 3062 additions and 41 deletions
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@ -45,7 +45,7 @@ namespace RhythmHeavenMania
|
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|
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private void Awake()
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{
|
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autoplay = true;
|
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// autoplay = true;
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instance = this;
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}
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@ -1,9 +1,17 @@
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using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.DJSchool
|
||||
{
|
||||
public class DJSchool : Minigame
|
||||
{
|
||||
[Header("Components")]
|
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[SerializeField] private Student student;
|
||||
|
||||
[Header("Properties")]
|
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public GameEvent bop = new GameEvent();
|
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|
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public static DJSchool instance { get; private set; }
|
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|
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private void Awake()
|
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|
@ -11,6 +19,33 @@ namespace RhythmHeavenMania.Games.DJSchool
|
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instance = this;
|
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}
|
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|
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private void Update()
|
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{
|
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
||||
{
|
||||
if (student.anim.IsAnimationNotPlaying())
|
||||
{
|
||||
if (student.isHolding)
|
||||
{
|
||||
student.anim.Play("HoldBop", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
student.anim.Play("IdleBop", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length)
|
||||
{
|
||||
bop.startBeat = beat;
|
||||
bop.length = length;
|
||||
}
|
||||
|
||||
public void BreakCmon(float beat)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
|
@ -19,6 +54,9 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
new MultiSound.Sound("djSchool/breakCmon2", beat + 1f),
|
||||
new MultiSound.Sound("djSchool/ooh", beat + 2f),
|
||||
});
|
||||
|
||||
student.holdBeat = beat;
|
||||
student.ResetState();
|
||||
}
|
||||
|
||||
public void ScratchoHey(float beat)
|
||||
|
@ -29,6 +67,9 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
new MultiSound.Sound("djSchool/scratchoHey2", beat + 1f),
|
||||
new MultiSound.Sound("djSchool/hey", beat + 2f),
|
||||
});
|
||||
|
||||
student.swipeBeat = beat;
|
||||
student.ResetState();
|
||||
}
|
||||
}
|
||||
}
|
135
Assets/Scripts/Games/DJSchool/Student.cs
Normal file
135
Assets/Scripts/Games/DJSchool/Student.cs
Normal file
|
@ -0,0 +1,135 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using RhythmHeavenMania.Util;
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Games.DJSchool
|
||||
{
|
||||
public class Student : PlayerActionObject
|
||||
{
|
||||
public Animator anim;
|
||||
|
||||
[Header("Properties")]
|
||||
public float holdBeat;
|
||||
public float swipeBeat;
|
||||
public bool isHolding;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private SpriteRenderer flash;
|
||||
[SerializeField] private GameObject flashFX;
|
||||
[SerializeField] private GameObject flashFXInverse;
|
||||
[SerializeField] private GameObject TurnTable;
|
||||
[SerializeField] private GameObject slamFX;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
TurnTable.GetComponent<Animator>().speed = 0;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!isHolding)
|
||||
{
|
||||
float normalizedBeatHold = Conductor.instance.GetPositionFromBeat(holdBeat, 2);
|
||||
|
||||
StateCheck(normalizedBeatHold);
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Hold(true);
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
Hold(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (isHolding)
|
||||
{
|
||||
float normalizedBeatSwipe = Conductor.instance.GetPositionFromBeat(swipeBeat, 2);
|
||||
|
||||
StateCheck(normalizedBeatSwipe);
|
||||
|
||||
print(normalizedBeatSwipe); ;
|
||||
|
||||
if (PlayerInput.PressedUp())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Swipe();
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
UnHold();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Hold(bool ace)
|
||||
{
|
||||
isHolding = true;
|
||||
|
||||
Jukebox.PlayOneShotGame("djSchool/recordStop");
|
||||
anim.Play("Hold", 0, 0);
|
||||
|
||||
if (ace)
|
||||
{
|
||||
FlashFX(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnHold()
|
||||
{
|
||||
anim.speed = -1;
|
||||
anim.Play("Hold", 0, 0);
|
||||
}
|
||||
|
||||
public void Swipe()
|
||||
{
|
||||
isHolding = false;
|
||||
|
||||
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
||||
anim.Play("Swipe", 0, 0);
|
||||
|
||||
FlashFX(false);
|
||||
|
||||
TurnTable.GetComponent<Animator>().speed = 1;
|
||||
TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0);
|
||||
|
||||
Instantiate(slamFX).SetActive(true);
|
||||
}
|
||||
|
||||
private void FlashFX(bool inverse)
|
||||
{
|
||||
GameObject prefab = flashFX;
|
||||
|
||||
if (inverse)
|
||||
prefab = flashFXInverse;
|
||||
|
||||
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
|
||||
flashFX_.SetActive(true);
|
||||
Destroy(flashFX_, 0.5f);
|
||||
|
||||
flash.color = "D0FBFF".Hex2RGB();
|
||||
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
|
||||
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
|
||||
}
|
||||
|
||||
public void TransitionBackToIdle()
|
||||
{
|
||||
// for letting go of "hold"
|
||||
if (anim.speed == 0)
|
||||
{
|
||||
anim.speed = 1;
|
||||
anim.Play("Idle", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/DJSchool/Student.cs.meta
Normal file
11
Assets/Scripts/Games/DJSchool/Student.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 23185f6d213e9184fae5e6841b42c226
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -152,8 +152,9 @@ namespace RhythmHeavenMania
|
|||
new GameAction("keep-up", delegate { }, 4f, true),
|
||||
new GameAction("high kick-toe!", delegate { }, 3f),
|
||||
}),
|
||||
new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "B888F8", false, false, new List<GameAction>()
|
||||
new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
|
||||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentBeat); }, 3f),
|
||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentBeat); }, 3f),
|
||||
}),
|
||||
|
|
|
@ -111,6 +111,7 @@ namespace RhythmHeavenMania.Util
|
|||
|
||||
public static float Instant(float start, float end, float value)
|
||||
{
|
||||
// this is lazy
|
||||
return Mathf.Lerp(end, end, value);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue