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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Fan Club: more animations
This commit is contained in:
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38 changed files with 26383 additions and 810 deletions
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108
Assets/Resources/Sprites/Games/FanClub/idol_wink_circle.png.meta
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|
@ -25,23 +25,30 @@ namespace HeavenStudio.Games
|
|||
Call,
|
||||
Response,
|
||||
Jump,
|
||||
//TODO: Wink, BigCall
|
||||
//TODO: BigCall
|
||||
Squat,
|
||||
Wink,
|
||||
Dab
|
||||
}
|
||||
public enum KamoneResponseType {
|
||||
Through,
|
||||
Jump,
|
||||
}
|
||||
public enum StageAnimations {
|
||||
Reset,
|
||||
Flash,
|
||||
//TODO: spotlight
|
||||
}
|
||||
|
||||
// userdata here
|
||||
[Header("Animators")]
|
||||
//stage
|
||||
public Animator StageAnimator;
|
||||
|
||||
[Header("Objects")]
|
||||
public GameObject Arisa;
|
||||
public GameObject ArisaRootMotion;
|
||||
public GameObject ArisaShadow;
|
||||
public ParticleSystem idolClapEffect;
|
||||
public GameObject spectator;
|
||||
public GameObject spectatorAnchor;
|
||||
|
||||
|
@ -252,13 +259,12 @@ namespace HeavenStudio.Games
|
|||
break;
|
||||
case (int) IdolAnimations.Clap:
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolClapEffect.Play();
|
||||
break;
|
||||
case (int) IdolAnimations.Call:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Response:
|
||||
|
@ -270,8 +276,15 @@ namespace HeavenStudio.Games
|
|||
case (int) IdolAnimations.Squat:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Wink:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Dab:
|
||||
|
@ -281,6 +294,19 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void PlayAnimStage(float beat, int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case (int) StageAnimations.Reset:
|
||||
StageAnimator.Play("Bg", -1, 0);
|
||||
break;
|
||||
case (int) StageAnimations.Flash:
|
||||
StageAnimator.Play("Bg_Light", -1, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoIdolJump(float beat, float length = 3f)
|
||||
{
|
||||
DisableBop(beat, length);
|
||||
|
@ -290,8 +316,8 @@ namespace HeavenStudio.Games
|
|||
//play anim
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -302,7 +328,6 @@ namespace HeavenStudio.Games
|
|||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||
{
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolClapEffect.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
20
Assets/Scripts/Games/FanClub/NtrIdolAri.cs
Normal file
20
Assets/Scripts/Games/FanClub/NtrIdolAri.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NtrIdolAri : MonoBehaviour
|
||||
{
|
||||
[Header("Objects")]
|
||||
public ParticleSystem idolClapEffect;
|
||||
public ParticleSystem idolWinkEffect;
|
||||
|
||||
public void ClapParticle()
|
||||
{
|
||||
idolClapEffect.Play();
|
||||
}
|
||||
|
||||
public void WinkParticle()
|
||||
{
|
||||
idolWinkEffect.Play();
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta
Normal file
11
Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f77451de3e6820d46a0706da521031a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
hasJumped = false;
|
||||
stopBeat = true;
|
||||
jumpStartTime = -99f;
|
||||
animator.Play("FanClap", 0, 0);
|
||||
animator.Play("FanClap", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_clap");
|
||||
Jukebox.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeats;
|
||||
|
@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge)
|
||||
{
|
||||
animator.Play("FanClapCharge", 0, 0);
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
stopCharge = true;
|
||||
}
|
||||
}
|
||||
|
@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
|
||||
FanClub.instance.AngerOnMiss();
|
||||
|
||||
animator.Play("FanJump", 0, 0);
|
||||
animator.Play("FanJump", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeats;
|
||||
stopCharge = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.Play("FanFree", 0, 0);
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
}
|
||||
}
|
||||
|
@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
|
||||
if (player)
|
||||
{
|
||||
animator.Play("FanPrepare", 0, 0);
|
||||
animator.Play("FanPrepare", -1, 0);
|
||||
stopBeat = false;
|
||||
}
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
|
||||
if (PlayerInput.Pressing() || fromAutoplay)
|
||||
{
|
||||
animator.Play("FanClapCharge", 0, 0);
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
stopCharge = true;
|
||||
}
|
||||
}),
|
||||
|
@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
stopBeat = true;
|
||||
jumpStartTime = -99f;
|
||||
animator.Play("FanClap", 0, 0);
|
||||
animator.Play("FanClap", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_clap");
|
||||
Jukebox.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeats;
|
||||
|
@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
|
||||
animator.Play("FanFree", 0, 0);
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
}),
|
||||
});
|
||||
|
@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
if (fromAutoplay || !force)
|
||||
{
|
||||
animator.Play("FanJump", 0, 0);
|
||||
animator.Play("FanJump", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeats;
|
||||
stopCharge = false;
|
||||
|
@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
|
||||
public void MakeAngry(bool flip = false)
|
||||
{
|
||||
headAnimator.Play("FanFaceAngry", 0, 0);
|
||||
headAnimator.Play("FanFaceAngry", -1, 0);
|
||||
if (flip)
|
||||
{
|
||||
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
|
|
|
@ -456,6 +456,11 @@ namespace HeavenStudio
|
|||
{
|
||||
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
|
||||
}),
|
||||
|
||||
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
|
||||
}),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue