Fan Club: more animations

This commit is contained in:
minenice55 2022-03-27 19:05:08 -04:00
parent bf172ca17e
commit 6bbbabf7f6
38 changed files with 26383 additions and 810 deletions

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@ -3970,4 +3970,11 @@ AnimationClip:
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Shader "Sprites/NtrIdolCircle"
{
Properties
{
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_SDFThreshold ("Opacity Threshold", Float) = 0.5
_Tint ("Tint", Color) = (1,1,1,1)
_ColorOut ("Outer Colour", Color) = (1,1,1,1)
_ColorIn ("Inner Colour", Color) = (0,0,0,0)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
SubShader
{
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{
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"IgnoreProjector"="True"
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"PreviewType"="Plane"
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Cull Off
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ZWrite Off
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float2 texcoord : TEXCOORD0;
float4 color : COLOR;
float4 vertex : SV_POSITION;
};
fixed4 _ColorOut;
fixed4 _ColorIn;
fixed4 _Tint;
float _SDFThreshold;
v2f vert (appdata IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
OUT.color = IN.color * _Tint;
#ifdef PIXELSNAP_ON
OUT.vertex = UnityPixelSnap (OUT.vertex);
#endif
return OUT;
}
sampler2D _MainTex;
sampler2D _AlphaTex;
float _AlphaSplitEnabled;
fixed4 SampleSpriteTexture (v2f i)
{
fixed4 col;
fixed4 tex = tex2D(_MainTex, i.texcoord);
col.rgb = i.color.rgb * tex.rgb;
col.a = i.color.r * tex.r * _SDFThreshold;
return col;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 outCol;
fixed4 c = SampleSpriteTexture(i);
outCol = lerp(_ColorIn, _ColorOut, c.r);
outCol.a = i.color.r * c.r;
return outCol;
}
ENDCG
}
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Shader "Sprites/NtrIdolStar"
{
Properties
{
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_Color ("Tint", Color) = (1,1,1,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,0)
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}
SubShader
{
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Cull Off
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
Pass
{
CGPROGRAM
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#pragma fragment frag
#pragma multi_compile _ PIXELSNAP_ON
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
fixed4 _Color;
fixed4 _OutlineColor;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
OUT.color = IN.color * _Color;
#ifdef PIXELSNAP_ON
OUT.vertex = UnityPixelSnap (OUT.vertex);
#endif
return OUT;
}
sampler2D _MainTex;
sampler2D _AlphaTex;
float _AlphaSplitEnabled;
fixed4 SampleSpriteTexture (v2f i)
{
fixed4 col;
fixed4 tex = tex2D(_MainTex, i.texcoord);
col.rgb = i.color.rgb * tex.rgb;
col.a = i.color.a * tex.a;
return col;
}
fixed4 frag(v2f IN) : SV_Target
{
fixed4 c = SampleSpriteTexture (IN);
float3 outlinedRGB = lerp(IN.color.rgb, _OutlineColor.rgb, 1 - c.r);
c = fixed4(outlinedRGB.r, outlinedRGB.g, outlinedRGB.b, c.a);
c.rgb *= c.a;
return c;
}
ENDCG
}
}
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View file

@ -25,23 +25,30 @@ namespace HeavenStudio.Games
Call,
Response,
Jump,
//TODO: Wink, BigCall
//TODO: BigCall
Squat,
Wink,
Dab
}
public enum KamoneResponseType {
Through,
Jump,
}
public enum StageAnimations {
Reset,
Flash,
//TODO: spotlight
}
// userdata here
[Header("Animators")]
//stage
public Animator StageAnimator;
[Header("Objects")]
public GameObject Arisa;
public GameObject ArisaRootMotion;
public GameObject ArisaShadow;
public ParticleSystem idolClapEffect;
public GameObject spectator;
public GameObject spectatorAnchor;
@ -252,13 +259,12 @@ namespace HeavenStudio.Games
break;
case (int) IdolAnimations.Clap:
idolAnimator.Play("IdolCrap", -1, 0);
idolClapEffect.Play();
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
});
break;
case (int) IdolAnimations.Response:
@ -270,8 +276,15 @@ namespace HeavenStudio.Games
case (int) IdolAnimations.Squat:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
});
break;
case (int) IdolAnimations.Wink:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
});
break;
case (int) IdolAnimations.Dab:
@ -281,6 +294,19 @@ namespace HeavenStudio.Games
}
}
public void PlayAnimStage(float beat, int type)
{
switch (type)
{
case (int) StageAnimations.Reset:
StageAnimator.Play("Bg", -1, 0);
break;
case (int) StageAnimations.Flash:
StageAnimator.Play("Bg_Light", -1, 0);
break;
}
}
private void DoIdolJump(float beat, float length = 3f)
{
DisableBop(beat, length);
@ -290,8 +316,8 @@ namespace HeavenStudio.Games
//play anim
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
});
}
@ -302,7 +328,6 @@ namespace HeavenStudio.Games
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
{
idolAnimator.Play("IdolCrap", -1, 0);
idolClapEffect.Play();
}
}
}

View file

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NtrIdolAri : MonoBehaviour
{
[Header("Objects")]
public ParticleSystem idolClapEffect;
public ParticleSystem idolWinkEffect;
public void ClapParticle()
{
idolClapEffect.Play();
}
public void WinkParticle()
{
idolWinkEffect.Play();
}
}

View file

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View file

@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
hasJumped = false;
stopBeat = true;
jumpStartTime = -99f;
animator.Play("FanClap", 0, 0);
animator.Play("FanClap", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats;
@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge)
{
animator.Play("FanClapCharge", 0, 0);
animator.Play("FanClapCharge", -1, 0);
stopCharge = true;
}
}
@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
FanClub.instance.AngerOnMiss();
animator.Play("FanJump", 0, 0);
animator.Play("FanJump", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats;
stopCharge = false;
}
else
{
animator.Play("FanFree", 0, 0);
animator.Play("FanFree", -1, 0);
stopBeat = false;
}
}
@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
if (player)
{
animator.Play("FanPrepare", 0, 0);
animator.Play("FanPrepare", -1, 0);
stopBeat = false;
}
}
@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
if (PlayerInput.Pressing() || fromAutoplay)
{
animator.Play("FanClapCharge", 0, 0);
animator.Play("FanClapCharge", -1, 0);
stopCharge = true;
}
}),
@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
stopBeat = true;
jumpStartTime = -99f;
animator.Play("FanClap", 0, 0);
animator.Play("FanClap", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats;
@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
animator.Play("FanFree", 0, 0);
animator.Play("FanFree", -1, 0);
stopBeat = false;
}),
});
@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
}
if (fromAutoplay || !force)
{
animator.Play("FanJump", 0, 0);
animator.Play("FanJump", -1, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats;
stopCharge = false;
@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void MakeAngry(bool flip = false)
{
headAnimator.Play("FanFaceAngry", 0, 0);
headAnimator.Play("FanFaceAngry", -1, 0);
if (flip)
{
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);

View file

@ -456,6 +456,11 @@ namespace HeavenStudio
{
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
}),
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
{
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
}),
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{