From 6bbbabf7f6395b184fc82b2fff618a73afaca693 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sun, 27 Mar 2022 19:05:08 -0400 Subject: [PATCH] Fan Club: more animations --- Assets/Resources/Games/fanClub.prefab | 7295 ++++++++++++++++- .../FanClub/Animations/Arisa/Arisa.controller | 82 +- .../FanClub/Animations/Arisa/IdolCrap.anim | 9 +- .../FanClub/Animations/Arisa/IdolWink0.anim | 5604 +++++++++++++ .../Animations/Arisa/IdolWink0.anim.meta | 8 + .../FanClub/Animations/Arisa/IdolWink1.anim | 3976 +++++++++ .../Animations/Arisa/IdolWink1.anim.meta | 8 + .../Games/FanClub/Animations/Stage.meta | 8 + .../Animations/Stage/Background.controller | 101 + .../Stage/Background.controller.meta | 8 + .../Games/FanClub/Animations/Stage/Bg.anim | 3473 ++++++++ .../FanClub/Animations/Stage/Bg.anim.meta | 8 + .../FanClub/Animations/Stage/Bg_Light.anim | 5507 +++++++++++++ .../Animations/Stage/Bg_Light.anim.meta | 8 + .../Sprites/Games/FanClub/Materials.meta | 8 + .../FanClub/Materials/idol_wink_circle.mat | 90 + .../Materials/idol_wink_circle.mat.meta | 8 + .../FanClub/Materials/idol_wink_circle.shader | 94 + .../Materials/idol_wink_circle.shader.meta | 10 + .../FanClub/Materials/idol_wink_star.mat | 82 + .../FanClub/Materials/idol_wink_star.mat.meta | 8 + .../FanClub/Materials/idol_wink_star.shader | 91 + .../Materials/idol_wink_star.shader.meta | 10 + ...uat.000.png.meta => IdolBeat.000.png.meta} | 2 +- ....png.meta => IdolBg_light_00.000.png.meta} | 2 +- ...uat.002.png.meta => IdolLand.004.png.meta} | 2 +- .../FanClub/Reference/IdolSquat.004.png.meta | 96 - .../FanClub/Reference/IdolSquat.005.png.meta | 96 - .../FanClub/Reference/IdolSquat.006.png.meta | 96 - .../FanClub/Reference/IdolSquat.007.png.meta | 96 - .../FanClub/Reference/IdolSquat.008.png.meta | 96 - .../Games/FanClub/idol_wink_circle.png.meta | 108 + ...t.003.png.meta => idol_wink_star.png.meta} | 2 +- Assets/Scripts/Games/FanClub/FanClub.cs | 45 +- Assets/Scripts/Games/FanClub/NtrIdolAri.cs | 20 + .../Scripts/Games/FanClub/NtrIdolAri.cs.meta | 11 + Assets/Scripts/Games/FanClub/NtrIdolFan.cs | 20 +- Assets/Scripts/Minigames.cs | 5 + 38 files changed, 26383 insertions(+), 810 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink0.anim create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink0.anim.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink1.anim create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolWink1.anim.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Stage.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Background.controller create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Background.controller.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg.anim create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg.anim.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg_Light.anim create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg_Light.anim.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.mat create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.mat.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.shader create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.shader.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_star.mat create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_star.mat.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_star.shader create mode 100644 Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_star.shader.meta rename Assets/Resources/Sprites/Games/FanClub/Reference/{IdolSquat.000.png.meta => IdolBeat.000.png.meta} (98%) rename Assets/Resources/Sprites/Games/FanClub/Reference/{IdolSquat.001.png.meta => IdolBg_light_00.000.png.meta} (98%) rename Assets/Resources/Sprites/Games/FanClub/Reference/{IdolSquat.002.png.meta => IdolLand.004.png.meta} (98%) delete mode 100644 Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.004.png.meta delete mode 100644 Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.005.png.meta delete mode 100644 Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.006.png.meta delete mode 100644 Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.007.png.meta delete mode 100644 Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.008.png.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/idol_wink_circle.png.meta rename Assets/Resources/Sprites/Games/FanClub/{Reference/IdolSquat.003.png.meta => idol_wink_star.png.meta} (98%) create mode 100644 Assets/Scripts/Games/FanClub/NtrIdolAri.cs create mode 100644 Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta diff --git a/Assets/Resources/Games/fanClub.prefab b/Assets/Resources/Games/fanClub.prefab index 1ff586dc..c4c7de57 100644 --- a/Assets/Resources/Games/fanClub.prefab +++ b/Assets/Resources/Games/fanClub.prefab @@ -29,7 +29,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 3888685956083257698} - 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serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.003.png.meta b/Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png.meta similarity index 98% rename from Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.003.png.meta rename to Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png.meta index ab4ac742..cae68391 100644 --- a/Assets/Resources/Sprites/Games/FanClub/Reference/IdolSquat.003.png.meta +++ b/Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cd35e288fa12a464798a661d8692b613 +guid: 279d2e06ad69399469db0628823eeac6 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index bdd722b7..54cfea06 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -25,23 +25,30 @@ namespace HeavenStudio.Games Call, Response, Jump, - //TODO: Wink, BigCall + //TODO: BigCall Squat, + Wink, Dab } public enum KamoneResponseType { Through, Jump, } + public enum StageAnimations { + Reset, + Flash, + //TODO: spotlight + } // userdata here [Header("Animators")] + //stage + public Animator StageAnimator; [Header("Objects")] public GameObject Arisa; public GameObject ArisaRootMotion; public GameObject ArisaShadow; - public ParticleSystem idolClapEffect; public GameObject spectator; public GameObject spectatorAnchor; @@ -252,13 +259,12 @@ namespace HeavenStudio.Games break; case (int) IdolAnimations.Clap: idolAnimator.Play("IdolCrap", -1, 0); - idolClapEffect.Play(); break; case (int) IdolAnimations.Call: BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }), - new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }), + new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }), }); break; case (int) IdolAnimations.Response: @@ -270,8 +276,15 @@ namespace HeavenStudio.Games case (int) IdolAnimations.Squat: BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0", -1, 0); }), - new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolSquat1", -1, 0); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0", -1, 0); }), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolSquat1", -1, 0); }), + }); + break; + case (int) IdolAnimations.Wink: + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0", -1, 0); }), + new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1", -1, 0); }), }); break; case (int) IdolAnimations.Dab: @@ -281,6 +294,19 @@ namespace HeavenStudio.Games } } + public void PlayAnimStage(float beat, int type) + { + switch (type) + { + case (int) StageAnimations.Reset: + StageAnimator.Play("Bg", -1, 0); + break; + case (int) StageAnimations.Flash: + StageAnimator.Play("Bg_Light", -1, 0); + break; + } + } + private void DoIdolJump(float beat, float length = 3f) { DisableBop(beat, length); @@ -290,8 +316,8 @@ namespace HeavenStudio.Games //play anim BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump", -1, 0); }), - new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand", -1, 0); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump", -1, 0); }), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand", -1, 0); }), }); } @@ -302,7 +328,6 @@ namespace HeavenStudio.Games if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) { idolAnimator.Play("IdolCrap", -1, 0); - idolClapEffect.Play(); } } } diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs new file mode 100644 index 00000000..3141409e --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NtrIdolAri : MonoBehaviour +{ + [Header("Objects")] + public ParticleSystem idolClapEffect; + public ParticleSystem idolWinkEffect; + + public void ClapParticle() + { + idolClapEffect.Play(); + } + + public void WinkParticle() + { + idolWinkEffect.Play(); + } +} diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta new file mode 100644 index 00000000..214ae910 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f77451de3e6820d46a0706da521031a6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index d3b24145..d0ea73c1 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub hasJumped = false; stopBeat = true; jumpStartTime = -99f; - animator.Play("FanClap", 0, 0); + animator.Play("FanClap", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_clap"); Jukebox.PlayOneShotGame("fanClub/crap_impact"); clappingStartTime = cond.songPositionInBeats; @@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub { if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge) { - animator.Play("FanClapCharge", 0, 0); + animator.Play("FanClapCharge", -1, 0); stopCharge = true; } } @@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue)) FanClub.instance.AngerOnMiss(); - animator.Play("FanJump", 0, 0); + animator.Play("FanJump", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_jump"); jumpStartTime = cond.songPositionInBeats; stopCharge = false; } else { - animator.Play("FanFree", 0, 0); + animator.Play("FanFree", -1, 0); stopBeat = false; } } @@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4); if (player) { - animator.Play("FanPrepare", 0, 0); + animator.Play("FanPrepare", -1, 0); stopBeat = false; } } @@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { if (PlayerInput.Pressing() || fromAutoplay) { - animator.Play("FanClapCharge", 0, 0); + animator.Play("FanClapCharge", -1, 0); stopCharge = true; } }), @@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub { stopBeat = true; jumpStartTime = -99f; - animator.Play("FanClap", 0, 0); + animator.Play("FanClap", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_clap"); Jukebox.PlayOneShotGame("fanClub/crap_impact"); clappingStartTime = cond.songPositionInBeats; @@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub BeatAction.New(this.gameObject, new List() { new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { - animator.Play("FanFree", 0, 0); + animator.Play("FanFree", -1, 0); stopBeat = false; }), }); @@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub } if (fromAutoplay || !force) { - animator.Play("FanJump", 0, 0); + animator.Play("FanJump", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_jump"); jumpStartTime = cond.songPositionInBeats; stopCharge = false; @@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub public void MakeAngry(bool flip = false) { - headAnimator.Play("FanFaceAngry", 0, 0); + headAnimator.Play("FanFaceAngry", -1, 0); if (flip) { headRoot.transform.localScale = new Vector3(-1f, 1f, 1f); diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index a465425f..935b6517 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -456,6 +456,11 @@ namespace HeavenStudio { new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") }), + + new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List() + { + new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play") + }), }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {