mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Event properties wouldn't update when calling multiple events at once. (FIXED)
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parent
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commit
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17 changed files with 2654 additions and 334 deletions
8
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m_AnchorMax: {x: 1, y: 1}
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|
@ -149,9 +149,12 @@ namespace RhythmHeavenMania
|
|||
PreloadGame(entitesAtSameBeat[i].datamodel.Split('/')[0]);
|
||||
}
|
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eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
|
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|
||||
// Thank you to @shshwdr for bring this to my attention
|
||||
currentEvent++;
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}
|
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currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count;
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currentEvent += gameManagerEntities.Count;
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}
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}
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|
|
|
@ -113,6 +113,24 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new Minigame("tapTrial", "Tap Trial", "B888F8", new List<GameAction>()
|
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{
|
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}),
|
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new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List<GameAction>()
|
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{
|
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}),
|
||||
new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List<GameAction>()
|
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{
|
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}),
|
||||
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", new List<GameAction>()
|
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{
|
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}),
|
||||
new Minigame("airRally", "Air Rally", "B888F8", new List<GameAction>()
|
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{
|
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}),
|
||||
new Minigame("ringside", "Ringside", "B888F8", new List<GameAction>()
|
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{
|
||||
}),
|
||||
new Minigame("workingDough", "Working Dough", "B888F8", new List<GameAction>()
|
||||
{
|
||||
})*/
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue