Space soccer animation testing

This commit is contained in:
Braedon 2022-01-24 05:13:46 -05:00
parent d88a5614ec
commit 19ec176092
9 changed files with 1209 additions and 1735 deletions

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View file

@ -71,17 +71,22 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
{
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
kicked.enabled = false;
highKicked.enabled = true;
highKicked.startBeat = Conductor.instance.songPositionInBeats;
highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
ResetState();
}
public void Toe()
{
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
highKicked.enabled = false;
kicked.enabled = false;
kickPrepare = false;
@ -90,6 +95,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
toe.startBeat = Conductor.instance.songPositionInBeats;
toeCurve.KeyPoints[0].transform.position = holder.transform.position;
ResetState();
}
private void Update()
@ -106,9 +112,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
if (PlayerInput.Pressed())
{
Kick();
if (state.perfect)
{
Kick();
}
}
}
@ -130,16 +136,16 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
if (PlayerInput.Pressed())
{
if (kicker.canHighKick)
{
HighKick();
}
else if (kicker.canKick)
{
Kick();
}
if (state.perfect)
{
if (kicker.canHighKick)
{
HighKick();
}
else if (kicker.canKick)
{
Kick();
}
// print(normalizedBeat);
}
}
@ -150,6 +156,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim));
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.5f);
StateCheck(normalizedBeat);
// if (state.perfect) Debug.Break();
if (PlayerInput.Pressed())
{
kickPrepare = true;
@ -159,7 +169,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
{
if (PlayerInput.PressedUp())
{
Toe();
if (state.perfect)
{
Toe();
}
}
}
}