Better tooltip

This commit is contained in:
Braedon 2022-01-17 19:40:23 -05:00
parent 55bb69cffb
commit f7694ba345
11 changed files with 424 additions and 27 deletions

View file

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@ -0,0 +1,50 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TMPro;
using RhythmHeavenMania.Common;
namespace RhythmHeavenMania.Deprecated
{
public class Tooltip : MonoBehaviour
{
public static Tooltip instance { get; private set; }
private void Awake()
{
instance = this;
}
public void OnEnter(string tooltipText)
{
this.GetComponent<Image>().enabled = true;
this.transform.GetChild(0).GetComponent<TMP_Text>().text = tooltipText;
this.transform.GetChild(0).gameObject.SetActive(true);
}
public void OnExit()
{
this.GetComponent<Image>().enabled = false;
this.transform.GetChild(0).gameObject.SetActive(false);
}
public void AddTooltip(GameObject g, string tooltipText)
{
EventTrigger et = g.AddComponent<EventTrigger>();
EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
pointerEnter.eventID = EventTriggerType.PointerEnter;
pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText); });
EventTrigger.Entry pointerExit = new EventTrigger.Entry();
pointerExit.eventID = EventTriggerType.PointerExit;
pointerExit.callback.AddListener((data) => { OnExit(); });
et.triggers.Add(pointerEnter);
et.triggers.Add(pointerExit);
}
}
}

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@ -39,7 +39,7 @@ namespace RhythmHeavenMania
GameObject ui = new GameObject();
ui.AddComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("tempBuildUI");
ui.GetComponent<SpriteRenderer>().sortingOrder = 32767;
ui.GetComponent<SpriteRenderer>().sortingOrder = 1000;
ui.layer = 5;
ui.name = "tempBuildUI";
}

View file

@ -57,9 +57,9 @@ namespace RhythmHeavenMania.Editor
GameIcon_.name = EventCaller.instance.minigames[i].displayName;
}
Tooltip.instance.AddTooltip(NewBTN.gameObject, "New");
Tooltip.instance.AddTooltip(OpenBTN.gameObject, "Open");
Tooltip.instance.AddTooltip(SaveBTN.gameObject, "Save");
Tooltip.AddTooltip(NewBTN.gameObject, "New");
Tooltip.AddTooltip(OpenBTN.gameObject, "Open");
Tooltip.AddTooltip(SaveBTN.gameObject, "Save");
}
public void Update()

View file

@ -29,8 +29,8 @@ namespace RhythmHeavenMania.Editor
{
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
Tooltip.instance.AddTooltip(tempoLayer.gameObject, $"Tempo Track");
Tooltip.instance.AddTooltip(musicLayer.gameObject, $"Music Volume Track");
Tooltip.AddTooltip(tempoLayer.gameObject, $"Tempo Track");
Tooltip.AddTooltip(musicLayer.gameObject, $"Music Volume Track");
layer.gameObject.SetActive(false);
@ -60,7 +60,7 @@ namespace RhythmHeavenMania.Editor
}
layer.GetComponent<Image>().color = c;
Tooltip.instance.AddTooltip(layer, $"Track {i + 1}");
Tooltip.AddTooltip(layer, $"Track {i + 1}");
}
Destroy(layer);
}

View file

@ -11,7 +11,7 @@ namespace RhythmHeavenMania.Editor
private void Start()
{
Tooltip.instance.AddTooltip(this.gameObject, this.gameObject.name);
Tooltip.AddTooltip(this.gameObject, this.gameObject.name);
}
public void OnClick()

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@ -92,10 +92,10 @@ namespace RhythmHeavenMania.Editor
}
});
Tooltip.instance.AddTooltip(PlayBTN.gameObject, "Play <color=#adadad>[Space]</color>");
Tooltip.instance.AddTooltip(PauseBTN.gameObject, "Pause <color=#adadad>[Shift + Space]</color>");
Tooltip.instance.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
Tooltip.instance.AddTooltip(MetronomeBTN.gameObject, "Metronome");
Tooltip.AddTooltip(PlayBTN.gameObject, "Play <color=#adadad>[Space]</color>");
Tooltip.AddTooltip(PauseBTN.gameObject, "Pause <color=#adadad>[Shift + Space]</color>");
Tooltip.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome");
SetTimeButtonColors(true, false, false);
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;

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@ -5,33 +5,84 @@ using UnityEngine.EventSystems;
using UnityEngine.UI;
using TMPro;
using RhythmHeavenMania.Common;
namespace RhythmHeavenMania.Editor
{
public class Tooltip : MonoBehaviour
{
private RectTransform rectTransform;
[SerializeField] private RectTransform canvasRect;
[SerializeField] private RectTransform background;
[SerializeField] private TMP_Text text;
[SerializeField] private CanvasGroup group;
public static Tooltip instance { get; private set; }
private void Awake()
{
instance = this;
rectTransform = GetComponent<RectTransform>();
group.alpha = 0;
}
public void OnEnter(string tooltipText)
private void Update()
{
this.GetComponent<Image>().enabled = true;
this.transform.GetChild(0).GetComponent<TMP_Text>().text = tooltipText;
this.transform.GetChild(0).gameObject.SetActive(true);
Vector2 anchoredPosition = Input.mousePosition;
if (anchoredPosition.x + background.rect.width > canvasRect.rect.width)
{
anchoredPosition.x = canvasRect.rect.width - background.rect.width;
}
if (anchoredPosition.x < 0)
{
anchoredPosition.x = 0;
}
if (anchoredPosition.y + background.rect.height > canvasRect.rect.height)
{
anchoredPosition.y = canvasRect.rect.height - background.rect.height;
}
if (anchoredPosition.y < 0)
{
anchoredPosition.y = 0;
}
rectTransform.anchoredPosition = anchoredPosition;
}
public void OnExit()
public static void OnEnter(string tooltipText)
{
this.GetComponent<Image>().enabled = false;
this.transform.GetChild(0).gameObject.SetActive(false);
instance.OnEnterPrivate(tooltipText);
}
public void AddTooltip(GameObject g, string tooltipText)
public static void OnExit()
{
instance.OnExitPrivate();
}
private void OnEnterPrivate(string tooltipText)
{
group.alpha = 1;
SetText(tooltipText);
}
private void OnExitPrivate()
{
group.alpha = 0;
}
private void SetText(string tooltipText)
{
text.text = tooltipText;
text.ForceMeshUpdate();
Vector2 textSize = text.GetRenderedValues(false);
Vector2 paddingSize = new Vector2(8, 8);
background.sizeDelta = textSize + paddingSize;
}
public static void AddTooltip(GameObject g, string tooltipText)
{
EventTrigger et = g.AddComponent<EventTrigger>();

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