Discord rich presence

This commit is contained in:
Braedon 2022-01-30 18:40:12 -05:00
parent 362d0adb1f
commit 759d4236e2
49 changed files with 6042 additions and 16 deletions

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using System;
namespace Discord
{
public partial class ActivityManager
{
public void RegisterCommand()
{
RegisterCommand(null);
}
}
}

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using System;
namespace Discord
{
static class Constants
{
public const string DllName = "discord_game_sdk";
}
}

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using System;
using System.Runtime.InteropServices;
#if UNITY_EDITOR || UNITY_STANDALONE
using UnityEngine;
#endif
namespace Discord
{
public partial struct ImageHandle
{
static public ImageHandle User(Int64 id)
{
return User(id, 128);
}
static public ImageHandle User(Int64 id, UInt32 size)
{
return new ImageHandle
{
Type = ImageType.User,
Id = id,
Size = size,
};
}
}
public partial class ImageManager
{
public void Fetch(ImageHandle handle, FetchHandler callback)
{
Fetch(handle, false, callback);
}
public byte[] GetData(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var data = new byte[dimensions.Width * dimensions.Height * 4];
GetData(handle, data);
return data;
}
#if UNITY_EDITOR || UNITY_STANDALONE
public Texture2D GetTexture(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
texture.LoadRawTextureData(GetData(handle));
texture.Apply();
return texture;
}
#endif
}
}

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using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class LobbyManager
{
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
{
var memberCount = MemberCount(lobbyID);
var members = new List<User>();
for (var i = 0; i < memberCount; i++)
{
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
}
return members;
}
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
{
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class StorageManager
{
public IEnumerable<FileStat> Files()
{
var fileCount = Count();
var files = new List<FileStat>();
for (var i = 0; i < fileCount; i++)
{
files.Add(StatAt(i));
}
return files;
}
}
}

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using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class StoreManager
{
public IEnumerable<Entitlement> GetEntitlements()
{
var count = CountEntitlements();
var entitlements = new List<Entitlement>();
for (var i = 0; i < count; i++)
{
entitlements.Add(GetEntitlementAt(i));
}
return entitlements;
}
public IEnumerable<Sku> GetSkus()
{
var count = CountSkus();
var skus = new List<Sku>();
for (var i = 0; i < count; i++)
{
skus.Add(GetSkuAt(i));
}
return skus;
}
}
}

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@ -0,0 +1,50 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RhythmHeavenMania.Common
{
public class Parallax : MonoBehaviour
{
[SerializeField]
private Vector2 parallaxEffectMultiplier;
private Transform camTransform;
private Vector3 lastCamPos;
public float textureUnitSizeX;
public bool sprite = true;
private void Start()
{
camTransform = Camera.main.transform;
lastCamPos = camTransform.position;
/*if (sprite)
{
Sprite sprite = GetComponent<SpriteRenderer>().sprite;
Texture2D texture = sprite.texture;
textureUnitSizeX = texture.width / sprite.pixelsPerUnit;
}
else
{
Image image = GetComponent<Image>();
Texture texture = image.mainTexture;
textureUnitSizeX = texture.width / image.pixelsPerUnit;
}*/
}
private void LateUpdate()
{
Vector3 deltaMovement = camTransform.position - lastCamPos;
transform.position += new Vector3(deltaMovement.x * parallaxEffectMultiplier.x, deltaMovement.y * parallaxEffectMultiplier.y, 0);
lastCamPos = camTransform.position;
if (Mathf.Abs(camTransform.position.x - transform.position.x) >= textureUnitSizeX)
{
float offsetPosX = (camTransform.position.x - transform.position.x) % textureUnitSizeX;
transform.position = new Vector3(camTransform.position.x + offsetPosX, transform.position.y);
}
}
}
}

View file

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Common
{
public class Scroll : MonoBehaviour
{
public float scrollSpeedX;
public float scrollSpeedY;
Vector3 startPos;
public float lengthX;
public float lengthY = 43.20976f;
private void Start()
{
startPos = transform.localPosition;
UpdatePos();
}
private void Update()
{
UpdatePos();
}
private void UpdatePos()
{
float newPosX = Mathf.Repeat(Time.time * scrollSpeedX, lengthX);
float newPosY = Mathf.Repeat(Time.time * scrollSpeedY, lengthY);
transform.localPosition = startPos + new Vector3(1 * newPosX, 1 * newPosY);
}
}
}

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@ -0,0 +1,110 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Text;
using Discord;
using System;
namespace RhythmHeavenMania.DiscordRPC
{
public class DiscordController : MonoBehaviour
{
public Discord.Discord discord;
public static DiscordController instance { get; set; }
private long lastStartTime;
private void Awake()
{
// instance = this;
}
private void Start()
{
DontDestroyOnLoad(this.gameObject);
}
private void OnApplicationQuit()
{
Disconnect();
}
public void Connect()
{
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.Default);
}
public void Disconnect()
{
if (discord != null)
{
discord.Dispose();
}
}
public void UpdateActivity(string stateText, string stateDetails, bool updateTime = false)
{
var activityManager = discord.GetActivityManager();
var activity = new Activity { };
activity = new Activity
{
State = stateText,
Details = stateDetails,
Assets =
{
LargeImage = "logo",
LargeText = "Rhythm Heaven Mania is based on the Rhythm Heaven series that attempts to recreate every minigame with customizability!"
},
Instance = true,
};
if (updateTime == true)
{
lastStartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
activity.Timestamps.Start = lastStartTime;
}
else
{
activity.Timestamps.Start = lastStartTime;
}
activityManager.UpdateActivity(activity, (result) => {
if (result == Discord.Result.Ok)
{
Debug.Log("Update Success!");
}
else
{
Debug.Log("Update Failed");
}
});
}
public void ClearActivity()
{
var activityManager = discord.GetActivityManager();
activityManager.ClearActivity((result) => {
if (result == Discord.Result.Ok)
{
Debug.Log("Clear Success!");
}
else
{
Debug.Log("Clear Failed");
}
});
}
void Update()
{
if (discord != null)
{
discord.RunCallbacks();
}
}
}
}

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@ -0,0 +1,39 @@
using UnityEngine;
namespace RhythmHeavenMania.DiscordRPC
{
public class DiscordRPC : MonoBehaviour
{
public static long clientID = 937480118518042675;
private static void DiscordControllerCheck()
{
if (DiscordController.instance == null)
{
var discordController = new GameObject("DiscordController");
var di = discordController.AddComponent<DiscordController>();
DiscordController.instance = di;
di.Connect();
}
}
public static void Connect()
{
DiscordControllerCheck();
DiscordController.instance.Connect();
}
public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
{
DiscordControllerCheck();
DiscordController.instance.UpdateActivity(details, state, updateTime);
}
public static void Disconnect()
{
DiscordControllerCheck();
DiscordController.instance.Disconnect();
Destroy(DiscordController.instance.gameObject);
}
}
}

View file

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View file

@ -18,19 +18,16 @@ namespace RhythmHeavenMania
private List<GameObject> preloadedGames = new List<GameObject>();
public List<GameObject> SoundObjects = new List<GameObject>();
[Header("Components")]
public TextAsset txt;
public Camera GameCamera, CursorCam;
public CircleCursor CircleCursor;
[HideInInspector] public GameObject GamesHolder;
[Header("Games")]
public string currentGame;
Coroutine currentGameSwitchIE;
[Header("Properties")]
public int currentEvent, currentTempoEvent;
public float startOffset;
@ -38,6 +35,10 @@ namespace RhythmHeavenMania
public float startBeat;
private GameObject currentGameO;
public bool autoplay;
public int BeatmapEntities()
{
return Beatmap.entities.Count + Beatmap.tempoChanges.Count;
}
public static GameManager instance { get; private set; }
private EventCaller eventCaller;

View file

@ -98,7 +98,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
if (dispensing)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.35f);
holder.transform.position = dispenseCurve.GetPoint(normalizedBeatAnim);
holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
/*if (PlayerInput.Pressed())
@ -112,7 +112,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
else if (kicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(kicked.startBeat, 1.5f);
holder.transform.position = kickCurve.GetPoint(normalizedBeatAnim);
holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
if (!lastKickLeft)
{
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
@ -141,7 +141,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
else if (highKicked.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.8f);
holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
// if (state.perfect) Debug.Break();
@ -165,7 +165,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
else if (toe.enabled)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(toe.startBeat, 1.85f);
holder.transform.position = toeCurve.GetPoint(normalizedBeatAnim);
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
}
}

View file

@ -11,6 +11,8 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
[Header("Components")]
[SerializeField] private GameObject ballRef;
[SerializeField] private Kicker kicker;
[SerializeField] private GameObject Background;
[SerializeField] private Sprite[] backgroundSprite;
[Header("Properties")]
[SerializeField] private bool ballDispensed;
@ -22,11 +24,29 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
instance = this;
}
private void Start()
{
for (int x = 0; x < Random.Range(9, 12); x++)
{
for (int y = 0; y < Random.Range(6, 9); y++)
{
GameObject test = new GameObject("test");
test.transform.parent = Background.transform;
test.AddComponent<SpriteRenderer>().sprite = backgroundSprite[Random.Range(0, 2)];
test.GetComponent<SpriteRenderer>().sortingOrder = -50;
test.transform.localPosition = new Vector3(Random.Range(-15f, 15f), Random.Range(-15f, 15f));
test.transform.localScale = new Vector3(0.52f, 0.52f);
}
}
}
private void Update()
{
if (ballDispensed)
{
}
}
public void Dispense(float beat)

View file

@ -50,6 +50,7 @@ namespace RhythmHeavenMania.Editor
[Header("Properties")]
private bool changedMusic = false;
private string currentRemixPath = "";
private int lastEditorObjectsCount = 0;
public static Editor instance { get; private set; }
@ -84,6 +85,8 @@ namespace RhythmHeavenMania.Editor
Tooltip.AddTooltip(MusicSelectBTN.gameObject, "Music Select");
Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
UpdateEditorStatus(true);
}
public void Update()
@ -173,6 +176,13 @@ namespace RhythmHeavenMania.Editor
SaveRemix(false);
}
}
if (lastEditorObjectsCount != GameManager.instance.BeatmapEntities())
{
UpdateEditorStatus(false);
}
lastEditorObjectsCount = GameManager.instance.BeatmapEntities();
}
public static Sprite GameIcon(string name)
@ -358,6 +368,12 @@ namespace RhythmHeavenMania.Editor
#endregion
private void UpdateEditorStatus(bool updateTime)
{
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"Objects: {GameManager.instance.Beatmap.entities.Count + GameManager.instance.Beatmap.tempoChanges.Count}", updateTime);
}
public string GetJson()
{
string json = string.Empty;