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Karate Man Kick started
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22 changed files with 2706 additions and 41 deletions
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|
||||
m_Pitch: 1
|
||||
|
@ -1753,7 +1753,7 @@ Transform:
|
|||
m_GameObject: {fileID: 2072389415}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 4000, y: 4000, z: 1}
|
||||
m_LocalScale: {x: 20, y: 12, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 4
|
||||
|
@ -1776,7 +1776,7 @@ MonoBehaviour:
|
|||
playerEntities: []
|
||||
currentEvent: 0
|
||||
currentPlayerEvent: 0
|
||||
txt: {fileID: 4900000, guid: 4b7512c586e16a847a5b8490bf35e852, type: 3}
|
||||
txt: {fileID: 4900000, guid: df453afcce54d5c4e9105c6829ed8f30, type: 3}
|
||||
startOffset: 0.5
|
||||
GameCamera: {fileID: 519420031}
|
||||
CursorCam: {fileID: 79134728}
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace RhythmHeavenMania
|
|||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
|
||||
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
||||
new GameAction("cameraZoom", delegate { } ),
|
||||
}),
|
||||
new MiniGame("karateman", "F6C135", new List<GameAction>()
|
||||
{
|
||||
|
@ -102,6 +102,7 @@ namespace RhythmHeavenMania
|
|||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, true ),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, true ),
|
||||
new GameAction("bgfxOn", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxOff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
})
|
||||
|
@ -126,15 +127,14 @@ namespace RhythmHeavenMania
|
|||
string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
|
||||
try
|
||||
{
|
||||
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true)
|
||||
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true && e[0] != "gameManager")
|
||||
{
|
||||
GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel);
|
||||
Debug.LogWarning(ex);
|
||||
Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel + " " + ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,11 +32,11 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
public override void OnGameSwitch()
|
||||
{
|
||||
for (int i = 0; i < Lion.Count; i++)
|
||||
{
|
||||
SetFace(i, 0);
|
||||
}
|
||||
PlayAnimationAll("Idle");
|
||||
// for (int i = 0; i < Lion.Count; i++)
|
||||
// {
|
||||
// SetFace(i, 0);
|
||||
// }
|
||||
// PlayAnimationAll("Idle");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
|
@ -36,8 +36,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
public override void OnGameSwitch()
|
||||
{
|
||||
ForkLifterHand.CheckNextFlick();
|
||||
ForkLifterPlayer.instance.RemoveObjFromFork();
|
||||
ForkLifterHand.GetComponent<Animator>().Play("Hand_Idle", 0, 0);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
46
Assets/Scripts/Games/KarateMan/Bomb.cs
Normal file
46
Assets/Scripts/Games/KarateMan/Bomb.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.KarateMan
|
||||
{
|
||||
public class Bomb : MonoBehaviour
|
||||
{
|
||||
private Animator anim;
|
||||
|
||||
private float startBeat;
|
||||
private float hitBeat;
|
||||
|
||||
public bool hit;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
|
||||
startBeat = Conductor.instance.songPositionInBeats;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!hit)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
|
||||
|
||||
anim.Play("BombOut", 0, normalizedBeatAnim);
|
||||
anim.speed = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
|
||||
anim.Play("BombHit", 0, 0);
|
||||
anim.speed = 0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Hit()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/KarateMan/Bomb.cs.meta
Normal file
11
Assets/Scripts/Games/KarateMan/Bomb.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bb2c19bd0f31d1040925d1fc2dff960c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -43,7 +43,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
{
|
||||
Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
|
||||
|
||||
if (p.type == 2 || p.type == 3)
|
||||
if (p.type == 2 || p.type == 3 || p.type == 4)
|
||||
{
|
||||
punchLeft = false;
|
||||
}
|
||||
|
@ -82,6 +82,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
else
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
p.Miss();
|
||||
}
|
||||
p.isEligible = false;
|
||||
p.RemoveObject(currentHitInList, EligibleHits);
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
{
|
||||
public class KarateMan : Minigame
|
||||
{
|
||||
public GameObject Pot;
|
||||
public GameObject Pot, Bomb;
|
||||
public KarateJoe KarateJoe;
|
||||
|
||||
public static KarateMan instance { get; set; }
|
||||
|
@ -92,6 +92,11 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
Jukebox.PlayOneShotGame("karateman/objectOut");
|
||||
p.hitSnd = "karateman/soccerHit";
|
||||
break;
|
||||
case 4:
|
||||
p.kick = true;
|
||||
Jukebox.PlayOneShotGame("karateman/barrelOutKicks");
|
||||
p.hitSnd = "karateman/barrelOutKicks";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,6 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
public GameObject Sprite;
|
||||
[SerializeField] private GameObject Shadow;
|
||||
|
||||
|
||||
public bool isThrown;
|
||||
public bool isHit = false;
|
||||
|
||||
|
@ -26,12 +25,17 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
public AnimationCurve hitCurve;
|
||||
public AnimationCurve hitCurveX;
|
||||
public AnimationCurve missCurve;
|
||||
|
||||
public int type;
|
||||
public string hitSnd;
|
||||
|
||||
private float hitLength;
|
||||
|
||||
private float lastRot;
|
||||
|
||||
public bool kick;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
PlayerActionInit(this.gameObject);
|
||||
|
@ -65,33 +69,69 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
lastPos = Holder.transform.localPosition;
|
||||
lastShadowX = Shadow.transform.localPosition.x;
|
||||
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
||||
}
|
||||
else if (isHit)
|
||||
|
||||
if (!isHit && !isThrown)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f);
|
||||
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
|
||||
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
|
||||
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
|
||||
Holder.transform.localPosition = new Vector3(x, y);
|
||||
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
|
||||
// anim.Play("PotHit", 0, normalizedBeatAnim);
|
||||
// anim.speed = 0;
|
||||
Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
|
||||
Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
|
||||
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
|
||||
}
|
||||
|
||||
if (kick == false)
|
||||
{
|
||||
if (isHit)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f);
|
||||
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
|
||||
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
|
||||
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
|
||||
Holder.transform.localPosition = new Vector3(x, y);
|
||||
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
|
||||
// anim.Play("PotHit", 0, normalizedBeatAnim);
|
||||
// anim.speed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Hit()
|
||||
{
|
||||
if (!kick)
|
||||
{
|
||||
newHolder = new GameObject();
|
||||
newHolder.transform.parent = this.gameObject.transform;
|
||||
Holder.transform.parent = newHolder.transform;
|
||||
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm;
|
||||
|
||||
hitBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
anim.enabled = false;
|
||||
isThrown = false;
|
||||
isHit = true;
|
||||
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
||||
}
|
||||
else if (kick)
|
||||
{
|
||||
Instantiate(KarateMan.instance.Bomb, this.transform.parent).SetActive(true);
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void Miss()
|
||||
{
|
||||
newHolder = new GameObject();
|
||||
newHolder.transform.parent = this.gameObject.transform;
|
||||
Holder.transform.parent = newHolder.transform;
|
||||
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm;
|
||||
|
||||
hitBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
anim.enabled = false;
|
||||
isHit = false;
|
||||
isThrown = false;
|
||||
isHit = true;
|
||||
|
||||
anim.enabled = false;
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,15 +7,7 @@
|
|||
},
|
||||
{
|
||||
"beat": 2,
|
||||
"datamodel": "karateman/pot"
|
||||
},
|
||||
{
|
||||
"beat": 3,
|
||||
"datamodel": "karateman/bulb"
|
||||
},
|
||||
{
|
||||
"beat": 4,
|
||||
"datamodel": "karateman/rock"
|
||||
"datamodel": "karateman/kick"
|
||||
},
|
||||
{
|
||||
"beat": 16,
|
||||
|
|
Loading…
Reference in a new issue