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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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100 lines
No EOL
2.8 KiB
C#
100 lines
No EOL
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.KarateMan
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{
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public class KarateJoe : MonoBehaviour
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{
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public Animator anim;
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private int currentHitInList = 0;
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public GameObject HitEffect;
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[Header("Particles")]
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public ParticleSystem HitParticle;
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public ParticleSystem RockParticle;
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public GameObject BulbHit;
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private void Start()
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{
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anim = GetComponent<Animator>();
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}
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private void Update()
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{
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if (PlayerInput.Pressed())
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{
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Swing();
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}
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}
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private void Swing()
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{
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var EligibleHits = KarateMan.instance.EligibleHits;
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bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
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bool punchLeft = true;
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if (canHit)
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{
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Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
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if (p.type == 2 || p.type == 3 || p.type == 4)
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{
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punchLeft = false;
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}
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else
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{
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punchLeft = true;
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}
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if (KarateMan.instance.EligibleHits[currentHitInList].perfect)
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{
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Jukebox.PlayOneShotGame(p.hitSnd);
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p.Hit();
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GameObject hit = Instantiate(HitEffect);
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hit.transform.parent = HitEffect.transform.parent;
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hit.SetActive(true);
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switch (p.type)
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{
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case 0:
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HitParticle.Play();
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break;
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case 1:
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GameObject bulbHit = Instantiate(BulbHit);
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bulbHit.transform.parent = BulbHit.transform.parent;
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bulbHit.SetActive(true);
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Destroy(bulbHit, 0.7f);
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break;
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case 2:
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RockParticle.Play();
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break;
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}
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Destroy(hit, 0.04f);
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}
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else
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{
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Jukebox.PlayOneShot("miss");
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p.Miss();
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}
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p.isEligible = false;
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p.RemoveObject(currentHitInList, EligibleHits);
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}
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else
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{
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Jukebox.PlayOneShotGame("karateman/swingNoHit");
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}
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if (punchLeft)
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anim.Play("PunchLeft", 0, 0);
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else
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anim.Play("PunchRight", 0, 0);
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}
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}
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} |