HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateJoe.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateJoe : MonoBehaviour
{
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public Animator anim;
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private int currentHitInList = 0;
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public GameObject HitEffect;
[Header("Particles")]
public ParticleSystem HitParticle;
public ParticleSystem RockParticle;
public GameObject BulbHit;
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private void Start()
{
anim = GetComponent<Animator>();
}
private void Update()
{
if (PlayerInput.Pressed())
{
Swing();
}
}
private void Swing()
{
var EligibleHits = KarateMan.instance.EligibleHits;
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
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bool punchLeft = true;
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if (canHit)
{
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Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
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if (p.type == 2 || p.type == 3 || p.type == 4)
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{
punchLeft = false;
}
else
{
punchLeft = true;
}
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if (KarateMan.instance.EligibleHits[currentHitInList].perfect)
{
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Jukebox.PlayOneShotGame(p.hitSnd);
p.Hit();
GameObject hit = Instantiate(HitEffect);
hit.transform.parent = HitEffect.transform.parent;
hit.SetActive(true);
switch (p.type)
{
case 0:
HitParticle.Play();
break;
case 1:
GameObject bulbHit = Instantiate(BulbHit);
bulbHit.transform.parent = BulbHit.transform.parent;
bulbHit.SetActive(true);
Destroy(bulbHit, 0.7f);
break;
case 2:
RockParticle.Play();
break;
}
Destroy(hit, 0.04f);
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}
else
{
Jukebox.PlayOneShot("miss");
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p.Miss();
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}
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p.isEligible = false;
p.RemoveObject(currentHitInList, EligibleHits);
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}
else
{
Jukebox.PlayOneShotGame("karateman/swingNoHit");
}
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if (punchLeft)
anim.Play("PunchLeft", 0, 0);
else
anim.Play("PunchRight", 0, 0);
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}
}
}