Karate Man started.

This commit is contained in:
Starpelly 2021-12-29 01:52:48 -05:00
parent cec00281c4
commit 2677ac1172
91 changed files with 5877 additions and 46 deletions

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File diff suppressed because it is too large Load diff

View file

@ -9,6 +9,7 @@ using RhythmHeavenMania.Util;
using RhythmHeavenMania.Games.ForkLifter;
using RhythmHeavenMania.Games.ClappyTrio;
using RhythmHeavenMania.Games.Spaceball;
using RhythmHeavenMania.Games.KarateMan;
namespace RhythmHeavenMania
{
@ -93,6 +94,12 @@ namespace RhythmHeavenMania
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); }, true ),
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); }, true ),
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
}),
new MiniGame("karateman", "F6C135", new List<GameAction>()
{
new GameAction("bop", delegate { print("bop"); }, true ),
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat); }, true ),
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
})
};

View file

@ -61,6 +61,7 @@ namespace RhythmHeavenMania
if (Beatmap.entities.Count >= 1)
{
SetCurrentGame(Beatmap.entities[0].datamodel.Split('/')[0]);
SetGame(Beatmap.entities[0].datamodel.Split('/')[0]);
}
}
@ -136,20 +137,33 @@ namespace RhythmHeavenMania
{
this.GetComponent<SpriteRenderer>().enabled = true;
GetGame(currentGame).holder.GetComponent<Minigame>().OnGameSwitch();
SetGame(game);
yield return new WaitForSeconds(0.1666f);
this.GetComponent<SpriteRenderer>().enabled = false;
}
private void SetGame(string game, bool onGameSwitch = true)
{
if (onGameSwitch)
{
if (GetGame(currentGame).holder.GetComponent<Minigame>() != null)
GetGame(currentGame).holder.GetComponent<Minigame>().OnGameSwitch();
}
GetGame(currentGame).holder.SetActive(false);
GetGame(game).holder.SetActive(true);
GameCamera.orthographic = true;
GetGame(game).holder.GetComponent<Minigame>().OnGameSwitch();
if (onGameSwitch)
{
if (GetGame(currentGame).holder.GetComponent<Minigame>() != null)
GetGame(game).holder.GetComponent<Minigame>().OnGameSwitch();
}
SetCurrentGame(game);
yield return new WaitForSeconds(0.1666f);
this.GetComponent<SpriteRenderer>().enabled = false;
}
public EventCaller.MiniGame GetGame(string name)

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@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateJoe : MonoBehaviour
{
private Animator anim;
private int currentHitInList = 0;
private void Start()
{
anim = GetComponent<Animator>();
}
private void Update()
{
if (PlayerInput.Pressed())
{
Swing();
}
}
private void Swing()
{
var EligibleHits = KarateMan.instance.EligibleHits;
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
if (canHit)
{
if (KarateMan.instance.EligibleHits[currentHitInList].perfect)
{
Jukebox.PlayOneShotGame("karateman/potHit");
}
else
{
Jukebox.PlayOneShot("miss");
}
EligibleHits[currentHitInList].gameObject.GetComponent<Pot>().enabled = false;
EligibleHits[currentHitInList].gameObject.GetComponent<Pot>().RemoveObject(currentHitInList, EligibleHits);
}
else
{
Jukebox.PlayOneShotGame("karateman/swingNoHit");
}
anim.Play("PunchLeft", 0, 0);
}
}
}

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@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateMan : Minigame
{
public GameObject Pot;
public static KarateMan instance { get; set; }
private void Awake()
{
instance = this;
}
public void Shoot(float beat)
{
GameObject pot = Instantiate(Pot);
pot.transform.parent = Pot.transform.parent;
pot.SetActive(true);
pot.GetComponent<Pot>().startBeat = beat;
Jukebox.PlayOneShotGame("karateman/objectOut");
}
}
}

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.KarateMan
{
public class Pot : PlayerActionObject
{
public float startBeat;
private Animator anim;
[SerializeField]
private GameObject Sprite;
private void Start()
{
PlayerActionInit(this.gameObject);
anim = GetComponent<Animator>();
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
}
private void Update()
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.15f);
anim.Play("PotThrow", 0, normalizedBeatAnim);
anim.speed = 0;
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
StateCheck(normalizedBeat, KarateMan.instance.EligibleHits);
}
}
}

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@ -7,6 +7,7 @@ namespace RhythmHeavenMania.Games
public class Minigame : MonoBehaviour
{
public static float earlyTime = 0.77f, perfectTime = 0.89f, lateTime = 1.09f, endTime = 1.15f;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[System.Serializable]
public class Eligible

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@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
public class PlayerActionObject : MonoBehaviour
{
public bool inList = false;
public int lastState;
private Minigame.Eligible e = new Minigame.Eligible();
public void PlayerActionInit(GameObject g)
{
e.gameObject = g;
}
// could possibly add support for custom early, perfect, and end times if needed.
public void StateCheck(float normalizedBeat, List<Minigame.Eligible> eligibleHitsList)
{
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
{
MakeEligible(true, false, false, eligibleHitsList);
lastState++;
}
// Perfect State
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
{
MakeEligible(false, true, false, eligibleHitsList);
lastState++;
}
// Late State
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
{
MakeEligible(false, false, true, eligibleHitsList);
lastState++;
}
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
{
MakeInEligible(eligibleHitsList);
}
}
public void MakeEligible(bool early, bool perfect, bool late, List<Minigame.Eligible> eligibleHitsList)
{
if (!inList)
{
e.early = early;
e.perfect = perfect;
e.late = late;
eligibleHitsList.Add(e);
inList = true;
}
else
{
Minigame.Eligible es = eligibleHitsList[eligibleHitsList.IndexOf(e)];
es.early = early;
es.perfect = perfect;
es.late = late;
}
}
public void MakeInEligible(List<Minigame.Eligible> eligibleHitsList)
{
if (!inList) return;
eligibleHitsList.Remove(e);
inList = false;
}
public void RemoveObject(int currentHitInList, List<Minigame.Eligible> EligibleHits)
{
if (currentHitInList < EligibleHits.Count)
{
EligibleHits.Remove(EligibleHits[currentHitInList]);
currentHitInList++;
}
}
}
}

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@ -34,7 +34,9 @@ namespace RhythmHeavenMania.Games.Spaceball
for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject);
GameManager.instance.GameCamera.orthographic = false;
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
if (SpaceballPlayer.instance != null)
if (SpaceballPlayer.instance.EligibleHits.Count > 0)
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
}
public override void OnTimeChange()

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@ -63,7 +63,7 @@ namespace RhythmHeavenMania.Games.Spaceball
if (EligibleHits[currentHitInList].perfect)
{
Jukebox.PlayOneShotGame("spaceball/hit");
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(0, 25), 0, -600), 7f).SetEase(Ease.Linear);
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(25, 60), 0, -600), 7f).SetEase(Ease.Linear);
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -95;
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;

9
Assets/karateman.json Normal file
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@ -0,0 +1,9 @@
{
"bpm": 119,
"entities": [
{
"beat": 1,
"datamodel": "karateman/pot"
}
]
}

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