Spaceball: Proper cap for end value of camera zoom

This commit is contained in:
Jenny Crowe 2022-02-20 04:59:36 -07:00
parent 7434da1f4d
commit ea5a6a94e5

View file

@ -85,9 +85,9 @@ namespace RhythmHeavenMania.Games.Spaceball
if (normalizedBeat >= 0)
{
if (normalizedBeat > Minigame.EndTime())
if (normalizedBeat > 1)
{
// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
}
else
{