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Spaceball: Proper cap for end value of camera zoom
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1 changed files with 2 additions and 2 deletions
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@ -85,9 +85,9 @@ namespace RhythmHeavenMania.Games.Spaceball
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if (normalizedBeat >= 0)
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{
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if (normalizedBeat > Minigame.EndTime())
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if (normalizedBeat > 1)
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{
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// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
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GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
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}
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else
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{
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