mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Spaceball: Proper cap for end value of camera zoom
This commit is contained in:
parent
7434da1f4d
commit
ea5a6a94e5
1 changed files with 2 additions and 2 deletions
|
@ -85,9 +85,9 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
|
||||
if (normalizedBeat >= 0)
|
||||
{
|
||||
if (normalizedBeat > Minigame.EndTime())
|
||||
if (normalizedBeat > 1)
|
||||
{
|
||||
// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
|
||||
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue