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Spaceball's camera messed with other games
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4 changed files with 482 additions and 1 deletions
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1078,6 +1551,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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ball: {fileID: 1668061868608559892}
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curve3D: {fileID: 6371738825610660614}
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--- !u!1 &8145195784201046757
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -293,6 +293,7 @@ namespace RhythmHeavenMania
|
|||
this.GetComponent<SpriteRenderer>().enabled = true;
|
||||
|
||||
SetGame(game);
|
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GameCamera.transform.localPosition = new Vector3(GameCamera.transform.localPosition.x, GameCamera.transform.localPosition.y, -10);
|
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|
||||
yield return new WaitForSeconds(0.1f);
|
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|
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|
|
|
@ -8,6 +8,9 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
{
|
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public Transform cameraPos;
|
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|
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public GameObject ball;
|
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public NaughtyBezierCurves.BezierCurve3D curve3D;
|
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|
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// Start is called before the first frame update
|
||||
void Start()
|
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{
|
||||
|
@ -20,6 +23,8 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
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// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
ball.transform.position = curve3D.GetPoint(Mathf.Clamp(Conductor.instance.GetPositionFromBeat(0, 2f), 0, 1));
|
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ball.transform.GetChild(0).transform.position = new Vector3(ball.transform.position.x, -0.399f, ball.transform.position.z);
|
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}
|
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}
|
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}
|
|
@ -77,7 +77,7 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }),
|
||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f),
|
||||
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||
new GameAction("skill star", delegate { }, 1f, true),
|
||||
}),
|
||||
|
|
Loading…
Reference in a new issue