Preventing even more code re-use

Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
This commit is contained in:
Carson Kompon 2022-02-25 22:48:44 -05:00
parent 2a8da0a551
commit 4ebcdd038d
2 changed files with 5 additions and 8 deletions

View File

@ -16386,8 +16386,8 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1423699437}
m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
m_MethodName: NewRemix
m_Mode: 1
m_MethodName: LoadRemix
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine

View File

@ -319,9 +319,9 @@ namespace RhythmHeavenMania.Editor
}
}
public void NewRemix()
public void LoadRemix(string json = "")
{
GameManager.instance.LoadRemix("");
GameManager.instance.LoadRemix(json);
Timeline.instance.LoadRemix();
Timeline.instance.TempoInfo.UpdateStartingBPMText();
Timeline.instance.TempoInfo.UpdateOffsetText();
@ -356,10 +356,7 @@ namespace RhythmHeavenMania.Editor
stream.CopyTo(ms);
bytes = ms.ToArray();
string json = Encoding.Default.GetString(bytes);
GameManager.instance.LoadRemix(json);
Timeline.instance.LoadRemix();
Timeline.instance.TempoInfo.UpdateStartingBPMText();
Timeline.instance.TempoInfo.UpdateOffsetText();
LoadRemix(json);
}
}
}