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Fireworks: Basic scene setup
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310
Assets/Resources/Games/fireworks.prefab
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Resources/Sfx/games/fireworks/countHey.ogg.meta
Normal file
22
Assets/Resources/Sfx/games/fireworks/countHey.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
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|||
fileFormatVersion: 2
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guid: 99390ac24b57b714bb9b66fdbb909fe0
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AudioImporter:
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externalObjects: {}
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Resources/Sfx/games/fireworks/explodeBomb.ogg.meta
Normal file
22
Assets/Resources/Sfx/games/fireworks/explodeBomb.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 2f85ec797d37d64409cbb31738b3d69f
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AudioImporter:
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externalObjects: {}
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sampleRateOverride: 44100
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Resources/Sfx/games/fireworks/explodeRocket.ogg.meta
Normal file
22
Assets/Resources/Sfx/games/fireworks/explodeRocket.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
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|||
fileFormatVersion: 2
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guid: ba72946ccdd57ae4eaeed6035337c97b
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AudioImporter:
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externalObjects: {}
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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userData:
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assetBundleName:
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22
Assets/Resources/Sfx/games/fireworks/rocket.ogg.meta
Normal file
22
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Normal file
|
@ -0,0 +1,22 @@
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fileFormatVersion: 2
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sampleRateOverride: 44100
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userData:
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assetBundleName:
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22
Assets/Resources/Sfx/games/fireworks/sparkler.ogg.meta
Normal file
22
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Normal file
|
@ -0,0 +1,22 @@
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fileFormatVersion: 2
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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108
Assets/Resources/Sprites/Editor/GameIcons/fireworks.png.meta
Normal file
108
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Normal file
|
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fadeOut: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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maxTextureSize: 2048
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spriteExtrude: 1
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spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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flipbookColumns: 1
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textureFormatSet: 0
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buildTarget: Standalone
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crunchedCompression: 0
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@ -414,6 +414,9 @@ namespace RhythmHeavenMania
|
|||
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
||||
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
||||
}),
|
||||
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
|
|
Loading…
Reference in a new issue