Crop Stomp: He go

This commit is contained in:
Jenny Crowe 2022-02-27 22:11:18 -07:00
parent 8d9170066b
commit 34d8d9fc8d
20 changed files with 2819 additions and 17 deletions

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View file

@ -190,12 +190,15 @@ namespace RhythmHeavenMania
}
}
public bool ReportBeat(ref float lastReportedBeat, float offset = 0)
public bool ReportBeat(ref float lastReportedBeat, float offset = 0, bool shiftBeatToOffset = false)
{
bool result = songPosition > (lastReportedBeat + offset) + secPerBeat;
if (result == true)
{
lastReportedBeat = (songPosition - (songPosition % secPerBeat) + offset);
lastReportedBeat = (songPosition - (songPosition % secPerBeat));
if (!shiftBeatToOffset)
lastReportedBeat += offset;
}
return result;
}

View file

@ -8,16 +8,92 @@ namespace RhythmHeavenMania.Games.CropStomp
{
public class CropStomp : Minigame
{
// Start is called before the first frame update
void Start()
const float stepDistance = 2.115f;
float scrollRate => stepDistance / (Conductor.instance.secPerBeat * 2f / Conductor.instance.musicSource.pitch);
float grassWidth;
private float newBeat = -1f; // So that marching can happen on beat 0.
private float marchStartBeat = -1f;
private float marchOffset;
private int currentMarchBeat;
private int stepCount;
public bool isMarching => marchStartBeat != -1f;
public Animator legsAnim;
public Transform farmerTrans;
public SpriteRenderer grass;
public Transform grassTrans;
public Transform scrollingHolder;
public static CropStomp instance;
private void Awake()
{
instance = this;
}
// Update is called once per frame
void Update()
private void Start()
{
// Finding grass sprite width for grass scrolling.
var grassSprite = grass.sprite;
var borderLeft = grassSprite.rect.xMin + grassSprite.border.x;
var borderRight = grassSprite.rect.xMax - grassSprite.border.z;
var borderWidthPixels = borderRight - borderLeft;
grassWidth = borderWidthPixels / grassSprite.pixelsPerUnit;
}
private void Update()
{
if (!isMarching)
return;
var cond = Conductor.instance;
if (cond.ReportBeat(ref newBeat, marchOffset, true))
{
currentMarchBeat += 1;
// Step.
if (currentMarchBeat % 2 != 0)
{
stepCount += 1;
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
legsAnim.Play(stepAnim, 0, 0);
}
// Lift.
else
{
var liftAnim = (stepCount % 2 != 0 ? "LiftBack" : "LiftFront");
legsAnim.Play(liftAnim, 0, 0);
var farmerPos = farmerTrans.localPosition;
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
}
}
// Object scroll.
var scrollPos = scrollingHolder.localPosition;
var newScrollX = scrollPos.x + (scrollRate * Time.deltaTime);
scrollingHolder.localPosition = new Vector3(newScrollX, scrollPos.y, scrollPos.z);
// Grass scroll.
var grassPos = grassTrans.localPosition;
var newGrassX = grassPos.x + (scrollRate * Time.deltaTime);
newGrassX = (newGrassX % (grassWidth * 4.5f));
grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
}
public void StartMarching(float beat)
{
marchStartBeat = beat;
marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
currentMarchBeat = 0;
stepCount = 0;
}
}
}

View file

@ -14,6 +14,7 @@ using RhythmHeavenMania.Games.RhythmTweezers;
using RhythmHeavenMania.Games.RhythmRally;
using RhythmHeavenMania.Games.BuiltToScaleDS;
using RhythmHeavenMania.Games.TapTrial;
using RhythmHeavenMania.Games.CropStomp;
namespace RhythmHeavenMania
{
@ -338,6 +339,10 @@ namespace RhythmHeavenMania
new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
}),
new Minigame("cropStomp", "Crop Stomp \n<color=#eb5454>[WIP don't use]</color>", "BFDEA6", false, false, new List<GameAction>()
{
new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 0.5f, false),
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{
}),