mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Karate Man: Resolved layering issues with pot sprites
This commit is contained in:
parent
9c5c6d13f9
commit
8a1a159bfb
2 changed files with 19 additions and 10 deletions
|
@ -668,7 +668,7 @@ SpriteRenderer:
|
|||
m_Size: {x: 17.777779, y: 10}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_WasSpriteAssigned: 0
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &2786846297550947310
|
||||
|
@ -6598,7 +6598,7 @@ SpriteRenderer:
|
|||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 60
|
||||
m_SortingOrder: 50
|
||||
m_Sprite: {fileID: -348202296468608855, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
@ -17651,7 +17651,7 @@ SpriteRenderer:
|
|||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 60
|
||||
m_SortingOrder: 50
|
||||
m_Sprite: {fileID: -348202296468608855, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
|
|
@ -15,7 +15,9 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
public GameObject Holder;
|
||||
private GameObject newHolder;
|
||||
public GameObject Sprite;
|
||||
private SpriteRenderer spriteComp;
|
||||
public GameObject Shadow;
|
||||
private SpriteRenderer shadowSpriteComp;
|
||||
|
||||
public bool isThrown;
|
||||
public bool isHit = false;
|
||||
|
@ -54,6 +56,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
spriteComp = Sprite.GetComponent<SpriteRenderer>();
|
||||
shadowSpriteComp = Shadow.GetComponent<SpriteRenderer>();
|
||||
|
||||
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
|
||||
|
||||
|
@ -82,7 +86,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
PlayerActionInit(this.gameObject, createBeat);
|
||||
|
||||
Sprite.GetComponent<SpriteRenderer>().enabled = false;
|
||||
spriteComp.enabled = false;
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
|
@ -108,9 +112,9 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
private void Update()
|
||||
{
|
||||
if (Conductor.instance.songPositionInBeats >= createBeat)
|
||||
Sprite.GetComponent<SpriteRenderer>().enabled = true;
|
||||
spriteComp.enabled = true;
|
||||
else
|
||||
Sprite.GetComponent<SpriteRenderer>().enabled = false;
|
||||
spriteComp.enabled = false;
|
||||
|
||||
|
||||
float time2Destroy = Conductor.instance.GetLoopPositionFromBeat(createBeat, 4);
|
||||
|
@ -194,8 +198,13 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
if (normalizedBeat > 1)
|
||||
{
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = -20;
|
||||
Shadow.GetComponent<SpriteRenderer>().sortingOrder = -30;
|
||||
spriteComp.sortingOrder = -20;
|
||||
shadowSpriteComp.sortingOrder = -30;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Pots closer to Joe are sorted further back.
|
||||
spriteComp.sortingOrder = 60 - Mathf.RoundToInt(10f * normalizedBeat);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -279,7 +288,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
isThrown = false;
|
||||
isHit = true;
|
||||
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
||||
spriteComp.sortingOrder = 49;
|
||||
}
|
||||
|
||||
public void Miss()
|
||||
|
@ -295,7 +304,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
isHit = false;
|
||||
isThrown = false;
|
||||
anim.enabled = false;
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
||||
spriteComp.sortingOrder = 49;
|
||||
}
|
||||
|
||||
private void NewHolder()
|
||||
|
|
Loading…
Reference in a new issue