Most kick animations and functionality complete

This commit is contained in:
Starpelly 2022-01-02 07:09:15 -05:00
parent 88e2264d87
commit b12658a7a7
23 changed files with 5511 additions and 93 deletions

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View file

@ -103,8 +103,8 @@ namespace RhythmHeavenMania
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ),
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, true ),
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, true ),
new GameAction("bgfxOn", delegate { KarateMan.instance.BGFXOn(); } ),
new GameAction("bgfxOff", delegate { KarateMan.instance.BGFXOff(); }),
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
})
};

View file

@ -2,45 +2,81 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class Bomb : MonoBehaviour
public class Bomb : PlayerActionObject
{
private Animator anim;
private float startBeat;
private float hitBeat;
public bool hit;
public bool kicked;
private bool eligible;
private void Start()
{
anim = GetComponent<Animator>();
startBeat = Conductor.instance.songPositionInBeats;
eligible = true;
}
private void Update()
{
if (!hit)
if (!kicked)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.75f);
anim.Play("BombOut", 0, normalizedBeatAnim);
anim.speed = 0;
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f);
StateCheckNoList(normalizedBeat);
if (normalizedBeat > 1.5f)
{
eligible = false;
// explode animation
Destroy(this.gameObject);
}
if (PlayerInput.PressedUp() && eligible)
{
eligible = false;
if (state.perfect)
{
Hit();
}
else
{
Jukebox.PlayOneShot("miss");
// some miss animation here or somethin
}
}
}
else
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
anim.Play("BombHit", 0, 0);
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 3f);
anim.Play("BombHit", 0, normalizedBeatAnim);
anim.speed = 0;
if (normalizedBeatAnim > 1)
{
Destroy(this.gameObject);
}
}
}
public void Hit()
{
Jukebox.PlayOneShotGame("karateman/bombKick");
hitBeat = Conductor.instance.songPositionInBeats;
kicked = true;
}
}
}

View file

@ -19,17 +19,53 @@ namespace RhythmHeavenMania.Games.KarateMan
public ParticleSystem RockParticle;
public GameObject BulbHit;
public bool hitBarrel = false;
private Coroutine kickC;
private float barrelBeat;
public static KarateJoe instance { get; set; }
private void Start()
{
instance = this;
anim = GetComponent<Animator>();
}
private void Update()
{
if (PlayerInput.Pressed())
if (hitBarrel)
{
Swing();
if (PlayerInput.PressedUp())
{
if (kickC != null) StopCoroutine(kickC);
hitBarrel = false;
anim.Play("Kick", 0, 0);
}
if (Conductor.instance.songPositionInBeats > barrelBeat + 3)
{
if (kickC != null) StopCoroutine(kickC);
hitBarrel = false;
// should be inebetween for this
anim.Play("Idle", 0, 0);
}
}
else
{
if (PlayerInput.Pressed())
{
Swing();
}
}
}
private IEnumerator PrepareKick()
{
barrelBeat = Conductor.instance.songPositionInBeats;
hitBarrel = true;
yield return new WaitForSeconds(0.17f);
anim.Play("KickPrepare", 0, 0);
}
private void Swing()
@ -75,6 +111,10 @@ namespace RhythmHeavenMania.Games.KarateMan
case 2:
RockParticle.Play();
break;
case 4:
if (kickC != null) StopCoroutine(kickC);
kickC = StartCoroutine(PrepareKick());
break;
}
Destroy(hit, 0.04f);

View file

@ -95,7 +95,10 @@ namespace RhythmHeavenMania.Games.KarateMan
case 4:
p.kick = true;
Jukebox.PlayOneShotGame("karateman/barrelOutKicks");
p.hitSnd = "karateman/barrelOutKicks";
p.hitSnd = "karateman/barrelBreak";
GameObject pks = new GameObject(); pks.AddComponent<PunchKickSound>().startBeat = beat;
pks.transform.parent = this.transform.parent;
break;
}
}

View file

@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class PunchKickSound : MonoBehaviour
{
public float startBeat;
private int index;
private void Update()
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
if (normalizedBeat >= 1 && index < 1)
{
Jukebox.PlayOneShotGame("karateman/punchKick1");
index++;
}
else if (normalizedBeat >= 1.5f && index < 2)
{
Jukebox.PlayOneShotGame("karateman/punchKick2");
index++;
}
else if (normalizedBeat >= 1.75f && index < 3)
{
Jukebox.PlayOneShotGame("karateman/punchKick3");
index++;
}
else if (normalizedBeat >= 2.25f && index < 4)
{
Jukebox.PlayOneShotGame("karateman/punchKick4");
index++;
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2036349e64d9e874b84fdab3cc5ff619
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -8,12 +8,12 @@ namespace RhythmHeavenMania.Games
{
public bool inList = false;
public int lastState;
private Minigame.Eligible e = new Minigame.Eligible();
public Minigame.Eligible state = new Minigame.Eligible();
public bool isEligible;
public void PlayerActionInit(GameObject g)
{
e.gameObject = g;
state.gameObject = g;
}
// could possibly add support for custom early, perfect, and end times if needed.
@ -47,16 +47,16 @@ namespace RhythmHeavenMania.Games
{
if (!inList)
{
e.early = early;
e.perfect = perfect;
e.late = late;
state.early = early;
state.perfect = perfect;
state.late = late;
eligibleHitsList.Add(e);
eligibleHitsList.Add(state);
inList = true;
}
else
{
Minigame.Eligible es = eligibleHitsList[eligibleHitsList.IndexOf(e)];
Minigame.Eligible es = eligibleHitsList[eligibleHitsList.IndexOf(state)];
es.early = early;
es.perfect = perfect;
es.late = late;
@ -67,7 +67,7 @@ namespace RhythmHeavenMania.Games
{
if (!inList) return;
eligibleHitsList.Remove(e);
eligibleHitsList.Remove(state);
inList = false;
}
@ -79,5 +79,38 @@ namespace RhythmHeavenMania.Games
currentHitInList++;
}
}
// No list
public void StateCheckNoList(float normalizedBeat)
{
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
{
ModifyState(true, false, false);
lastState++;
}
// Perfect State
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
{
ModifyState(false, true, false);
lastState++;
}
// Late State
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
{
ModifyState(false, false, true);
lastState++;
}
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
{
// ineligible
}
}
private void ModifyState(bool early, bool perfect, bool late)
{
state.early = early;
state.perfect = perfect;
state.late = late;
}
}
}

View file

@ -1,6 +1,10 @@
{
"bpm": 119,
"entities": [
{
"beat": 0,
"datamodel": "karateman/bgfxon"
},
{
"beat": 1,
"datamodel": "karateman/bop"
@ -10,7 +14,7 @@
"datamodel": "karateman/kick"
},
{
"beat": 16,
"beat": 14,
"datamodel": "karateman/rock"
},
{