mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
Better game selection
This commit is contained in:
parent
8e00fa3d4c
commit
e8f4b24490
4 changed files with 235 additions and 40 deletions
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@ -750,7 +750,6 @@ GameObject:
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@ -2128,7 +2150,8 @@ RectTransform:
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@ -2346,22 +2369,6 @@ MonoBehaviour:
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--- !u!1 &908855313
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@ -2712,6 +2794,81 @@ CanvasRenderer:
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--- !u!1 &1047406298
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@ -2854,6 +3011,7 @@ GameObject:
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- component: {fileID: 1056099135}
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m_Layer: 5
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m_Name: GameEventSelector
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m_TagString: Untagged
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@ -2872,7 +3030,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Father: {fileID: 1050802356}
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@ -2964,6 +3122,20 @@ MonoBehaviour:
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m_StringArgument:
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m_CallState: 2
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m_PrefabInstance: {fileID: 0}
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m_Softness: {x: 0, y: 0}
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--- !u!1 &1110073994
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GameObject:
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m_ObjectHideFlags: 0
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@ -3252,6 +3424,7 @@ MonoBehaviour:
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SelectedMinigame:
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GameEventSelector: {fileID: 1056099131}
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EventRef: {fileID: 1149103344}
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CurrentSelected: {fileID: 841081095}
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currentEventIndex: 0
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--- !u!1 &1196204502
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GameObject:
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@ -45,6 +45,8 @@ namespace RhythmHeavenMania.Editor
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GameIcon_.gameObject.SetActive(true);
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GameIcon_.name = EventCaller.instance.minigames[i].displayName;
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}
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GridGameSelector.GetComponent<GridGameSelector>().SelectGame("Game Manager", 1);
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}
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public static Sprite GameIcon(string name)
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using DG.Tweening;
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namespace RhythmHeavenMania.Editor
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{
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@ -13,6 +14,7 @@ namespace RhythmHeavenMania.Editor
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[Header("Components")]
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public GameObject GameEventSelector;
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public GameObject EventRef;
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public GameObject CurrentSelected;
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[Header("Properties")]
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private EventCaller.MiniGame mg;
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@ -72,13 +74,26 @@ namespace RhythmHeavenMania.Editor
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currentEventIndex = 0;
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}
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if (currentEventIndex > 2)
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{
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EventRef.transform.parent.parent.transform.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
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}
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else
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{
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EventRef.transform.parent.parent.transform.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
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}
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CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + 1).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
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SetColor(currentEventIndex);
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}
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public void SelectGame(string gameName)
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public void SelectGame(string gameName, int index)
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{
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DestroyEvents();
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transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
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SelectedMinigame = gameName;
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mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
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@ -104,6 +119,11 @@ namespace RhythmHeavenMania.Editor
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private void DestroyEvents()
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
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}
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for (int i = 1; i < EventRef.transform.parent.childCount; i++)
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{
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Destroy(EventRef.transform.parent.GetChild(i).gameObject);
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@ -11,7 +11,7 @@ namespace RhythmHeavenMania.Editor
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public void OnClick()
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{
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GridGameSelector.SelectGame(this.gameObject.name);
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GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
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}
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public void OnEnter()
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