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2), 0.35f).SetEase(Ease.OutExpo); + } + else + { + EventRef.transform.parent.parent.transform.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo); + } + + CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + 1).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo); + SetColor(currentEventIndex); } - public void SelectGame(string gameName) + public void SelectGame(string gameName, int index) { DestroyEvents(); + transform.GetChild(index).GetChild(0).gameObject.SetActive(true); + SelectedMinigame = gameName; mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName); @@ -104,6 +119,11 @@ namespace RhythmHeavenMania.Editor private void DestroyEvents() { + for (int i = 0; i < transform.childCount; i++) + { + transform.GetChild(i).GetChild(0).gameObject.SetActive(false); + } + for (int i = 1; i < EventRef.transform.parent.childCount; i++) { Destroy(EventRef.transform.parent.GetChild(i).gameObject); diff --git a/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs b/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs index e46e9879..2ec7ee41 100644 --- a/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs +++ b/Assets/Scripts/LevelEditor/GridGameSelectorGame.cs @@ -11,7 +11,7 @@ namespace RhythmHeavenMania.Editor public void OnClick() { - GridGameSelector.SelectGame(this.gameObject.name); + GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex()); } public void OnEnter()