Fan Club: fast kamone plays when scene is unloaded

This commit is contained in:
minenice55 2022-05-02 16:16:00 -04:00
parent 278d2773f7
commit 78594345b6
4 changed files with 11538 additions and 25 deletions

View file

@ -52,6 +52,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IdolWink0Arrange
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 23b6f7b0fa53724479fbf91213fc3888, type: 2}
m_Tag:
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--- !u!1102 &-6229023167949495345
AnimatorState:
serializedVersion: 6
@ -156,6 +182,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-3898617612490402367
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IdolWink1Arrange
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: dbabe5262bcb1ab44b55c1dbf80fce78, type: 2}
m_Tag:
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--- !u!1102 &-2117704515032598726
AnimatorState:
serializedVersion: 6
@ -621,6 +673,12 @@ AnimatorStateMachine:
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m_State: {fileID: -4078493811055827895}
m_Position: {x: 1190, y: 1130, z: 0}
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m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []

View file

@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
),
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()