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Fan Club: fast kamone plays when scene is unloaded
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parent
278d2773f7
commit
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4 changed files with 11538 additions and 25 deletions
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@ -52,6 +52,32 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-7160493682568260603
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: IdolWink0Arrange
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 23b6f7b0fa53724479fbf91213fc3888, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-6229023167949495345
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AnimatorState:
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serializedVersion: 6
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@ -156,6 +182,32 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-3898617612490402367
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: IdolWink1Arrange
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: dbabe5262bcb1ab44b55c1dbf80fce78, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-2117704515032598726
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AnimatorState:
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serializedVersion: 6
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@ -621,6 +673,12 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_State: {fileID: -4078493811055827895}
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m_Position: {x: 1190, y: 1130, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -7160493682568260603}
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m_Position: {x: 1225, y: 1195, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3898617612490402367}
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m_Position: {x: 1260, y: 1260, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
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new Param("toggle", false, "Disable call", "Disable the idol's call")
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},
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
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),
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new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
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