Fan Club: unarranged sequel feature-complete

This commit is contained in:
minenice55 2022-05-02 13:43:47 -04:00
parent 6cfd3d9fda
commit 278d2773f7
7 changed files with 5021 additions and 2 deletions

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@ -380,8 +380,8 @@ namespace HeavenStudio.Games
case (int) IdolAnimations.Wink:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Dab:

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@ -8,6 +8,7 @@ public class NtrIdolAri : MonoBehaviour
public ParticleSystem idolClapEffect;
public ParticleSystem idolWinkEffect;
public ParticleSystem idolKissEffect;
public ParticleSystem idolWinkArrEffect;
public void ClapParticle()
{
@ -23,4 +24,9 @@ public class NtrIdolAri : MonoBehaviour
{
idolKissEffect.Play();
}
public void WinkArrangeParticle()
{
idolWinkArrEffect.Play();
}
}