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GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc)
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1 changed files with 13 additions and 2 deletions
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@ -352,9 +352,20 @@ namespace RhythmHeavenMania
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public GameObject GetGame(string name)
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{
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if (name == "gameManager" || name == "countIn")
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var gameInfo = GetGameInfo(name);
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if (gameInfo != null)
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{
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name = Beatmap.entities.FindAll(c => c.datamodel.Split(0) != "gameManager" && c.datamodel.Split(0) != "countIn").ToList()[0].datamodel.Split(0);
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if (gameInfo.fxOnly)
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{
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name = Beatmap.entities.FindAll(c => {
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var gameName = c.datamodel.Split(0);
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var newGameInfo = GetGameInfo(gameName);
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if (newGameInfo == null)
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return false;
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else
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return !newGameInfo.fxOnly;
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}).ToList()[0].datamodel.Split(0);
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}
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}
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return Resources.Load<GameObject>($"Games/{name}");
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}
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