Same but for Game Manager events

This commit is contained in:
Braedon 2022-01-31 00:02:36 -05:00
parent 05f8a5a842
commit 7190505628

View file

@ -138,6 +138,7 @@ namespace RhythmHeavenMania
for (int i = 0; i < gameManagerEntities.Count; i++)
{
eventCaller.CallEvent(gameManagerEntities[i].datamodel);
currentEvent++;
}
for (int i = 0; i < entitesAtSameBeat.Count; i++)
@ -154,7 +155,7 @@ namespace RhythmHeavenMania
currentEvent++;
}
currentEvent += gameManagerEntities.Count;
// currentEvent += gameManagerEntities.Count;
}
}