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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Trick on the Class: update 2mo old code
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parent
5735de548d
commit
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3 changed files with 79 additions and 86 deletions
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@ -891,7 +891,7 @@ Transform:
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m_Children: []
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m_Father: {fileID: 2005696115261101270}
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@ -1758,6 +1758,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c32cb0e1f34c12c4f9440880fee8ff29, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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EligibleHits: []
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scheduledInputs: []
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firstEnable: 0
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ballPrefab: {fileID: 7208854294000353610}
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planePrefab: {fileID: 6092229326248261130}
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shockPrefab: {fileID: 7208854294000353610}
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@ -1984,7 +1987,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1.25}
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- {fileID: 1420343226113066666}
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- {fileID: 1376113234299623101}
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@ -2017,7 +2020,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 7.69, y: 3.3324628, z: -2.448287}
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m_Children: []
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m_Father: {fileID: 2005696115261101270}
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@ -12,8 +12,6 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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{
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public bool flyType;
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public float startBeat;
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bool flying = true;
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bool dodged = false;
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bool miss = false;
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float flyBeats;
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@ -21,6 +19,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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public int type;
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[NonSerialized] public BezierCurve3D curve;
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PlayerActionEvent hitProg;
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private TrickClass game;
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@ -34,98 +33,52 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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transform.position = curve.GetPoint(flyPos);
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hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_ALT_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
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}
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// Update is called once per frame
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void Update()
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{
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if (flying)
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var cond = Conductor.instance;
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float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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if (flyPos <= 1f)
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{
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var cond = Conductor.instance;
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float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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if (flyPos <= 1f)
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if (!miss)
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{
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if (!miss)
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{
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flyPos *= 0.9f;
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}
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Vector3 lastPos = transform.position;
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Vector3 nextPos = curve.GetPoint(flyPos);
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flyPos *= 0.9f;
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}
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Vector3 lastPos = transform.position;
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Vector3 nextPos = curve.GetPoint(flyPos);
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if (flyType)
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{
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Vector3 direction = (nextPos - lastPos).normalized;
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float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
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this.transform.eulerAngles = new Vector3(0, 0, rotation);
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}
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else
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{
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
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}
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transform.position = nextPos;
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if (flyType)
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{
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Vector3 direction = (nextPos - lastPos).normalized;
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float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
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this.transform.eulerAngles = new Vector3(0, 0, rotation);
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}
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else
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{
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transform.position = curve.GetPoint(1f);
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
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}
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if (flyPos > 1f)
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{
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if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
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{
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GameObject.Destroy(gameObject);
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return;
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}
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}
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transform.position = nextPos;
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}
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else
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{
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transform.position = curve.GetPoint(miss ? 1f : 0.9f);
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}
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if (!(dodged || miss))
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if (flyPos > 1f)
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{
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if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
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{
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float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f);
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StateCheck(normalizedBeat);
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if (PlayerInput.Pressed())
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{
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if (state.perfect)
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{
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dodged = true;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
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});
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}
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}
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// no input?
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if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
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{
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Jukebox.PlayOneShotGame(GetDodgeSound());
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miss = true;
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switch (type)
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{
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case (int) TrickClass.TrickObjType.Plane:
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curve = TrickClass.instance.planeMissCurve;
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flyBeats = 4f;
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break;
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default:
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curve = TrickClass.instance.ballMissCurve;
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flyBeats = 1.25f;
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break;
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}
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startBeat += dodgeBeats;
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}
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GameObject.Destroy(gameObject);
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return;
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}
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}
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}
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public override void OnAce()
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{
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TrickClass.instance.PlayerDodge();
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dodged = true;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.5f),
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});
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}
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public string GetDodgeSound()
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{
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switch (type)
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@ -134,5 +87,45 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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return "trickClass/ball_impact";
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}
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}
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public void DodgeJustOrNg(PlayerActionEvent caller, float state)
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{
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if (state <= -1f || state >= 1f)
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{
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//NG
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game.PlayerDodge();
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
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});
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}
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else
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{
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//just
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game.PlayerDodge();
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
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});
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}
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}
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public void DodgeMiss(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame(GetDodgeSound());
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miss = true;
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switch (type)
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{
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case (int) TrickClass.TrickObjType.Plane:
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curve = game.planeMissCurve;
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flyBeats = 4f;
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break;
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default:
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curve = game.ballMissCurve;
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flyBeats = 1.25f;
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break;
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}
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startBeat += dodgeBeats;
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}
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public void DodgeThrough(PlayerActionEvent caller) {}
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}
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}
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@ -12,9 +12,8 @@ namespace HeavenStudio.Games.Loaders
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public static class MobTrickLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("trickClass", "Trick on the Class\n<color=#eb5454>[WIP don't use]</color>", "C0171D", false, false, new List<GameAction>()
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return new Minigame("trickClass", "Trick on the Class\n<color=#eb5454>[WIP]</color>", "C0171D", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, 1, true),
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new GameAction("toss", delegate
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{
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TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
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@ -22,6 +21,7 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param("type", TrickClass.TrickObjType.Ball, "Object", "The object to toss")
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}),
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new GameAction("bop", delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, 1, true, hidden: true),
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});
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}
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}
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@ -34,7 +34,7 @@ namespace HeavenStudio.Games
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**/
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using Scripts_TrickClass;
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public class TrickClass : MonoBehaviour
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public class TrickClass : Minigame
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{
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public enum TrickObjType {
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Plane,
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@ -70,13 +70,10 @@ namespace HeavenStudio.Games
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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{
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//TODO: bop animation
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}
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//TODO: bop animation
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}
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if (PlayerInput.Pressed())
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if (PlayerInput.Pressed() && !IsExpectingInputNow())
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{
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PlayerDodge();
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}
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