Pajama Party: no awake can be interrupted by other cues

This commit is contained in:
minenice55 2022-06-26 00:16:37 -04:00
parent 2cf836b2ca
commit 8195b1fc88
4 changed files with 180 additions and 60 deletions

File diff suppressed because one or more lines are too long

View file

@ -378,7 +378,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
),
new BeatAction.Action(
beat + 8f,
beat + (longSleep ? 4f : 8f),
delegate {
canCharge = true;
canJump = true;

View file

@ -5,9 +5,6 @@ using System;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai
{
public class NtrSamuraiChild : MonoBehaviour

View file

@ -5,9 +5,6 @@ using System;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai
{
public class NtrSamuraiObject : MonoBehaviour