mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Added Ring background fx to Karate Man
This commit is contained in:
parent
f4047466a6
commit
70b1bb2dbb
6 changed files with 232 additions and 7 deletions
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@ -370,9 +370,10 @@ MonoBehaviour:
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@ -7019,9 +7020,10 @@ MonoBehaviour:
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perfect: 0
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late: 0
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@ -17804,9 +17806,13 @@ MonoBehaviour:
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- Sprites:
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@ -0,0 +1,108 @@
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@ -0,0 +1,108 @@
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fileFormatVersion: 2
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@ -39,7 +39,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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public enum BackgroundFXType
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{
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None,
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Sunburst
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Sunburst,
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Rings
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}
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public enum ShadowType
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@ -227,13 +228,14 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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if (BGFXSprite.enabled)
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{
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var type = (int)BGFXType - 1;
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if (bgBeat % 2 == 0)
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{
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BGFXSprite.sprite = BGSprites[0].Sprites[0];
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BGFXSprite.sprite = BGSprites[type].Sprites[0];
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}
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else
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{
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BGFXSprite.sprite = BGSprites[0].Sprites[1];
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BGFXSprite.sprite = BGSprites[type].Sprites[1];
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}
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bgBeat++;
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}
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@ -279,14 +281,15 @@ namespace RhythmHeavenMania.Games.KarateMan
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public void SetBackgroundFX(BackgroundFXType type)
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{
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BGFXType = type;
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if(BGFXType == BackgroundFXType.None)
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if (BGFXType == BackgroundFXType.None)
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{
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BGFXSprite.enabled = false;
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}
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else
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{
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BGFXSprite.enabled = true;
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BGFXSprite.sprite = BGSprites[(int)type - 1].Sprites[0];
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}
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}
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