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Added "ooh" toggle to DJ School
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parent
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commit
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2 changed files with 24 additions and 10 deletions
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@ -84,7 +84,7 @@ namespace RhythmHeavenMania.Games.DJSchool
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bop.length = length;
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}
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public void BreakCmon(float beat, int type)
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public void BreakCmon(float beat, int type, bool ooh)
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{
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if (djYellowHolding) return;
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@ -103,12 +103,17 @@ namespace RhythmHeavenMania.Games.DJSchool
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break;
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}
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MultiSound.Play(new MultiSound.Sound[]
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f - (0.030f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
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new MultiSound.Sound(sounds[2], beat + 2f),
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});
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new MultiSound.Sound("", beat + 2f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
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MultiSound.Play(sound);
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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@ -122,16 +127,21 @@ namespace RhythmHeavenMania.Games.DJSchool
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});
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}
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public void AndStop(float beat)
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public void AndStop(float beat, bool ooh)
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{
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if (djYellowHolding) return;
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MultiSound.Play(new MultiSound.Sound[]
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f - (0.1200f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
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new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f),
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});
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new MultiSound.Sound("", beat + 1.5f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
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MultiSound.Play(sound);
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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@ -279,10 +279,14 @@ namespace RhythmHeavenMania
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new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
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new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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{
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new Param("toggle", true, "Ooh")
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}),
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new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice"),
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new Param("toggle", true, "Ooh")
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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