Editor: Song offset!

This commit is contained in:
Jenny Crowe 2022-02-24 07:02:21 -07:00
parent 7d3fa6d8da
commit 8e1013b96a
7 changed files with 706 additions and 8 deletions

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@ -14,6 +14,7 @@ namespace RhythmHeavenMania
public float bpm;
public List<Entity> entities = new List<Entity>();
public List<TempoChange> tempoChanges = new List<TempoChange>();
public float firstBeatOffset;
[Serializable]
public class Entity : ICloneable

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@ -79,16 +79,17 @@ namespace RhythmHeavenMania
public void Play(float beat)
{
this.time = GetSongPosFromBeat(beat);
songPosBeat = GetSongPosFromBeat(beat) / secPerBeat;
var startPos = GetSongPosFromBeat(beat);
this.time = startPos - firstBeatOffset;
songPosBeat = time / secPerBeat;
isPlaying = true;
isPaused = false;
if (SongPosLessThanClipLength(time))
if (SongPosLessThanClipLength(startPos))
{
musicSource.time = time;
musicSource.PlayScheduled(Time.time);
musicSource.time = startPos;
musicSource.PlayScheduled(AudioSettings.dspTime);
}
// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
@ -122,12 +123,14 @@ namespace RhythmHeavenMania
if (isPlaying)
{
time += Time.unscaledDeltaTime * musicSource.pitch;
var dt = Time.unscaledDeltaTime * musicSource.pitch;
time += dt;
songPos = time;
songPosition = songPos;
songPosBeat += ((Time.unscaledDeltaTime * musicSource.pitch) / secPerBeat);
songPosBeat += (dt / secPerBeat);
songPositionInBeats = songPosBeat;
// songPositionInBeats = Time.deltaTime / secPerBeat;

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@ -75,6 +75,7 @@ namespace RhythmHeavenMania
{
Beatmap = new Beatmap();
Beatmap.bpm = 120f;
Beatmap.firstBeatOffset = 0f;
}
SortEventsList();
@ -85,6 +86,7 @@ namespace RhythmHeavenMania
eventCaller.GamesHolder = GamesHolder.transform;
eventCaller.Init();
Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
if (playOnStart)
{
@ -110,6 +112,7 @@ namespace RhythmHeavenMania
Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
Stop(0);
SetCurrentEventToClosest(0);
@ -193,6 +196,7 @@ namespace RhythmHeavenMania
bool paused = Conductor.instance.isPaused;
Conductor.instance.SetBpm(Beatmap.bpm);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
Conductor.instance.Play(beat);
if (!paused)

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@ -160,7 +160,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
// Move both vegetables to the left by vegDupeOffset, then reset their positions.
// On position reset, reset state of core vegetable.
transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f)
transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f / Conductor.instance.musicSource.pitch)
.OnComplete(() => {
var holderPos = VegetableHolder.localPosition;

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@ -351,6 +351,7 @@ namespace RhythmHeavenMania.Editor
GameManager.instance.LoadRemix(json);
Timeline.instance.LoadRemix();
Timeline.instance.TempoInfo.UpdateStartingBPMText();
Timeline.instance.TempoInfo.UpdateOffsetText();
}
}
}

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@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Editor.Track
[SerializeField] private RectTransform RefTempoChange;
public TMP_InputField StartingBPM;
private RectTransform StartingBPMRect;
public TMP_InputField FirstBeatOffset;
public List<TempoTimelineObj> tempoTimelineObjs = new List<TempoTimelineObj>();
@ -38,6 +39,7 @@ namespace RhythmHeavenMania.Editor.Track
if (!firstUpdate)
{
UpdateStartingBPMText();
UpdateOffsetText();
firstUpdate = true;
}
@ -79,6 +81,11 @@ namespace RhythmHeavenMania.Editor.Track
StartingBPM.text = GameManager.instance.Beatmap.bpm.ToString("G");
}
public void UpdateOffsetText()
{
FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G");
}
public void UpdateStartingBPMFromText()
{
// Failsafe against empty string.
@ -103,6 +110,23 @@ namespace RhythmHeavenMania.Editor.Track
UpdateStartingBPMText();
}
public void UpdateOffsetFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(FirstBeatOffset.text))
FirstBeatOffset.text = "0";
// Convert ms to s.
var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f;
// Limit decimal places to 4.
newOffset = (float)System.Math.Round(newOffset, 4);
GameManager.instance.Beatmap.firstBeatOffset = newOffset;
UpdateOffsetText();
}
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
{
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);