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this.time = GetSongPosFromBeat(beat); - songPosBeat = GetSongPosFromBeat(beat) / secPerBeat; + var startPos = GetSongPosFromBeat(beat); + this.time = startPos - firstBeatOffset; + songPosBeat = time / secPerBeat; isPlaying = true; isPaused = false; - if (SongPosLessThanClipLength(time)) + if (SongPosLessThanClipLength(startPos)) { - musicSource.time = time; - musicSource.PlayScheduled(Time.time); + musicSource.time = startPos; + musicSource.PlayScheduled(AudioSettings.dspTime); } // GameManager.instance.SetCurrentEventToClosest(songPositionInBeats); @@ -122,12 +123,14 @@ namespace RhythmHeavenMania if (isPlaying) { - time += Time.unscaledDeltaTime * musicSource.pitch; + var dt = Time.unscaledDeltaTime * musicSource.pitch; + + time += dt; songPos = time; songPosition = songPos; - songPosBeat += ((Time.unscaledDeltaTime * musicSource.pitch) / secPerBeat); + songPosBeat += (dt / secPerBeat); songPositionInBeats = songPosBeat; // songPositionInBeats = Time.deltaTime / secPerBeat; diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 3244b63e..911c2b7b 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -75,6 +75,7 @@ namespace RhythmHeavenMania { Beatmap = new Beatmap(); Beatmap.bpm = 120f; + Beatmap.firstBeatOffset = 0f; } SortEventsList(); @@ -85,6 +86,7 @@ namespace RhythmHeavenMania eventCaller.GamesHolder = GamesHolder.transform; eventCaller.Init(); Conductor.instance.SetBpm(Beatmap.bpm); + Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; if (playOnStart) { @@ -110,6 +112,7 @@ namespace RhythmHeavenMania Beatmap = JsonConvert.DeserializeObject(json); Conductor.instance.SetBpm(Beatmap.bpm); + Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; Stop(0); SetCurrentEventToClosest(0); @@ -193,6 +196,7 @@ namespace RhythmHeavenMania bool paused = Conductor.instance.isPaused; Conductor.instance.SetBpm(Beatmap.bpm); + Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; Conductor.instance.Play(beat); if (!paused) diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 0ddfd480..196c39e8 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -160,7 +160,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers // Move both vegetables to the left by vegDupeOffset, then reset their positions. // On position reset, reset state of core vegetable. - transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f) + transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f / Conductor.instance.musicSource.pitch) .OnComplete(() => { var holderPos = VegetableHolder.localPosition; diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 55b067bd..792ffd33 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -351,6 +351,7 @@ namespace RhythmHeavenMania.Editor GameManager.instance.LoadRemix(json); Timeline.instance.LoadRemix(); Timeline.instance.TempoInfo.UpdateStartingBPMText(); + Timeline.instance.TempoInfo.UpdateOffsetText(); } } } diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs index 7385c49a..87fefb13 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs @@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Editor.Track [SerializeField] private RectTransform RefTempoChange; public TMP_InputField StartingBPM; private RectTransform StartingBPMRect; + public TMP_InputField FirstBeatOffset; public List tempoTimelineObjs = new List(); @@ -38,6 +39,7 @@ namespace RhythmHeavenMania.Editor.Track if (!firstUpdate) { UpdateStartingBPMText(); + UpdateOffsetText(); firstUpdate = true; } @@ -79,6 +81,11 @@ namespace RhythmHeavenMania.Editor.Track StartingBPM.text = GameManager.instance.Beatmap.bpm.ToString("G"); } + public void UpdateOffsetText() + { + FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G"); + } + public void UpdateStartingBPMFromText() { // Failsafe against empty string. @@ -103,6 +110,23 @@ namespace RhythmHeavenMania.Editor.Track UpdateStartingBPMText(); } + public void UpdateOffsetFromText() + { + // Failsafe against empty string. + if (String.IsNullOrEmpty(FirstBeatOffset.text)) + FirstBeatOffset.text = "0"; + + // Convert ms to s. + var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f; + + // Limit decimal places to 4. + newOffset = (float)System.Math.Round(newOffset, 4); + + GameManager.instance.Beatmap.firstBeatOffset = newOffset; + + UpdateOffsetText(); + } + private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null) { GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);