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Fan Club: landing sound
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1 changed files with 7 additions and 3 deletions
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@ -191,10 +191,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
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{
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motionRoot.transform.localPosition = new Vector3(0, 0);
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shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
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if (hasJumped && player)
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if (hasJumped)
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{
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animator.Play("FanPrepare", 0, 0);
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stopBeat = false;
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Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
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if (player)
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{
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animator.Play("FanPrepare", 0, 0);
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stopBeat = false;
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}
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}
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hasJumped = false;
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}
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