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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
Event colors
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parent
e8f4b24490
commit
602f351e87
5 changed files with 107 additions and 8 deletions
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@ -1223,6 +1223,7 @@ GameObject:
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m_Component:
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- component: {fileID: 547319783}
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- component: {fileID: 547319786}
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- component: {fileID: 547319784}
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m_Layer: 5
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m_Name: Viewport
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m_TagString: Untagged
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@ -1250,6 +1251,20 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &547319784
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 547319782}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding: {x: 0, y: 0, z: 0, w: 0}
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m_Softness: {x: 0, y: 0}
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--- !u!222 &547319786
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1257,7 +1272,7 @@ CanvasRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 547319782}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 0
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--- !u!1 &555373788
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GameObject:
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m_ObjectHideFlags: 0
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@ -1789,7 +1804,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.6, g: 0.6, b: 0.7490196, a: 1}
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m_Color: {r: 0.84705883, g: 0.84705883, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -2332,6 +2347,9 @@ MonoBehaviour:
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PosPreviewRef: {fileID: 2142375787}
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Icon: {fileID: 820032006}
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length: 0
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NormalCol: {r: 0.8470589, g: 0.8470589, b: 1, a: 1}
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SelectedCol: {r: 0.8470589, g: 1, b: 1, a: 1}
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DeleteCol: {r: 0.89019614, g: 0.7254902, b: 0.7254902, a: 1}
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--- !u!222 &798021451
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -4719,7 +4737,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -0.060000002, y: -6}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1921041736
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MonoBehaviour:
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@ -4734,14 +4752,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.8470589, g: 0.8470589, b: 1, a: 1}
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m_RaycastTarget: 1
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m_Color: {r: 0, g: 0, b: 0, a: 0.2}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Sprite: {fileID: 21300000, guid: f9232c079e126cd48a7344b23eaf42a5, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -21,6 +21,8 @@ namespace RhythmHeavenMania.Editor
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[Header("Components")]
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[SerializeField] private Timeline Timeline;
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public static List<TimelineEventObj> EventObjs = new List<TimelineEventObj>();
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public static Editor instance { get; private set; }
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private void Start()
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@ -112,7 +112,10 @@ namespace RhythmHeavenMania.Editor
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private void SetColor(int ind)
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{
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for (int i = 0; i < EventRef.transform.parent.childCount; i++) EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = Color.white;
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for (int i = 0; i < EventRef.transform.parent.childCount; i++)
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{
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EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = Color.white;
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}
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EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = Color.cyan;
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}
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@ -223,10 +223,36 @@ namespace RhythmHeavenMania.Editor
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{
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eventObj.OnDown();
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}
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Editor.EventObjs.Add(eventObj);
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// entity.eventObj = g.GetComponent<TimelineEventObj>();
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// entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
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}
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public void DestroyEventObject(TimelineEventObj eventObj)
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{
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var e = GameManager.instance.Beatmap.entities.Find(c => c.eventObj == eventObj);
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GameManager.instance.Beatmap.entities.Remove(e);
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GameManager.instance.SortEventsList();
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Destroy(eventObj.gameObject);
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Editor.EventObjs.Remove(eventObj);
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}
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#endregion
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#region Commands
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public void Move()
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{
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}
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public void Undo()
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{
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}
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#endregion
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}
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}
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@ -25,9 +25,31 @@ namespace RhythmHeavenMania.Editor
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private int enemyIndex;
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public float length;
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private bool eligibleToMove = false;
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private bool lastVisible;
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[Header("Colors")]
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public Color NormalCol;
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public Color SelectedCol;
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public Color DeleteCol;
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private void Update()
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{
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// Optimizations
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bool visible = GetComponent<RectTransform>().IsVisibleFrom(Camera.main);
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if (visible != lastVisible)
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{
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for (int i = 0; i < this.transform.childCount; i++)
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{
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this.transform.GetChild(i).gameObject.SetActive(visible);
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}
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}
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lastVisible = visible;
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// -------------
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if (Conductor.instance.NotStopped())
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{
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Cancel();
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@ -43,16 +65,25 @@ namespace RhythmHeavenMania.Editor
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mousePos = Camera.main.ScreenToWorldPoint(mousePos);
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.localPosition = new Vector3(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), Mathp.Round2Nearest(this.transform.localPosition.y, 51.34f));
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this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.y, 51.34f), -51.34f * 3, 0));
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if (lastPos != transform.localPosition)
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OnMove();
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lastPos = this.transform.localPosition;
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SetColor(1);
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}
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else
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{
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SetColor(0);
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}
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if (Input.GetMouseButtonUp(0))
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OnUp();
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if (Input.GetKeyDown(KeyCode.Delete))
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Timeline.instance.DestroyEventObject(this);
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}
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private void OnMove()
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@ -110,5 +141,24 @@ namespace RhythmHeavenMania.Editor
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if (eligibleToMove) OnComplete();
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Cancel();
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}
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public void SetColor(int type)
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{
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Color c = Color.white;
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switch (type)
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{
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case 0:
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c = NormalCol;
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break;
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case 1:
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c = SelectedCol;
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break;
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case 2:
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c = DeleteCol;
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break;
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}
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transform.GetChild(0).GetComponent<Image>().color = c;
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}
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}
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}
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