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Internal: adjust debug print for loader
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parent
1f0187ee66
commit
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1 changed files with 4 additions and 7 deletions
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@ -100,12 +100,6 @@ namespace HeavenStudio
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// https://stackoverflow.com/a/19877141
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static List<Func<EventCaller, Minigame>> loadRunners;
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static void BuildLoadRunnerList() {
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foreach(var load in System.Reflection.Assembly.GetExecutingAssembly()
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.GetTypes()
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.Where(x => x.Namespace == "HeavenStudio.Games.Loaders")
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.ToList())
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Debug.Log("Loading Runner..." + load.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static));
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loadRunners = System.Reflection.Assembly.GetExecutingAssembly()
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.GetTypes()
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.Where(x => x.Namespace == "HeavenStudio.Games.Loaders" && x.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static) != null)
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@ -116,6 +110,7 @@ namespace HeavenStudio
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false
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))
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.ToList();
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}
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public static void Init(EventCaller eventCaller)
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@ -194,9 +189,11 @@ namespace HeavenStudio
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};
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BuildLoadRunnerList();
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foreach(var load in loadRunners)
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{
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Debug.Log("Running game loader " + RuntimeReflectionExtensions.GetMethodInfo(load).DeclaringType.Name);
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eventCaller.minigames.Add(load(eventCaller));
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}
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}
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}
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}
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