mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 03:25:22 +00:00
Internal: adjust debug print for loader
This commit is contained in:
parent
1f0187ee66
commit
9c37c673a4
1 changed files with 4 additions and 7 deletions
|
@ -100,12 +100,6 @@ namespace HeavenStudio
|
|||
// https://stackoverflow.com/a/19877141
|
||||
static List<Func<EventCaller, Minigame>> loadRunners;
|
||||
static void BuildLoadRunnerList() {
|
||||
foreach(var load in System.Reflection.Assembly.GetExecutingAssembly()
|
||||
.GetTypes()
|
||||
.Where(x => x.Namespace == "HeavenStudio.Games.Loaders")
|
||||
.ToList())
|
||||
Debug.Log("Loading Runner..." + load.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static));
|
||||
|
||||
loadRunners = System.Reflection.Assembly.GetExecutingAssembly()
|
||||
.GetTypes()
|
||||
.Where(x => x.Namespace == "HeavenStudio.Games.Loaders" && x.GetMethod("AddGame", BindingFlags.Public | BindingFlags.Static) != null)
|
||||
|
@ -116,6 +110,7 @@ namespace HeavenStudio
|
|||
false
|
||||
))
|
||||
.ToList();
|
||||
|
||||
}
|
||||
|
||||
public static void Init(EventCaller eventCaller)
|
||||
|
@ -194,9 +189,11 @@ namespace HeavenStudio
|
|||
};
|
||||
|
||||
BuildLoadRunnerList();
|
||||
|
||||
foreach(var load in loadRunners)
|
||||
{
|
||||
Debug.Log("Running game loader " + RuntimeReflectionExtensions.GetMethodInfo(load).DeclaringType.Name);
|
||||
eventCaller.minigames.Add(load(eventCaller));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue