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Crop Stomp: Minor visual tweaks
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7 changed files with 4 additions and 532 deletions
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.z
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path:
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.095
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.x
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path: BodyHolder
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.115
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.y
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path: BodyHolder
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.z
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path: BodyHolder
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 1
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 4c05a1f2a7acb6a4da3c043fa8f2782e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1213,7 +1213,7 @@ TextureImporter:
|
|||
height: 330
|
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alignment: 0
|
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pivot: {x: 0.5, y: 0.5}
|
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border: {x: 24, y: 30, z: 8, w: 132}
|
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border: {x: 25, y: 30, z: 11, w: 132}
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outline: []
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physicsShape: []
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tessellationDetail: -1
|
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|
|
|
@ -63,6 +63,8 @@ namespace HeavenStudio.Games
|
|||
var borderWidthPixels = borderRight - borderLeft;
|
||||
grassWidth = borderWidthPixels / grassSprite.pixelsPerUnit;
|
||||
|
||||
legsAnim.Play("LiftFront", 0, 1); // Start with leg up.
|
||||
|
||||
// Initialize vegetables.
|
||||
var cond = Conductor.instance;
|
||||
var entities = GameManager.instance.Beatmap.entities;
|
||||
|
|
Loading…
Reference in a new issue