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Editor: Tempo finder tweaks
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commit
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7 changed files with 90 additions and 20 deletions
20
Assets/Editor/TempoFinderButtonEditor.cs
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20
Assets/Editor/TempoFinderButtonEditor.cs
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using RhythmHeavenMania;
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namespace RhythmHeavenMania.Editor
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{
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[CustomEditor(typeof(TempoFinderButton))]
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public class TempoFinderButtonEditor : ButtonEditor
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{
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public override void OnInspectorGUI()
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{
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TempoFinderButton targetButton = (TempoFinderButton)target;
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targetButton.tempoFinder = (TempoFinder)EditorGUILayout.ObjectField("Tempo Finder", targetButton.tempoFinder, typeof(TempoFinder), true);
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base.OnInspectorGUI();
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}
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}
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}
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11
Assets/Editor/TempoFinderButtonEditor.cs.meta
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11
Assets/Editor/TempoFinderButtonEditor.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 733c524d1df74784e96f0c2731c167c0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -636,7 +636,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 44197994}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Script: {fileID: 11500000, guid: 9557e460670800e458d7bb141135de55, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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@ -670,19 +670,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 44197997}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1265865542}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TempoFinder, Assembly-CSharp
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m_MethodName: TapBPM
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_Calls: []
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tempoFinder: {fileID: 1265865542}
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--- !u!114 &44197997
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -6951,7 +6940,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 704039020}
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m_Direction: 0
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m_Value: 0
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m_Size: 0.033
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m_Size: 0.033000004
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -13019,7 +13008,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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tempoFinder: {fileID: 1265865540}
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BPMText: {fileID: 565525424}
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bpmText: {fileID: 565525426}
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--- !u!1 &1271528576
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GameObject:
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m_ObjectHideFlags: 0
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@ -1,21 +1,40 @@
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using System.Linq;
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namespace RhythmHeavenMania.Editor
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{
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public class BPMText : MonoBehaviour
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{
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public const int maxPressTimes = 50;
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[SerializeField] private TMP_Text BPM;
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[SerializeField] private TMP_Text BPMRounded;
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private List<float> pressTimes = new List<float>();
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public void ChangeText(float timePressed)
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{
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float thisBPM = 60 / timePressed; // BPM = 60/t
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pressTimes.Add(timePressed);
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// First press isn't good to work with.
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if (pressTimes.Count < 2) return;
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// Limit the number of press times stored.
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if (pressTimes.Count > maxPressTimes)
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pressTimes.RemoveAt(0);
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var averageTime = pressTimes.GetRange(1, pressTimes.Count - 1).Average();
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float thisBPM = 60 / averageTime; // BPM = 60/t
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BPM.text = $"{thisBPM}";
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BPMRounded.text = $"{Mathf.RoundToInt(thisBPM)}";
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}
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public void ResetText()
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{
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pressTimes.Clear();
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BPM.text = "---";
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BPMRounded.text = "---";
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}
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@ -9,7 +9,7 @@ namespace RhythmHeavenMania.Editor
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[SerializeField] private GameObject tempoFinder;
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private bool pressed;
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private float timePressed;
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[SerializeField] private GameObject BPMText;
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[SerializeField] private BPMText bpmText;
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private void Awake()
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{
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pressed = false;
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@ -20,7 +20,7 @@ namespace RhythmHeavenMania.Editor
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if(tempoFinder.activeSelf) {
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tempoFinder.SetActive(false);
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timePressed = 0;
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BPMText.GetComponent<BPMText>().ResetText();
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bpmText.ResetText();
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} else {
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tempoFinder.SetActive(true);
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}
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@ -35,7 +35,7 @@ namespace RhythmHeavenMania.Editor
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if(pressed)
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{
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pressed = false;
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BPMText.GetComponent<BPMText>().ChangeText(timePressed);
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bpmText.ChangeText(timePressed);
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timePressed = 0;
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}
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}
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20
Assets/Scripts/LevelEditor/TempoFinderButton.cs
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20
Assets/Scripts/LevelEditor/TempoFinderButton.cs
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@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace RhythmHeavenMania.Editor
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{
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public class TempoFinderButton : Button, IPointerDownHandler
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{
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public TempoFinder tempoFinder;
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public override void OnPointerDown(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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tempoFinder.TapBPM();
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}
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}
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}
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}
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11
Assets/Scripts/LevelEditor/TempoFinderButton.cs.meta
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11
Assets/Scripts/LevelEditor/TempoFinderButton.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9557e460670800e458d7bb141135de55
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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