Fixed the sigh sfx in Fork Lifter

This commit is contained in:
Carson Kompon 2022-02-26 02:57:09 -05:00
parent 1123243215
commit 39bd1436fa

View file

@ -201,7 +201,7 @@ namespace RhythmHeavenMania
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); })
}),
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
{