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Rhythm Somen - Done Except Eating But I'm Fine With It For Now
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37 changed files with 3664 additions and 37 deletions
101
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m_PPtrCurves: []
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@ -0,0 +1,8 @@
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|
@ -26,6 +26,11 @@ namespace HeavenStudio.Games
|
|||
public class RhythmSomen : Minigame
|
||||
{
|
||||
public Animator SomenPlayer;
|
||||
public Animator FrontArm;
|
||||
public Animator EffectHit;
|
||||
public Animator EffectSweat;
|
||||
public Animator EffectExclam;
|
||||
public Animator EffectShock;
|
||||
public Animator CloseCrane;
|
||||
public Animator FarCrane;
|
||||
public GameObject Player;
|
||||
|
@ -48,11 +53,19 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
SomenPlayer.Play("HeadBob", -1, 0);
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
||||
{
|
||||
Jukebox.PlayOneShotGame("rhythmSomen/somen_mistake");
|
||||
FrontArm.Play("ArmPluck", -1, 0);
|
||||
EffectSweat.Play("BlobSweating", -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void DoFarCrane(float beat)
|
||||
{
|
||||
//Far Drop Multisound
|
||||
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
|
||||
new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
|
||||
|
@ -71,6 +84,7 @@ namespace HeavenStudio.Games
|
|||
public void DoCloseCrane(float beat)
|
||||
{
|
||||
//Close Drop Multisound
|
||||
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat),
|
||||
new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
|
||||
|
@ -89,6 +103,8 @@ namespace HeavenStudio.Games
|
|||
public void DoBothCrane(float beat)
|
||||
{
|
||||
//Both Drop Multisound
|
||||
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
|
||||
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
|
||||
new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat),
|
||||
|
@ -115,9 +131,26 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { SomenPlayer.Play("Exclam", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}),
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void CatchSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("rhythmSomen/somen_catch");
|
||||
FrontArm.Play("ArmPluck", -1, 0);
|
||||
EffectHit.Play("HitAppear", -1, 0);
|
||||
}
|
||||
|
||||
public void CatchMiss(PlayerActionEvent caller)
|
||||
{
|
||||
EffectShock.Play("ShockAppear", -1, 0);
|
||||
}
|
||||
|
||||
public void CatchEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue