Finally perfected grid game selector

This commit is contained in:
Braedon 2022-01-16 19:40:14 -05:00
parent e7d35d45e8
commit 5ac4d0c8fd
8 changed files with 227 additions and 155 deletions

View file

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View file

@ -57,8 +57,6 @@ namespace RhythmHeavenMania.Editor
GameIcon_.name = EventCaller.instance.minigames[i].displayName;
}
GridGameSelector.GetComponent<GridGameSelector>().SelectGame("Game Manager", 1);
Tooltip.instance.AddTooltip(NewBTN.gameObject, "New");
Tooltip.instance.AddTooltip(OpenBTN.gameObject, "Open");
Tooltip.instance.AddTooltip(SaveBTN.gameObject, "Save");

View file

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View file

@ -0,0 +1,181 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using Starpelly;
namespace RhythmHeavenMania.Editor
{
public class GridGameSelector : MonoBehaviour
{
public string SelectedMinigame;
[Header("Components")]
public GameObject GameEventSelector;
public GameObject EventRef;
public GameObject CurrentSelected;
private RectTransform eventsParent;
[Header("Properties")]
private EventCaller.MiniGame mg;
private bool gameOpen;
[SerializeField] private int currentEventIndex;
private int dragTimes;
public float posDif;
public int ignoreSelectCount;
private void Start()
{
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
SelectGame("Game Manager", 1);
SetColors();
}
private void Update()
{
if (gameOpen)
{
if (Input.GetKeyDown(KeyCode.DownArrow))
{
UpdateIndex(currentEventIndex + 1);
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
UpdateIndex(currentEventIndex - 1);
}
}
if (Input.mouseScrollDelta.y != 0)
{
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
}
}
#region Functions
public void UpdateIndex(int amount, bool updateCol = true)
{
currentEventIndex = amount;
EventRef.transform.parent.DOKill();
CurrentSelected.transform.DOKill();
if (currentEventIndex < 0)
currentEventIndex = eventsParent.childCount - 1;
else if (currentEventIndex > eventsParent.childCount - 1)
currentEventIndex = 0;
if (currentEventIndex > 2 && eventsParent.childCount >= 8)
{
if (eventsParent.childCount - 4 > currentEventIndex)
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
}
}
else
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
if (updateCol)
SetColors(currentEventIndex);
}
public void SelectGame(string gameName, int index)
{
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
SelectedMinigame = gameName;
gameOpen = true;
DestroyEvents();
AddEvents();
currentEventIndex = 0;
UpdateIndex(0, false);
Editor.instance.SetGameEventTitle($"Select game event for {gameName}");
}
private void AddEvents()
{
if (mg.name != "gameManager")
{
GameObject sg = Instantiate(EventRef, eventsParent);
sg.GetComponent<TMP_Text>().text = "switchGame";
sg.SetActive(true);
sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
}
for (int i = 0; i < mg.actions.Count; i++)
{
if (mg.actions[i].actionName == "switchGame") continue;
GameObject g = Instantiate(EventRef, eventsParent);
g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
g.SetActive(true);
}
}
private void DestroyEvents()
{
for (int i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
}
for (int i = 0; i < eventsParent.childCount; i++)
{
Destroy(eventsParent.GetChild(i).gameObject);
}
}
private void SetColors(int index = 0)
{
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
for (int i = 0; i < eventsParent.transform.childCount; i++)
eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
eventsParent.GetChild(index).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
}
#endregion
#region Events
public void Drag()
{
if (Conductor.instance.NotStopped()) return;
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
{
dragTimes++;
if (currentEventIndex == 0)
{
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
}
else
{
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
}
}
}
public void Drop()
{
if (Conductor.instance.NotStopped()) return;
dragTimes = 0;
}
#endregion
}
}

View file

@ -1,115 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using DG.Tweening;
using Starpelly;
namespace RhythmHeavenMania.Editor
{
public class GridGameSelector : MonoBehaviour
{
public string SelectedMinigame;
[Header("Components")]
public GameObject GameEventSelector;
public GameObject EventRef;
public GameObject CurrentSelected;
[Header("Properties")]
private EventCaller.MiniGame mg;
private bool gameOpen;
[SerializeField] private int currentEventIndex;
private int dragTimes;
public float posDif;
public int ignoreSelectCount;
private void Update()
{
if (gameOpen)
{
if (Input.GetKeyDown(KeyCode.DownArrow))
{
UpdateIndex(currentEventIndex + 1);
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
UpdateIndex(currentEventIndex - 1);
}
}
if (Input.mouseScrollDelta.y != 0)
{
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
}
}
#region Events
public void Drag()
{
if (Conductor.instance.NotStopped()) return;
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
{
dragTimes++;
if (currentEventIndex == 0)
{
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
}
else
{
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
}
}
}
public void Drop()
{
if (Conductor.instance.NotStopped()) return;
dragTimes = 0;
}
#endregion
#region Functions
public void UpdateIndex(int amount)
{
}
public void SelectGame(string gameName, int index)
{
DestroyEvents();
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
SelectedMinigame = gameName;
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
AddEvents();
gameOpen = true;
currentEventIndex = 0;
Editor.instance.SetGameEventTitle($"Select game event for {gameName}");
}
private void AddEvents()
{
}
private void DestroyEvents()
{
}
#endregion
}
}