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Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
This commit is contained in:
commit
8c0a79255c
43 changed files with 35446 additions and 1133 deletions
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|
@ -25,15 +25,30 @@ namespace HeavenStudio.Games
|
|||
Call,
|
||||
Response,
|
||||
Jump,
|
||||
//TODO: BigCall
|
||||
Squat,
|
||||
Wink,
|
||||
Dab
|
||||
}
|
||||
public enum KamoneResponseType {
|
||||
Through,
|
||||
Jump,
|
||||
}
|
||||
public enum StageAnimations {
|
||||
Reset,
|
||||
Flash,
|
||||
//TODO: spotlight
|
||||
}
|
||||
|
||||
// userdata here
|
||||
[Header("Animators")]
|
||||
//stage
|
||||
public Animator StageAnimator;
|
||||
|
||||
[Header("Objects")]
|
||||
public GameObject Arisa;
|
||||
public ParticleSystem idolClapEffect;
|
||||
public GameObject ArisaRootMotion;
|
||||
public GameObject ArisaShadow;
|
||||
public GameObject spectator;
|
||||
public GameObject spectatorAnchor;
|
||||
|
||||
|
@ -49,16 +64,22 @@ namespace HeavenStudio.Games
|
|||
public GameEvent bop = new GameEvent();
|
||||
public GameEvent specBop = new GameEvent();
|
||||
public GameEvent noBop = new GameEvent();
|
||||
public GameEvent noResponse = new GameEvent();
|
||||
public GameEvent noSpecBop = new GameEvent();
|
||||
|
||||
private bool responseToggle = false;
|
||||
private static float wantHais = Single.MinValue;
|
||||
private static float wantKamone = Single.MinValue;
|
||||
private static int wantKamoneType = (int) KamoneResponseType.Through;
|
||||
private static float wantBigReady = Single.MinValue;
|
||||
public float idolJumpStartTime = Single.MinValue;
|
||||
private bool hasJumped = false;
|
||||
|
||||
//game scene
|
||||
public static FanClub instance;
|
||||
|
||||
const int FAN_COUNT = 12;
|
||||
const float RADIUS = 1.3f;
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
@ -108,9 +129,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
const int FAN_COUNT = 12;
|
||||
const float RADIUS = 1.3f;
|
||||
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
if (wantHais != Single.MinValue)
|
||||
|
@ -120,7 +138,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
if (wantKamone != Single.MinValue)
|
||||
{
|
||||
ContinueKamone(wantKamone);
|
||||
ContinueKamone(wantKamone, 0, wantKamoneType);
|
||||
wantKamone = Single.MinValue;
|
||||
}
|
||||
if (wantBigReady != Single.MinValue)
|
||||
|
@ -132,24 +150,49 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
||||
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
|
||||
{
|
||||
if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length))
|
||||
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
|
||||
idolAnimator.Play("IdolBeat", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
|
||||
if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
|
||||
{
|
||||
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
|
||||
if (cond.songPositionInBeats >= specBop.startBeat && cond.songPositionInBeats < specBop.startBeat + specBop.length)
|
||||
{
|
||||
if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
|
||||
if (!(cond.songPositionInBeats >= noSpecBop.startBeat && cond.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
|
||||
BopAll();
|
||||
}
|
||||
}
|
||||
|
||||
//idol jumping physics
|
||||
float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
|
||||
float IDOL_SHADOW_SCALE = 1.18f;
|
||||
if (cond.songPositionInBeats >= idolJumpStartTime && cond.songPositionInBeats < idolJumpStartTime + 1f)
|
||||
{
|
||||
hasJumped = true;
|
||||
float yMul = jumpPos * 2f - 1f;
|
||||
float yWeight = -(yMul*yMul) + 1f;
|
||||
//TODO: idol start position
|
||||
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
|
||||
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hasJumped)
|
||||
{
|
||||
//DisableBop(cond.songPositionInBeats, 1.5f);
|
||||
//TODO: landing anim
|
||||
}
|
||||
idolJumpStartTime = Single.MinValue;
|
||||
//TODO: idol start position
|
||||
ArisaRootMotion.transform.localPosition = new Vector3(0, 0);
|
||||
ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
|
||||
|
@ -176,16 +219,34 @@ namespace HeavenStudio.Games
|
|||
noBop.startBeat = beat;
|
||||
}
|
||||
|
||||
private void DisableResponse(float beat, float length)
|
||||
{
|
||||
noResponse.length = length;
|
||||
noResponse.startBeat = beat;
|
||||
}
|
||||
|
||||
private void DisableSpecBop(float beat, float length)
|
||||
{
|
||||
noSpecBop.length = length;
|
||||
noSpecBop.startBeat = beat;
|
||||
float bt = Conductor.instance.songPositionInBeats;
|
||||
if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
|
||||
{
|
||||
float thisStToNextSt = beat - noSpecBop.startBeat;
|
||||
float newLen = thisStToNextSt + length;
|
||||
if (newLen > noSpecBop.length)
|
||||
noSpecBop.length = thisStToNextSt + length;
|
||||
}
|
||||
else
|
||||
{
|
||||
noSpecBop.length = length;
|
||||
noSpecBop.startBeat = beat;
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayAnim(float beat, float length, int type)
|
||||
{
|
||||
noBop.length = length;
|
||||
noBop.startBeat = beat;
|
||||
idolJumpStartTime = Single.MinValue;
|
||||
DisableResponse(beat, length);
|
||||
DisableBop(beat, length);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -200,20 +261,33 @@ namespace HeavenStudio.Games
|
|||
break;
|
||||
case (int) IdolAnimations.Clap:
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolClapEffect.Play();
|
||||
break;
|
||||
case (int) IdolAnimations.Call:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Response:
|
||||
idolAnimator.Play("IdolResponse", -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Jump:
|
||||
DoIdolJump(beat);
|
||||
DoIdolJump(beat, length);
|
||||
break;
|
||||
case (int) IdolAnimations.Squat:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Wink:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Dab:
|
||||
idolAnimator.Play("IdolDab", -1, 0);
|
||||
|
@ -222,17 +296,41 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void DoIdolJump(float beat)
|
||||
public void PlayAnimStage(float beat, int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case (int) StageAnimations.Reset:
|
||||
StageAnimator.Play("Bg", -1, 0);
|
||||
break;
|
||||
case (int) StageAnimations.Flash:
|
||||
StageAnimator.Play("Bg_Light", -1, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoIdolJump(float beat, float length = 3f)
|
||||
{
|
||||
DisableBop(beat, length);
|
||||
DisableResponse(beat, length);
|
||||
idolJumpStartTime = beat;
|
||||
|
||||
//play anim
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
private void DoIdolClaps()
|
||||
{
|
||||
if (!responseToggle)
|
||||
{
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolClapEffect.Play();
|
||||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||
{
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -240,7 +338,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (responseToggle)
|
||||
{
|
||||
idolAnimator.Play("IdolResponse", -1, 0);
|
||||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||
idolAnimator.Play("IdolResponse", -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -257,7 +356,6 @@ namespace HeavenStudio.Games
|
|||
Prepare(beat + 3f);
|
||||
responseToggle = false;
|
||||
DisableBop(beat, 8f);
|
||||
DisableSpecBop(beat + 2.5f, 5f);
|
||||
|
||||
Prepare(beat + 4f);
|
||||
Prepare(beat + 5f);
|
||||
|
@ -268,6 +366,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
|
||||
|
||||
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
|
||||
|
@ -301,7 +400,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
const float CALL_LENGTH = 2.5f;
|
||||
public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false)
|
||||
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
{
|
||||
if (!noSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
|
@ -311,7 +410,7 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
|
||||
responseToggle = true;
|
||||
DisableBop(beat, doJump ? 6.25f : 5.25f);
|
||||
DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
|
||||
DisableSpecBop(beat + 0.5f, 6f);
|
||||
|
||||
Prepare(beat + 1f);
|
||||
|
@ -330,7 +429,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
||||
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
||||
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
||||
if (doJump)
|
||||
if (responseType == (int) KamoneResponseType.Jump)
|
||||
{
|
||||
DoIdolJump(beat + 5f);
|
||||
}
|
||||
|
@ -349,9 +448,10 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void WarnKamone(float beat, bool noSound = false, int type = 0)
|
||||
public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
{
|
||||
wantKamone = beat;
|
||||
wantKamoneType = responseType;
|
||||
if (noSound) return;
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
|
@ -360,9 +460,9 @@ namespace HeavenStudio.Games
|
|||
}, forcePlay:true);
|
||||
}
|
||||
|
||||
public void ContinueKamone(float beat, int type = 0, bool doJump = false)
|
||||
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
{
|
||||
CallKamone(beat, true, type, doJump);
|
||||
CallKamone(beat, true, type, responseType);
|
||||
}
|
||||
|
||||
const float BIGCALL_LENGTH = 2.75f;
|
||||
|
|
20
Assets/Scripts/Games/FanClub/NtrIdolAri.cs
Normal file
20
Assets/Scripts/Games/FanClub/NtrIdolAri.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NtrIdolAri : MonoBehaviour
|
||||
{
|
||||
[Header("Objects")]
|
||||
public ParticleSystem idolClapEffect;
|
||||
public ParticleSystem idolWinkEffect;
|
||||
|
||||
public void ClapParticle()
|
||||
{
|
||||
idolClapEffect.Play();
|
||||
}
|
||||
|
||||
public void WinkParticle()
|
||||
{
|
||||
idolWinkEffect.Play();
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta
Normal file
11
Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f77451de3e6820d46a0706da521031a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
hasJumped = false;
|
||||
stopBeat = true;
|
||||
jumpStartTime = -99f;
|
||||
animator.Play("FanClap", 0, 0);
|
||||
animator.Play("FanClap", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_clap");
|
||||
Jukebox.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeats;
|
||||
|
@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge)
|
||||
{
|
||||
animator.Play("FanClapCharge", 0, 0);
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
stopCharge = true;
|
||||
}
|
||||
}
|
||||
|
@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
|
||||
FanClub.instance.AngerOnMiss();
|
||||
|
||||
animator.Play("FanJump", 0, 0);
|
||||
animator.Play("FanJump", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeats;
|
||||
stopCharge = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.Play("FanFree", 0, 0);
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
}
|
||||
}
|
||||
|
@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
|
||||
if (player)
|
||||
{
|
||||
animator.Play("FanPrepare", 0, 0);
|
||||
animator.Play("FanPrepare", -1, 0);
|
||||
stopBeat = false;
|
||||
}
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
|
||||
if (PlayerInput.Pressing() || fromAutoplay)
|
||||
{
|
||||
animator.Play("FanClapCharge", 0, 0);
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
stopCharge = true;
|
||||
}
|
||||
}),
|
||||
|
@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
stopBeat = true;
|
||||
jumpStartTime = -99f;
|
||||
animator.Play("FanClap", 0, 0);
|
||||
animator.Play("FanClap", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_clap");
|
||||
Jukebox.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeats;
|
||||
|
@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
|
||||
animator.Play("FanFree", 0, 0);
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
}),
|
||||
});
|
||||
|
@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
if (fromAutoplay || !force)
|
||||
{
|
||||
animator.Play("FanJump", 0, 0);
|
||||
animator.Play("FanJump", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeats;
|
||||
stopCharge = false;
|
||||
|
@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
|
||||
public void MakeAngry(bool flip = false)
|
||||
{
|
||||
headAnimator.Play("FanFaceAngry", 0, 0);
|
||||
headAnimator.Play("FanFaceAngry", -1, 0);
|
||||
if (flip)
|
||||
{
|
||||
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
|
|
|
@ -423,7 +423,7 @@ namespace HeavenStudio
|
|||
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||
new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
|
||||
{
|
||||
|
@ -437,8 +437,9 @@ namespace HeavenStudio
|
|||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
|
||||
),
|
||||
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List<Param>()
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
|
||||
|
@ -455,6 +456,11 @@ namespace HeavenStudio
|
|||
{
|
||||
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
|
||||
}),
|
||||
|
||||
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
|
||||
}),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue