mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
bread2unity BCCAD interpreter setup
This commit is contained in:
parent
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commit
44f0b23373
19 changed files with 541 additions and 108 deletions
94
Assets/Editor/bread2unity/BCCAD.cs
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94
Assets/Editor/bread2unity/BCCAD.cs
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@ -0,0 +1,94 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Bread2Unity
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{
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public class BCCAD : IDataModel
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{
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public BCCAD Read(byte[] bytes)
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{
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sheetW = (ushort)bytes[4];
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sheetH = (ushort)bytes[6];
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ISprite spriteParts_ = new ISprite();
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int max = (bytes[8] * 2) + 12;
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int loopTimes = 0;
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// this is pretty bad spaghetti code, and I wrote this when I had the flu at 3 AM. so you're welcome --Starpelly
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for (int i = 12; i < max; i+=2) // 16 bit bytes, skip every 2nd byte
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{
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int ind = i + 4; // the first 4 contain the number of parts and an unknown number, I can skip these for now
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ISpritePart part = new ISpritePart();
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part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
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part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
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part.regionW = BitConverter.ToUInt16(bytes,ind + 4);
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part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
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part.posX = BitConverter.ToInt16(bytes, ind + 8);
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part.posY = BitConverter.ToInt16(bytes, ind + 10);
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part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
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part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
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part.rotation = BitConverter.ToSingle(bytes, ind + 16);
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part.flipX = bytes[ind + 18] != (byte)0;
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part.flipY = bytes[ind + 20] != (byte)0;
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// im sure the values between 20 and 28 are important so remind me to come back to these
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part.opacity = bytes[ind + 28];
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// Debug.Log(part.regionX);
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spriteParts_.parts.Add(part);
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int compare = 32;
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if (loopTimes < 1)
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{
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compare = 32;
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}
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else if (loopTimes >= 1)
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{
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if (loopTimes % 2 == 0)
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{
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compare = 32;
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}
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else
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{
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compare = 34;
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}
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}
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max += compare * 2;
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i += compare * 2;
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loopTimes++;
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Debug.Log("offset: " + (ind + (compare - loopTimes + 1) * 2) + ", val: " + BitConverter.ToUInt16(bytes, (ind + (compare - loopTimes + 1) * 2)));
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}
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sprites.Add(spriteParts_);
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return new BCCAD()
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{
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};
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}
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/// sprites length bytes start = 12
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/// 20 = 1
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/// 84 = 2
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/// 152 = 3
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/// 216 = 4
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/// 284 - 5
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///
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///
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/// 64
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/// 64
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/// -- Loop
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/// 68
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/// 64
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/// 68
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/// 64
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}
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}
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11
Assets/Editor/bread2unity/BCCAD.cs.meta
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11
Assets/Editor/bread2unity/BCCAD.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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@ -1,5 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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@ -27,11 +29,21 @@ namespace Bread2Unity
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desc.wordWrap = true;
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desc.fontStyle = FontStyle.BoldAndItalic;
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GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
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"\nCreated by Starpelly.", desc);
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GUILayout.Space(120);
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if (GUILayout.Button("Test"))
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{
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string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
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if (path.Length != 0)
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{
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var fileContent = File.ReadAllBytes(path);
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new BCCAD().Read(fileContent);
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}
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}
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
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{
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8
Assets/Editor/bread2unity/Model.meta
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8
Assets/Editor/bread2unity/Model.meta
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fileFormatVersion: 2
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24
Assets/Editor/bread2unity/Model/IAnimation.cs
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24
Assets/Editor/bread2unity/Model/IAnimation.cs
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@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Bread2Unity
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{
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public class IAnimation
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{
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public List<IAnimationStep> steps;
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}
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public class IAnimationStep
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{
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public ushort spriteIndex;
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public ushort delay;
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public float stretchX;
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public float stretchY;
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public float rotation;
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public byte opacity;
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}
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}
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11
Assets/Editor/bread2unity/Model/IAnimation.cs.meta
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Assets/Editor/bread2unity/Model/IDataModel.cs
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13
Assets/Editor/bread2unity/Model/IDataModel.cs
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@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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namespace Bread2Unity
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{
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public class IDataModel
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{
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public List<ISprite> sprites = new List<ISprite>();
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public List<IAnimation> animations = new List<IAnimation>();
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public int sheetW;
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public int sheetH;
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}
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}
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11
Assets/Editor/bread2unity/Model/IDataModel.cs.meta
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11
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31
Assets/Editor/bread2unity/Model/ISprite.cs
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31
Assets/Editor/bread2unity/Model/ISprite.cs
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@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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namespace Bread2Unity
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{
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public class ISprite
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{
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public List<ISpritePart> parts = new List<ISpritePart>();
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}
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public class ISpritePart
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{
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public ushort regionX;
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public ushort regionY;
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public ushort regionW;
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public ushort regionH;
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public short posX;
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public short posY;
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public float stretchX;
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public float stretchY;
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public float rotation;
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public bool flipX;
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public bool flipY;
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public byte opacity;
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}
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}
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11
Assets/Editor/bread2unity/Model/ISprite.cs.meta
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|
@ -71,13 +71,6 @@ AnimationClip:
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isPPtrCurve: 1
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attribute: 0
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@ -125,7 +111,6 @@ AnimationClip:
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customType: 23
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isPPtrCurve: 1
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pptrCurveMapping:
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@ -93,13 +93,6 @@ AnimationClip:
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path: Torso
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classID: 212
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script: {fileID: 0}
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script: {fileID: 0}
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@ -128,19 +121,11 @@ AnimationClip:
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customType: 23
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isPPtrCurve: 1
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attribute: 0
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pptrCurveMapping:
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@ -82,13 +82,6 @@ AnimationClip:
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path: Torso
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classID: 212
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script: {fileID: 0}
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attribute: m_Sprite
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path: Head
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classID: 212
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script: {fileID: 0}
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m_SampleRate: 30
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m_WrapMode: 0
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|
40
Assets/Scripts/Games/RhythmTweezers/LongHair.cs
Normal file
40
Assets/Scripts/Games/RhythmTweezers/LongHair.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||
{
|
||||
public class LongHair : PlayerActionObject
|
||||
{
|
||||
public float createBeat;
|
||||
private RhythmTweezers game;
|
||||
private Tweezers tweezers;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = RhythmTweezers.instance;
|
||||
tweezers = game.Tweezers;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval);
|
||||
StateCheck(stateBeat);
|
||||
|
||||
if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Ace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Ace()
|
||||
{
|
||||
tweezers.LongPluck(true, this);
|
||||
|
||||
tweezers.hitOnFrame++;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/RhythmTweezers/LongHair.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmTweezers/LongHair.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3279e585337e95a40b3621073b3c77b1
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,6 +17,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
public Animator VegetableAnimator;
|
||||
public Tweezers Tweezers;
|
||||
public GameObject hairBase;
|
||||
public GameObject longHairBase;
|
||||
|
||||
[SerializeField] private GameObject HairsHolder;
|
||||
[NonSerialized] public int hairsLeft = 0;
|
||||
|
@ -57,6 +58,25 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
hairsLeft++;
|
||||
}
|
||||
|
||||
public void SpawnLongHair(float beat)
|
||||
{
|
||||
StopTransitionIfActive();
|
||||
|
||||
if (!intervalStarted)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("rhythmTweezers/longAppear", beat);
|
||||
LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent<LongHair>();
|
||||
hair.gameObject.SetActive(true);
|
||||
|
||||
float rot = -58f + 116 * Mathp.Normalize(beat, intervalStartBeat, intervalStartBeat + beatInterval - 1f);
|
||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
hair.createBeat = beat;
|
||||
hairsLeft++;
|
||||
}
|
||||
|
||||
public void SetIntervalStart(float beat, float interval = 4f)
|
||||
{
|
||||
// End transition early if the interval starts a lil early.
|
||||
|
|
|
@ -11,11 +11,14 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
public int hitOnFrame;
|
||||
private Animator anim;
|
||||
private Animator vegetableAnim;
|
||||
private RhythmTweezers game;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
vegetableAnim = RhythmTweezers.instance.VegetableAnimator;
|
||||
|
||||
game = RhythmTweezers.instance;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
|
@ -35,8 +38,6 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
|
||||
if (ace)
|
||||
{
|
||||
var game = RhythmTweezers.instance;
|
||||
|
||||
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}");
|
||||
Destroy(hair.gameObject);
|
||||
|
||||
|
@ -48,5 +49,24 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
vegetableAnim.Play("Hop", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void LongPluck(bool ace, LongHair hair)
|
||||
{
|
||||
anim.Play("Tweezers_Pluck", 0, 0);
|
||||
|
||||
if (hitOnFrame > 0) return;
|
||||
|
||||
if (ace)
|
||||
{
|
||||
float beat = Conductor.instance.songPositionInBeats;
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound($"rhythmTweezers/longPull{Random.Range(1, 5)}", beat),
|
||||
new MultiSound.Sound("rhythmTweezers/longPullEnd", beat + 0.5f),
|
||||
});
|
||||
|
||||
Destroy(hair.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -78,10 +78,10 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f),
|
||||
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||
new GameAction("skill star", delegate { }, 1f, true),
|
||||
new GameAction("flash", delegate
|
||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f),
|
||||
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||
new GameAction("skill star", delegate { }, 1f, true),
|
||||
new GameAction("flash", delegate
|
||||
{
|
||||
|
||||
/*Color colA = eventCaller.currentEntity.colorA;
|
||||
|
@ -103,19 +103,19 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
|
||||
new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
|
||||
new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),
|
||||
new GameAction("two", delegate { Jukebox.PlayOneShot("count-ins/two1"); }, 1f),
|
||||
new GameAction("two (alt)", delegate { Jukebox.PlayOneShot("count-ins/two2"); }, 1f),
|
||||
new GameAction("three", delegate { Jukebox.PlayOneShot("count-ins/three1"); }, 1f),
|
||||
new GameAction("three (alt)", delegate { Jukebox.PlayOneShot("count-ins/three2"); }, 1f),
|
||||
new GameAction("four", delegate { Jukebox.PlayOneShot("count-ins/four1"); }, 1f),
|
||||
new GameAction("four (alt)", delegate { Jukebox.PlayOneShot("count-ins/four2"); }, 1f),
|
||||
new GameAction("and", delegate { Jukebox.PlayOneShot("count-ins/and"); }, 0.5f),
|
||||
new GameAction("go!", delegate { Jukebox.PlayOneShot("count-ins/go1"); }, 1f),
|
||||
new GameAction("go! (alt)", delegate { Jukebox.PlayOneShot("count-ins/go2"); }, 1f),
|
||||
new GameAction("ready!", delegate
|
||||
new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
|
||||
new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
|
||||
new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),
|
||||
new GameAction("two", delegate { Jukebox.PlayOneShot("count-ins/two1"); }, 1f),
|
||||
new GameAction("two (alt)", delegate { Jukebox.PlayOneShot("count-ins/two2"); }, 1f),
|
||||
new GameAction("three", delegate { Jukebox.PlayOneShot("count-ins/three1"); }, 1f),
|
||||
new GameAction("three (alt)", delegate { Jukebox.PlayOneShot("count-ins/three2"); }, 1f),
|
||||
new GameAction("four", delegate { Jukebox.PlayOneShot("count-ins/four1"); }, 1f),
|
||||
new GameAction("four (alt)", delegate { Jukebox.PlayOneShot("count-ins/four2"); }, 1f),
|
||||
new GameAction("and", delegate { Jukebox.PlayOneShot("count-ins/and"); }, 0.5f),
|
||||
new GameAction("go!", delegate { Jukebox.PlayOneShot("count-ins/go1"); }, 1f),
|
||||
new GameAction("go! (alt)", delegate { Jukebox.PlayOneShot("count-ins/go2"); }, 1f),
|
||||
new GameAction("ready!", delegate
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
|
@ -126,82 +126,83 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3),
|
||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3),
|
||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3),
|
||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
|
||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3),
|
||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3),
|
||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3),
|
||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
|
||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||
}),
|
||||
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
|
||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
|
||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||
}),
|
||||
new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", new EntityTypes.Integer(0, 2), "Type")
|
||||
} ),
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
|
||||
{
|
||||
new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom"),
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease")
|
||||
} ),
|
||||
new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
|
||||
new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
|
||||
}),
|
||||
new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2),
|
||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1); }, 2),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2),
|
||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1); }, 2),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
|
||||
}),
|
||||
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f),
|
||||
new GameAction("keep-up", delegate { }, 4f, true),
|
||||
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
|
||||
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f),
|
||||
new GameAction("keep-up", delegate { }, 4f, true),
|
||||
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("valA", new EntityTypes.Float(0, 1), "Swing")
|
||||
}),
|
||||
}),
|
||||
new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
|
||||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
|
||||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
|
||||
}),
|
||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
|
||||
}),
|
||||
}),
|
||||
new Minigame("rhythmTweezers", "Rhythm Tweezers \n<color=#eb5454>[WIP don't use]</color>", "98b389", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
|
||||
new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("next vegetable", delegate { RhythmTweezers.instance.NextVegetable(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
|
||||
new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("next vegetable", delegate { RhythmTweezers.instance.NextVegetable(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
|
||||
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
|
||||
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
|
||||
}),
|
||||
/*
|
||||
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
||||
|
|
Loading…
Reference in a new issue