Karate Man combo bugs fixed and a default editor level

This commit is contained in:
Braedon 2022-01-26 17:41:51 -05:00
parent 197fbbeb7d
commit 4b197594c5
8 changed files with 53 additions and 16 deletions

View file

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@ -0,0 +1 @@
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View file

@ -7970,8 +7970,8 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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music: {fileID: 8300000, guid: f3b9f9179bad8394a98f617bda265a62, type: 3}
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debugUI: 0
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View file

@ -24,8 +24,8 @@ namespace RhythmHeavenMania.Games.KarateMan
public Coroutine kickC;
public Coroutine missC;
private float barrelBeat;
private bool inCombo;
private bool hitCombo;
public bool inCombo;
public bool hitCombo;
private float comboBeat;
public List<Pot> currentComboPots = new List<Pot>();
private int comboPotIndex;

View file

@ -141,12 +141,17 @@ namespace RhythmHeavenMania.Games.KarateMan
lastShadowX = Shadow.transform.localPosition.x;
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
if (combo && comboIndex == 0 || combo && comboIndex == 5 || !combo)
if (normalizedBeat >= 2 && missTimes == 0)
if (combo && comboIndex == 0 || !combo)
{
if (KarateJoe.instance.missC != null) StopCoroutine(KarateJoe.instance.missC);
KarateJoe.instance.missC = KarateJoe.instance.StartCoroutine(KarateJoe.instance.Miss());
missTimes = 1;
if (!KarateJoe.instance.hitCombo)
{
if (normalizedBeat >= 2 && missTimes == 0)
{
if (KarateJoe.instance.missC != null) StopCoroutine(KarateJoe.instance.missC);
KarateJoe.instance.missC = KarateJoe.instance.StartCoroutine(KarateJoe.instance.Miss());
missTimes = 1;
}
}
}
StateCheck(normalizedBeat);