Proper Mr. Upbeat Positioning

This commit is contained in:
Carson Kompon 2022-03-12 11:57:46 -05:00
parent 5ecc776279
commit e685e4eac2
2 changed files with 8 additions and 6 deletions

View file

@ -506,13 +506,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3862020474253857803}
m_LocalRotation: {x: 0, y: -0, z: 0.9848078, w: -0.17364809}
m_LocalPosition: {x: 0, y: -2.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalRotation: {x: 0, y: -0, z: 0.9659259, w: -0.25881898}
m_LocalPosition: {x: 0, y: -2.623, z: 0}
m_LocalScale: {x: 1.05, y: 1.05, z: 1}
m_Children: []
m_Father: {fileID: 7248900333300803150}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 200}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 210}
--- !u!212 &6546086356517948521
SpriteRenderer:
m_ObjectHideFlags: 0
@ -702,6 +702,7 @@ MonoBehaviour:
isEligible: 0
triggersAutoplay: 1
startBeat: 0
beatOffset: 0
--- !u!1 &6060117916978306099
GameObject:
m_ObjectHideFlags: 0
@ -1009,6 +1010,7 @@ MonoBehaviour:
bt: {fileID: 5666021292044047195}
canGo: 0
beatCount: 0
beatOffset: 0
--- !u!1 &8412912829583803381
GameObject:
m_ObjectHideFlags: 0
@ -1116,7 +1118,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8472146464158439961}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.99, z: 0}
m_LocalPosition: {x: 0, y: 0.92, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 7864236320873353852}

View file

@ -67,7 +67,7 @@ namespace RhythmHeavenMania.Games
if (canGo)
{
var songPos = Conductor.instance.songPositionInBeats - beatOffset;
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * songPos) * 75);
metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * songPos) * 60);
}
if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat))