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Fork Lifter: Zoom sound scheduling takes song speed into account.
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@ -22,7 +22,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
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// SCHEDULING zoom sound so it lines up with when it meets the fork.
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var currentDspTime = AudioSettings.dspTime;
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var zoomStartTime = currentDspTime + (double)(Conductor.instance.secPerBeat * 2) - 0.317;
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var cond = Conductor.instance;
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var zoomStartTime = currentDspTime + (double)(cond.secPerBeat * 2 / cond.musicSource.pitch) - 0.317;
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Jukebox.PlayOneShotScheduledGame("forkLifter/zoomFast", (double)zoomStartTime);
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GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
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