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Fan Club: initial support for "unarranged" sequel
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55 changed files with 19690 additions and 22 deletions
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@ -184,10 +184,31 @@ TextureImporter:
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second: idol_Clt_body_down1
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- first:
|
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213: -4046640891417002374
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second: psyllium
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second: idol_mike02
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second: idol_Hnd_08
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- first:
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second: idol_Hnd_09
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second: idol_Hnd_10
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213: -170988832995438424
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second: ntrIdol_heartEffect
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|
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213: -4684268937190979842
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second: idol_Arm_06
|
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- first:
|
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213: 4268582668646798735
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second: idol_Arm_07
|
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- first:
|
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213: 4845979151013781269
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second: idol_Arm_08
|
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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|
@ -910,7 +931,7 @@ TextureImporter:
|
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name: idol_Hnd_06
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rect:
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@ -1650,7 +1671,7 @@ TextureImporter:
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@ -1671,7 +1692,7 @@ TextureImporter:
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width: 66
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@ -1692,7 +1713,7 @@ TextureImporter:
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width: 80
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@ -1705,7 +1726,7 @@ TextureImporter:
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edges: []
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weights: []
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name: psyillium
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name: psyllium
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rect:
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@ -1713,7 +1734,7 @@ TextureImporter:
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@ -1726,7 +1747,7 @@ TextureImporter:
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edges: []
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weights: []
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- serializedVersion: 2
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name: idol_mike0
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name: idol_mike02
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rect:
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@ -1746,6 +1767,153 @@ TextureImporter:
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rect:
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|
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|
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|
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|
||||
rect:
|
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|
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|
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|
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||||
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|
||||
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||||
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|
||||
weights: []
|
||||
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|
||||
name: idol_Arm_08
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1872
|
||||
y: 1010
|
||||
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|
||||
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|
||||
alignment: 0
|
||||
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|
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|
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|
||||
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|
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|
||||
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|
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|
||||
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||||
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|
||||
|
|
|
@ -49,6 +49,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
|
||||
}),
|
||||
|
||||
new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
|
||||
),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -89,6 +96,11 @@ namespace HeavenStudio.Games
|
|||
Flash,
|
||||
//TODO: spotlight
|
||||
}
|
||||
public enum IdolPerformanceType {
|
||||
Normal,
|
||||
Arrange,
|
||||
// Tour(this one is fan made so ?)
|
||||
}
|
||||
|
||||
// userdata here
|
||||
[Header("Animators")]
|
||||
|
@ -117,6 +129,7 @@ namespace HeavenStudio.Games
|
|||
public GameEvent noResponse = new GameEvent();
|
||||
public GameEvent noSpecBop = new GameEvent();
|
||||
|
||||
private static int performanceType = (int) IdolPerformanceType.Normal;
|
||||
private bool responseToggle = false;
|
||||
private static float wantHais = Single.MinValue;
|
||||
private static float wantKamone = Single.MinValue;
|
||||
|
@ -177,6 +190,31 @@ namespace HeavenStudio.Games
|
|||
// spawnPos.z -= RADIUS/4;
|
||||
}
|
||||
}
|
||||
|
||||
if (performanceType != (int) IdolPerformanceType.Normal)
|
||||
{
|
||||
idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetPerformanceSuffix()
|
||||
{
|
||||
switch (performanceType)
|
||||
{
|
||||
case (int) IdolPerformanceType.Arrange:
|
||||
return "Arrange";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal)
|
||||
{
|
||||
performanceType = type;
|
||||
if (GameManager.instance.currentGame == "fanClub")
|
||||
{
|
||||
FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(float beat)
|
||||
|
@ -206,7 +244,7 @@ namespace HeavenStudio.Games
|
|||
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
|
||||
{
|
||||
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
|
||||
idolAnimator.Play("IdolBeat", 0, 0);
|
||||
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -301,16 +339,16 @@ namespace HeavenStudio.Games
|
|||
switch (type)
|
||||
{
|
||||
case (int) IdolAnimations.Bop:
|
||||
idolAnimator.Play("IdolBeat", -1, 0);
|
||||
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.PeaceVocal:
|
||||
idolAnimator.Play("IdolPeace", -1, 0);
|
||||
idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Peace:
|
||||
idolAnimator.Play("IdolPeaceNoSync", -1, 0);
|
||||
idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Clap:
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Call:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
|
@ -347,7 +385,7 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Dab:
|
||||
idolAnimator.Play("IdolDab", -1, 0);
|
||||
idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
|
||||
break;
|
||||
}
|
||||
|
@ -386,7 +424,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||
{
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -420,11 +458,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
|
||||
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
|
||||
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync" + GetPerformanceSuffix()); PlayPrepare(); }),
|
||||
|
||||
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
|
||||
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
|
||||
|
|
Loading…
Reference in a new issue