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-4046640891417002374 - second: psyillium + second: psyllium - first: 213: 7431816273384491690 - second: idol_mike0 + second: idol_mike02 + - first: + 213: -7664577289212602306 + second: idol_Hnd_08 + - first: + 213: -3960305690750155392 + second: idol_Hnd_09 + - first: + 213: -546228402893326850 + second: idol_Hnd_10 + - first: + 213: -170988832995438424 + second: ntrIdol_heartEffect + - first: + 213: -4684268937190979842 + second: idol_Arm_06 + - first: + 213: 4268582668646798735 + second: idol_Arm_07 + - first: + 213: 4845979151013781269 + second: idol_Arm_08 externalObjects: {} serializedVersion: 11 mipmaps: @@ -910,7 +931,7 @@ TextureImporter: name: idol_Hnd_06 rect: serializedVersion: 2 - x: 1021 + x: 1022 y: 1018 width: 53 height: 59 @@ -1650,7 +1671,7 @@ TextureImporter: width: 65 height: 67 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1671,7 +1692,7 @@ TextureImporter: width: 66 height: 53 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1692,7 +1713,7 @@ TextureImporter: width: 80 height: 50 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1705,7 +1726,7 @@ TextureImporter: edges: [] weights: [] - serializedVersion: 2 - name: psyillium + name: psyllium rect: serializedVersion: 2 x: 1967 @@ -1713,7 +1734,7 @@ TextureImporter: width: 49 height: 139 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1726,7 +1747,7 @@ TextureImporter: edges: [] weights: [] - serializedVersion: 2 - name: idol_mike0 + name: idol_mike02 rect: serializedVersion: 2 x: 1505 @@ -1734,7 +1755,7 @@ TextureImporter: width: 59 height: 45 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1746,6 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a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -49,6 +49,13 @@ namespace HeavenStudio.Games.Loaders { new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play") }), + + new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List() + { + new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use") + }, + inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); } + ), }); } } @@ -89,6 +96,11 @@ namespace HeavenStudio.Games Flash, //TODO: spotlight } + public enum IdolPerformanceType { + Normal, + Arrange, + // Tour(this one is fan made so ?) + } // userdata here [Header("Animators")] @@ -117,6 +129,7 @@ namespace HeavenStudio.Games public GameEvent noResponse = new GameEvent(); public GameEvent noSpecBop = new GameEvent(); + private static int performanceType = (int) IdolPerformanceType.Normal; private bool responseToggle = false; private static float wantHais = Single.MinValue; private static float wantKamone = Single.MinValue; @@ -177,6 +190,31 @@ namespace HeavenStudio.Games // spawnPos.z -= RADIUS/4; } } + + if (performanceType != (int) IdolPerformanceType.Normal) + { + idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); + } + } + + public static string GetPerformanceSuffix() + { + switch (performanceType) + { + case (int) IdolPerformanceType.Arrange: + return "Arrange"; + default: + return ""; + } + } + + public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal) + { + performanceType = type; + if (GameManager.instance.currentGame == "fanClub") + { + FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); + } } public override void OnGameSwitch(float beat) @@ -206,7 +244,7 @@ namespace HeavenStudio.Games if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length) { if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length)) - idolAnimator.Play("IdolBeat", 0, 0); + idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); } } @@ -301,16 +339,16 @@ namespace HeavenStudio.Games switch (type) { case (int) IdolAnimations.Bop: - idolAnimator.Play("IdolBeat", -1, 0); + idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.PeaceVocal: - idolAnimator.Play("IdolPeace", -1, 0); + idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.Peace: - idolAnimator.Play("IdolPeaceNoSync", -1, 0); + idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.Clap: - idolAnimator.Play("IdolCrap", -1, 0); + idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.Call: BeatAction.New(Arisa, new List() @@ -347,7 +385,7 @@ namespace HeavenStudio.Games }); break; case (int) IdolAnimations.Dab: - idolAnimator.Play("IdolDab", -1, 0); + idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0); Jukebox.PlayOneShotGame("fanClub/arisa_dab"); break; } @@ -386,7 +424,7 @@ namespace HeavenStudio.Games { if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) { - idolAnimator.Play("IdolCrap", -1, 0); + idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); } } } @@ -420,11 +458,11 @@ namespace HeavenStudio.Games BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), - new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), - new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}), + new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}), new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}), - new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync"); PlayPrepare(); }), + new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync" + GetPerformanceSuffix()); PlayPrepare(); }), new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}), new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),