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index 4452b17d..a4db167a 100644
--- a/Assets/Resources/Games/fanClub.prefab
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index aa0be1f1..eddbe170 100644
--- a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arisa.controller
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new file mode 100644
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new file mode 100644
index 00000000..a50cb82f
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diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/NoPoseArrange.anim.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/NoPoseArrange.anim.meta
new file mode 100644
index 00000000..bd9dc52a
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@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long.meta
new file mode 100644
index 00000000..7c8e001a
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diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBeat.anim b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBeat.anim
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBeat.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBeat.anim
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBeat.anim.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBeat.anim.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBeat.anim.meta
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBeat.anim.meta
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBigCall0.anim b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall0.anim
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBigCall0.anim
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall0.anim
diff --git a/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBigCall0.anim.meta b/Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall0.anim.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/IdolBigCall0.anim.meta
rename to Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall0.anim.meta
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height: 45
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1746,6 +1767,153 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: idol_Hnd_08
+ rect:
+ serializedVersion: 2
+ x: 1047
+ y: 1152
+ width: 67
+ height: 61
+ alignment: 0
+ pivot: {x: 0, y: 0}
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+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: e38d4fa6093f1a590800000000000000
+ internalID: -7664577289212602306
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: idol_Hnd_09
+ rect:
+ serializedVersion: 2
+ x: 1183
+ y: 1152
+ width: 47
+ height: 67
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ spriteID: 08501e4f4fa2a09c0800000000000000
+ internalID: -3960305690750155392
+ vertices: []
+ indices:
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+ - serializedVersion: 2
+ name: idol_Hnd_10
+ rect:
+ serializedVersion: 2
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+ y: 1152
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+ height: 69
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+ indices:
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+ name: ntrIdol_heartEffect
+ rect:
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+ y: 756
+ width: 69
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+ name: idol_Arm_06
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+ vertices: []
+ indices:
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+ vertices: []
+ indices:
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+ name: idol_Arm_08
+ rect:
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+ width: 27
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+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs
index 89c2e6f9..806c959d 100644
--- a/Assets/Scripts/Games/FanClub/FanClub.cs
+++ b/Assets/Scripts/Games/FanClub/FanClub.cs
@@ -49,6 +49,13 @@ namespace HeavenStudio.Games.Loaders
{
new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
}),
+
+ new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List()
+ {
+ new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
+ },
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
+ ),
});
}
}
@@ -89,6 +96,11 @@ namespace HeavenStudio.Games
Flash,
//TODO: spotlight
}
+ public enum IdolPerformanceType {
+ Normal,
+ Arrange,
+ // Tour(this one is fan made so ?)
+ }
// userdata here
[Header("Animators")]
@@ -117,6 +129,7 @@ namespace HeavenStudio.Games
public GameEvent noResponse = new GameEvent();
public GameEvent noSpecBop = new GameEvent();
+ private static int performanceType = (int) IdolPerformanceType.Normal;
private bool responseToggle = false;
private static float wantHais = Single.MinValue;
private static float wantKamone = Single.MinValue;
@@ -177,6 +190,31 @@ namespace HeavenStudio.Games
// spawnPos.z -= RADIUS/4;
}
}
+
+ if (performanceType != (int) IdolPerformanceType.Normal)
+ {
+ idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
+ }
+ }
+
+ public static string GetPerformanceSuffix()
+ {
+ switch (performanceType)
+ {
+ case (int) IdolPerformanceType.Arrange:
+ return "Arrange";
+ default:
+ return "";
+ }
+ }
+
+ public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal)
+ {
+ performanceType = type;
+ if (GameManager.instance.currentGame == "fanClub")
+ {
+ FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
+ }
}
public override void OnGameSwitch(float beat)
@@ -206,7 +244,7 @@ namespace HeavenStudio.Games
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
{
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
- idolAnimator.Play("IdolBeat", 0, 0);
+ idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
}
}
@@ -301,16 +339,16 @@ namespace HeavenStudio.Games
switch (type)
{
case (int) IdolAnimations.Bop:
- idolAnimator.Play("IdolBeat", -1, 0);
+ idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.PeaceVocal:
- idolAnimator.Play("IdolPeace", -1, 0);
+ idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Peace:
- idolAnimator.Play("IdolPeaceNoSync", -1, 0);
+ idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Clap:
- idolAnimator.Play("IdolCrap", -1, 0);
+ idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List()
@@ -347,7 +385,7 @@ namespace HeavenStudio.Games
});
break;
case (int) IdolAnimations.Dab:
- idolAnimator.Play("IdolDab", -1, 0);
+ idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0);
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
break;
}
@@ -386,7 +424,7 @@ namespace HeavenStudio.Games
{
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
{
- idolAnimator.Play("IdolCrap", -1, 0);
+ idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
}
}
}
@@ -420,11 +458,11 @@ namespace HeavenStudio.Games
BeatAction.New(Arisa, new List()
{
- new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}),
- new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}),
+ new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
+ new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
+ new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
- new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync"); PlayPrepare(); }),
+ new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync" + GetPerformanceSuffix()); PlayPrepare(); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),