mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Dynamic editor theme (WIP), read desc for more info
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did. Time jumping also has been improved by pausing. Dynamic editor themes for custom theme support, however that won't be implemented until later.
This commit is contained in:
parent
75c98a87fb
commit
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18 changed files with 539 additions and 66 deletions
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@ -2,9 +2,9 @@ using UnityEngine;
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namespace Starpelly
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{
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public class Colors
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public static class Colors
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{
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public static string Color2Hex(Color32 color)
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public static string Color2Hex(this Color32 color)
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{
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string hex = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");
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return hex;
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@ -13,7 +13,7 @@ namespace Starpelly
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/// <summary>
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/// Converts a Hexadecimal Color to an RGB Color.
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/// </summary>
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public static Color Hex2RGB(string hex)
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public static Color Hex2RGB(this string hex)
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{
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try
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{
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_Children: []
|
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m_Father: {fileID: 1671351975}
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m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 224, y: 51.3415}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1906769994
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 1906769992}
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||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
|
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m_Color: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 0}
|
||||
m_Type: 0
|
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m_PreserveAspect: 0
|
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m_FillCenter: 1
|
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m_FillMethod: 4
|
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m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
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--- !u!222 &1906769995
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CanvasRenderer:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1906769992}
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m_CullTransparentMesh: 1
|
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--- !u!1 &1921041734
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -80,7 +80,7 @@ namespace RhythmHeavenMania
|
|||
musicSource.PlayScheduled(Time.time);
|
||||
}
|
||||
|
||||
GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
|
||||
// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
|
|
|
@ -141,8 +141,12 @@ namespace RhythmHeavenMania
|
|||
private IEnumerator PlayCo(float beat)
|
||||
{
|
||||
yield return null;
|
||||
bool paused = Conductor.instance.isPaused;
|
||||
Conductor.instance.Play(beat);
|
||||
SetCurrentEventToClosest(beat);
|
||||
if (!paused)
|
||||
{
|
||||
SetCurrentEventToClosest(beat);
|
||||
}
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
|
|
|
@ -70,6 +70,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
private void Swing()
|
||||
{
|
||||
// you cant hit two pots at a time like this so i should fix this before a public build is eventually made.
|
||||
|
||||
var EligibleHits = KarateMan.instance.EligibleHits;
|
||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@ using UnityEngine;
|
|||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Spaceball
|
||||
{
|
||||
public class SpaceballBall : MonoBehaviour
|
||||
|
@ -83,6 +85,34 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (e.perfect)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceball/hit");
|
||||
Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
|
||||
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
|
||||
|
||||
this.enabled = false;
|
||||
gameObject.GetComponent<Animator>().enabled = false;
|
||||
}
|
||||
else if (e.late || e.early)
|
||||
{
|
||||
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
||||
|
||||
this.enabled = false;
|
||||
gameObject.GetComponent<Animator>().enabled = false;
|
||||
|
||||
Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
|
||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||
rb.AddForce(transform.up * 1100);
|
||||
rb.AddForce(transform.right * 400);
|
||||
rb.gravityScale = 9;
|
||||
|
||||
Jukebox.PlayOneShot("miss");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MakeEligible(bool early, bool perfect, bool late)
|
||||
|
|
|
@ -58,37 +58,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
{
|
||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||
|
||||
if (canHit)
|
||||
{
|
||||
if (EligibleHits[currentHitInList].perfect)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceball/hit");
|
||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
|
||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
|
||||
|
||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
||||
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
||||
|
||||
EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
|
||||
EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
|
||||
|
||||
Rigidbody2D rb = EligibleHits[currentHitInList].gameObject.AddComponent<Rigidbody2D>();
|
||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||
rb.AddForce(transform.up * 1100);
|
||||
rb.AddForce(transform.right * 400);
|
||||
rb.gravityScale = 9;
|
||||
|
||||
Jukebox.PlayOneShot("miss");
|
||||
}
|
||||
RemoveBall();
|
||||
}
|
||||
else
|
||||
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||
|
||||
anim.Play("Swing", 0, 0);
|
||||
}
|
||||
|
@ -97,14 +67,5 @@ namespace RhythmHeavenMania.Games.Spaceball
|
|||
{
|
||||
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
|
||||
}
|
||||
|
||||
private void RemoveBall()
|
||||
{
|
||||
if (currentHitInList < EligibleHits.Count)
|
||||
{
|
||||
EligibleHits.Remove(EligibleHits[currentHitInList]);
|
||||
currentHitInList++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
|
@ -24,6 +27,9 @@ namespace RhythmHeavenMania.Editor
|
|||
private void Start()
|
||||
{
|
||||
DrawVisual();
|
||||
|
||||
Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
|
||||
boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
|
@ -4,6 +4,8 @@ using UnityEngine;
|
|||
|
||||
using UnityEngine.UI;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class Editor : MonoBehaviour
|
||||
|
|
33
Assets/Scripts/LevelEditor/EditorTheme.cs
Normal file
33
Assets/Scripts/LevelEditor/EditorTheme.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class EditorTheme : MonoBehaviour
|
||||
{
|
||||
public TextAsset ThemeTXT;
|
||||
public static Theme theme;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private Image[] Layers;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
Layers[0].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer1Col);
|
||||
Layers[1].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer2Col);
|
||||
Layers[2].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer3Col);
|
||||
Layers[3].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer4Col);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/LevelEditor/EditorTheme.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/EditorTheme.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c6b7fb8acdd40984c8ae195548f05680
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,9 +1,11 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using TMPro;
|
||||
using DG.Tweening;
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
|
@ -114,10 +116,11 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
for (int i = 0; i < EventRef.transform.parent.childCount; i++)
|
||||
{
|
||||
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = Color.white;
|
||||
EventRef.transform.parent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
|
||||
}
|
||||
|
||||
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = Color.cyan;
|
||||
EventRef.transform.parent.GetChild(ind + 1).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||
CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
||||
}
|
||||
|
||||
private void DestroyEvents()
|
||||
|
|
29
Assets/Scripts/LevelEditor/Theme.cs
Normal file
29
Assets/Scripts/LevelEditor/Theme.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
[Serializable]
|
||||
public class Theme
|
||||
{
|
||||
public string name;
|
||||
public Properties properties;
|
||||
|
||||
[Serializable]
|
||||
public class Properties
|
||||
{
|
||||
public string Layer1Col;
|
||||
public string Layer2Col;
|
||||
public string Layer3Col;
|
||||
public string Layer4Col;
|
||||
|
||||
public string EventSelectedCol;
|
||||
public string EventNormalCol;
|
||||
|
||||
public string BeatMarkerCol;
|
||||
public string CurrentTimeMarkerCol;
|
||||
|
||||
public string BoxSelectionCol;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Theme.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Theme.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 80e5467f2435b6b4089b73747ac8fc71
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -43,6 +43,12 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
|
||||
}
|
||||
|
||||
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -31,8 +31,6 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
[Header("Colors")]
|
||||
public Color NormalCol;
|
||||
public Color SelectedCol;
|
||||
public Color DeleteCol;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
@ -56,20 +54,16 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
#endregion
|
||||
|
||||
SetColor(GetTrack());
|
||||
|
||||
if (selected)
|
||||
{
|
||||
SetColor(1);
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
Selections.instance.Deselect(this);
|
||||
Timeline.instance.DestroyEventObject(entity);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetColor(0);
|
||||
}
|
||||
|
||||
if (Conductor.instance.NotStopped())
|
||||
{
|
||||
|
@ -137,7 +131,7 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
entity.beat = this.transform.localPosition.x;
|
||||
GameManager.instance.SortEventsList();
|
||||
entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
|
||||
entity.track = GetTrack();
|
||||
}
|
||||
|
||||
#region ClickEvents
|
||||
|
@ -203,19 +197,27 @@ namespace RhythmHeavenMania.Editor
|
|||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
c = NormalCol;
|
||||
c = EditorTheme.theme.properties.Layer1Col.Hex2RGB();
|
||||
break;
|
||||
case 1:
|
||||
c = SelectedCol;
|
||||
c = EditorTheme.theme.properties.Layer2Col.Hex2RGB();
|
||||
break;
|
||||
case 2:
|
||||
c = DeleteCol;
|
||||
c = EditorTheme.theme.properties.Layer3Col.Hex2RGB();
|
||||
break;
|
||||
case 3:
|
||||
c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
|
||||
break;
|
||||
}
|
||||
|
||||
transform.GetChild(0).GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
public int GetTrack()
|
||||
{
|
||||
return (int)(this.transform.localPosition.y / 51.34f) * -1;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// better safety net than canada's healthcare system
|
||||
|
|
18
Assets/Scripts/LevelEditor/editortheme.json
Normal file
18
Assets/Scripts/LevelEditor/editortheme.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "Rhythm Heaven Mania Default Editor Theme",
|
||||
|
||||
"properties": {
|
||||
"Layer1Col": "E1F1DD",
|
||||
"Layer2Col": "CDC7BE",
|
||||
"Layer3Col": "87A7B3",
|
||||
"Layer4Col": "766161",
|
||||
|
||||
"EventSelectedCol": "ffbc36",
|
||||
"EventNormalCol": "FFFFFF",
|
||||
|
||||
"BeatMarkerCol": "ffbc36",
|
||||
"CurrentTimeMarkerCol": "ffc95c",
|
||||
|
||||
"BoxSelectionCol": "ffd175"
|
||||
}
|
||||
}
|
7
Assets/Scripts/LevelEditor/editortheme.json.meta
Normal file
7
Assets/Scripts/LevelEditor/editortheme.json.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2764bae4979406541a0596e739f420fd
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue