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Crop Stomp: Veggie picking goodness
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6 changed files with 352 additions and 12 deletions
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forceToMono: 0
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||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
@ -35,6 +36,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
public Transform scrollingHolder;
|
||||
public Transform veggieHolder;
|
||||
public Farmer farmer;
|
||||
public BezierCurve3D pickCurve;
|
||||
|
||||
private Tween shakeTween;
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
|
@ -9,6 +10,8 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
{
|
||||
public class Veggie : PlayerActionObject
|
||||
{
|
||||
static float pickedRotationSpeed = -1080f;
|
||||
|
||||
public bool isMole;
|
||||
public Sprite[] veggieSprites;
|
||||
public Sprite[] moleSprites;
|
||||
|
@ -18,11 +21,14 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
|
||||
public float targetBeat;
|
||||
private float stompedBeat;
|
||||
private float pickedBeat;
|
||||
private int veggieState = 0;
|
||||
private bool boinked; // Player got barely when trying to pick.
|
||||
|
||||
private float landBeat;
|
||||
|
||||
private Tween squashTween;
|
||||
|
||||
private CropStomp game;
|
||||
|
||||
private void Start()
|
||||
|
@ -91,7 +97,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
{
|
||||
veggieState = -1;
|
||||
|
||||
// Stuff that happens upon veggie landing goes here.
|
||||
Jukebox.PlayOneShotGame("cropStomp/veggieMiss");
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -107,7 +113,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
veggieState = -1;
|
||||
boinked = true;
|
||||
|
||||
// Stuff that happens upon boink goes here.
|
||||
Jukebox.PlayOneShot("miss");
|
||||
|
||||
MissedUpdate();
|
||||
}
|
||||
|
@ -132,7 +138,14 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
|
||||
private void PickedUpdate()
|
||||
{
|
||||
float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, 1f);
|
||||
pickPosition = Mathf.Clamp(pickPosition, 0, 1);
|
||||
veggieTrans.position = game.pickCurve.GetPoint(pickPosition);
|
||||
|
||||
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (pickedRotationSpeed * Time.deltaTime));
|
||||
|
||||
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
|
||||
veggieTrans.localScale = Vector2.one * veggieScale;
|
||||
}
|
||||
|
||||
private void StompVeggie(bool autoTriggered)
|
||||
|
@ -160,6 +173,18 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
game.bodyAnim.Play("Stomp", 0, 0);
|
||||
}
|
||||
|
||||
if (!isMole)
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(targetBeat - 0.5f, delegate { Jukebox.PlayOneShotGame("cropStomp/veggieOh"); })
|
||||
});
|
||||
}
|
||||
|
||||
var veggieScale = veggieTrans.localScale;
|
||||
veggieTrans.localScale = new Vector3(veggieScale.x * 0.5f, veggieScale.y, veggieScale.z);
|
||||
squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.secPerBeat * 0.5f / cond.musicSource.pitch);
|
||||
|
||||
ResetState();
|
||||
|
||||
Update(); // Update flying veggie state immediately.
|
||||
|
@ -174,8 +199,26 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
game.bodyAnim.Play("Pick", 0, 0);
|
||||
game.isFlicking = true;
|
||||
}
|
||||
|
||||
var key1 = game.pickCurve.KeyPoints[0];
|
||||
var keyPos = key1.Position;
|
||||
key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
|
||||
|
||||
// Stuff that happens upon veggie picking goes here.
|
||||
pickedBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
if (!isMole)
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(pickedBeat + 0.5f, delegate { veggieSprite.sortingOrder = -1; }),
|
||||
new BeatAction.Action(pickedBeat + 1f, delegate { GameObject.Destroy(gameObject); })
|
||||
});
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/veggieKay");
|
||||
}
|
||||
|
||||
if (squashTween != null)
|
||||
squashTween.Kill(true);
|
||||
|
||||
PickedUpdate();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue