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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-09 19:25:10 +00:00
Game switching in every game
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parent
ff6eb94055
commit
660af3f678
5 changed files with 68 additions and 24 deletions
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@ -5944,8 +5944,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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level: {fileID: 4900000, guid: 4b7512c586e16a847a5b8490bf35e852, type: 3}
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music: {fileID: 0}
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level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3}
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music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3}
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debugUI: 0
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playOnStart: 0
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editor: 1
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@ -176,19 +176,33 @@ namespace RhythmHeavenMania
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currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat));
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var gameSwitchs = Beatmap.entities.FindAll(c => c.datamodel.Split(1) == "switchGame" && c.beat <= beat);
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var gameSwitchs = Beatmap.entities.FindAll(c => c.datamodel.Split(1) == "switchGame");
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string newGame = Beatmap.entities[currentEvent].datamodel.Split(0);
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if (gameSwitchs.Count > 0)
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{
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newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
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int index = gameSwitchs.FindIndex(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat));
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var closestGameSwitch = gameSwitchs[index];
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if (closestGameSwitch.beat <= beat)
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{
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newGame = closestGameSwitch.datamodel.Split(2);
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}
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else if (closestGameSwitch.beat > beat)
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{
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if (index - 1 >= 0)
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{
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newGame = gameSwitchs[index - 1].datamodel.Split(2);
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}
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else
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{
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newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0);
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}
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}
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// newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
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}
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if (Beatmap.entities[currentEvent].datamodel.Split(1) != "switchGame" && Beatmap.entities[currentEvent].datamodel.Split(0) != "gameManager")
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{
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SetGame(newGame);
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}
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SetGame(newGame);
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}
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}
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@ -15,11 +15,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
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public void CheckNextFlick()
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{
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// allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
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var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
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int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
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// var allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
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// var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
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// int currentPlayerEvent = GameManager.instance.currentEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
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if (currentPlayerEvent < allPlayerActions.Count)
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/* if (currentPlayerEvent < allPlayerActions.Count)
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{
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switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1])
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{
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@ -44,7 +44,9 @@ namespace RhythmHeavenMania.Games.ForkLifter
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else
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{
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ForkLifter.instance.peaPreview.sprite = null;
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}
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}*/
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// will fix later
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}
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public void Prepare()
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@ -48,7 +48,14 @@ namespace RhythmHeavenMania.Editor
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if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
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{
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dragTimes++;
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Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex].actionName, true, new Vector3(0, 0));
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if (currentEventIndex == 0)
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{
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Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
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}
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else
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{
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Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
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}
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}
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}
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@ -69,9 +76,9 @@ namespace RhythmHeavenMania.Editor
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if (currentEventIndex < 0)
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{
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currentEventIndex = mg.actions.Count - 1;
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currentEventIndex = EventRef.transform.parent.childCount - 2;
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}
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else if (currentEventIndex > mg.actions.Count - 1)
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else if (currentEventIndex > EventRef.transform.parent.childCount - 2)
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{
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currentEventIndex = 0;
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}
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@ -100,18 +107,33 @@ namespace RhythmHeavenMania.Editor
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mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
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for (int i = 0; i < mg.actions.Count; i++)
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{
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GameObject e = Instantiate(EventRef, EventRef.transform.parent);
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e.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
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e.SetActive(true);
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}
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AddEvents();
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gameOpen = true;
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currentEventIndex = 0;
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SetColor(0);
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}
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private void AddEvents()
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{
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if (mg.name != "gameManager")
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{
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GameObject sg = Instantiate(EventRef, EventRef.transform.parent);
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sg.GetComponent<TMP_Text>().text = "switchGame";
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sg.SetActive(true);
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}
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for (int i = 0; i < mg.actions.Count; i++)
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{
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if (mg.actions[i].actionName != "switchGame")
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{
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GameObject e = Instantiate(EventRef, EventRef.transform.parent);
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e.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
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e.SetActive(true);
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}
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}
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}
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private void SetColor(int ind)
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{
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for (int i = 0; i < EventRef.transform.parent.childCount; i++)
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@ -121,14 +121,16 @@ namespace RhythmHeavenMania.Editor
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}
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lastBeatPos = Conductor.instance.songPositionInBeats;
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if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline())
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
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TimelineSlider.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), 0, Mathf.Infinity), TimelineSlider.transform.localPosition.y);
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Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
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if (TimelineSlider.localPosition.x != lastBeatPos)
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Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
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lastBeatPos = TimelineSlider.localPosition.x;
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}
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float moveSpeed = 750;
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@ -276,6 +278,10 @@ namespace RhythmHeavenMania.Editor
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g.transform.GetChild(2).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
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TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
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if (eventName.Split(1) == "switchGame")
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eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
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else
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eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
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EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
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