mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
Merge branch 'megaminerjenny:master' into karate-man-background-color
This commit is contained in:
commit
6a2ccf4b2c
8 changed files with 313 additions and 242 deletions
1
.github/workflows/main.yml
vendored
1
.github/workflows/main.yml
vendored
|
@ -11,7 +11,6 @@ jobs:
|
|||
matrix:
|
||||
targetPlatform:
|
||||
- StandaloneWindows64
|
||||
- StandaloneWindows
|
||||
- StandaloneLinux64
|
||||
- StandaloneOSX
|
||||
|
||||
|
|
|
@ -1386,9 +1386,9 @@ MonoBehaviour:
|
|||
perfect: 0
|
||||
late: 0
|
||||
createBeat: 0
|
||||
isEligible: 0
|
||||
eligibleHitsList: []
|
||||
aceTimes: 0
|
||||
isEligible: 0
|
||||
canKick: 0
|
||||
canHighKick: 0
|
||||
kickLeft: 0
|
||||
|
@ -2004,7 +2004,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!4 &6448989353494316845
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2044,9 +2044,10 @@ MonoBehaviour:
|
|||
kickCurve: {fileID: 1507665286932590801}
|
||||
highKickCurve: {fileID: 5471456891558289981}
|
||||
toeCurve: {fileID: 8336007186072323660}
|
||||
dispensedBeat: 0
|
||||
dispensing: 0
|
||||
hitTimes: 0
|
||||
startBeat: 0
|
||||
state: 0
|
||||
nextAnimBeat: 0
|
||||
highKickSwing: 0
|
||||
canKick: 0
|
||||
--- !u!1 &4365805729759623217
|
||||
GameObject:
|
||||
|
@ -3886,9 +3887,9 @@ MonoBehaviour:
|
|||
perfect: 0
|
||||
late: 0
|
||||
createBeat: 0
|
||||
isEligible: 0
|
||||
eligibleHitsList: []
|
||||
aceTimes: 0
|
||||
isEligible: 0
|
||||
canKick: 0
|
||||
canHighKick: 0
|
||||
kickLeft: 0
|
||||
|
|
|
@ -109,6 +109,7 @@ namespace RhythmHeavenMania
|
|||
Beatmap = new Beatmap();
|
||||
Beatmap.bpm = 120f;
|
||||
Beatmap.firstBeatOffset = 0f;
|
||||
Conductor.instance.musicSource.clip = null;
|
||||
}
|
||||
|
||||
public void LoadRemix(string json = "")
|
||||
|
|
|
@ -11,13 +11,13 @@ namespace RhythmHeavenMania.Games
|
|||
public bool inList = false;
|
||||
public int lastState;
|
||||
public Minigame.Eligible state = new Minigame.Eligible();
|
||||
public bool isEligible;
|
||||
|
||||
public List<Minigame.Eligible> eligibleHitsList = new List<Minigame.Eligible>();
|
||||
|
||||
public int aceTimes;
|
||||
|
||||
private bool autoPlayEnabledOnStart;
|
||||
//the variables below seem to be mostly unused (they are never used in any meaningful way)
|
||||
public int aceTimes; //always set to 0 no matter what (also, the one time it's used doesn't seem to make sense)
|
||||
public bool isEligible; //value never used for anything
|
||||
private bool autoPlayEnabledOnStart; //value never used for anything
|
||||
|
||||
public void PlayerActionInit(GameObject g, float createBeat)
|
||||
{
|
||||
|
@ -31,7 +31,7 @@ namespace RhythmHeavenMania.Games
|
|||
{
|
||||
if (aceTimes == 0)
|
||||
{
|
||||
if (GameManager.instance.autoplay && normalizedBeat > 0.99f || autoPlay && normalizedBeat > 0.99f)
|
||||
if ((GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
|
||||
{
|
||||
OnAce();
|
||||
if (!autoPlay)
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
{
|
||||
public class Ball : MonoBehaviour
|
||||
{
|
||||
public enum State { Dispensing, Kicked, HighKicked, Toe };
|
||||
[Header("Components")]
|
||||
[HideInInspector] public Kicker kicker;
|
||||
[SerializeField] private GameObject holder;
|
||||
|
@ -21,19 +22,101 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
[SerializeField] private BezierCurve3D toeCurve;
|
||||
|
||||
[Header("Properties")]
|
||||
public float dispensedBeat = 0;
|
||||
public bool dispensing;
|
||||
public float hitTimes;
|
||||
public float startBeat;
|
||||
public State state;
|
||||
public float nextAnimBeat;
|
||||
public float highKickSwing = 0f;
|
||||
private float lastSpriteRot;
|
||||
public bool canKick;
|
||||
public GameEvent kicked = new GameEvent();
|
||||
public GameEvent highKicked = new GameEvent();
|
||||
public GameEvent toe = new GameEvent();
|
||||
public bool canKick; //unused
|
||||
private bool lastKickLeft;
|
||||
|
||||
private void Start()
|
||||
public void Init(Kicker kicker, float dispensedBeat)
|
||||
{
|
||||
this.kicker = kicker;
|
||||
kicker.ball = this;
|
||||
kicker.dispenserBeat = dispensedBeat;
|
||||
float currentBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
if(currentBeat - dispensedBeat < 2f) //check if ball is currently being dispensed (should only be false if starting in the middle of the remix)
|
||||
{
|
||||
//Debug.Log("Dispensing");
|
||||
state = State.Dispensing;
|
||||
startBeat = dispensedBeat;
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Dispensing);
|
||||
kicker.kickTimes = 0;
|
||||
if (kicker.player)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("spaceSoccer/dispenseNoise", dispensedBeat),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble1", dispensedBeat + 0.25f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble2", dispensedBeat + 0.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble2B",dispensedBeat + 0.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble3", dispensedBeat + 0.75f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble4", dispensedBeat + 1f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble5", dispensedBeat + 1.25f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble6", dispensedBeat + 1.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble6B",dispensedBeat + 1.75f),
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
List<Beatmap.Entity> highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
|
||||
int numHighKicks = 0;
|
||||
//determine what state the ball was in for the previous kick.
|
||||
for(int i = 0; i < highKicks.Count; i++)
|
||||
{
|
||||
if (highKicks[i].beat + highKicks[i].length <= currentBeat)
|
||||
{
|
||||
numHighKicks++;
|
||||
continue;
|
||||
}
|
||||
if (highKicks[i].beat > currentBeat)
|
||||
{
|
||||
//Debug.Log("Setting state to kicked");
|
||||
state = State.Kicked;
|
||||
float relativeBeat = currentBeat - dispensedBeat;
|
||||
startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
||||
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; //every high kick has 2 kicks in the same time a regular keep-up does 3 kicks.
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
highKickSwing = highKicks[i].swing;
|
||||
if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat)
|
||||
{
|
||||
//Debug.Log("Setting state to high kick");
|
||||
state = State.HighKicked;
|
||||
float relativeBeat = highKicks[i].beat - dispensedBeat;
|
||||
startBeat = dispensedBeat + Mathf.Ceil(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.HighKicked);
|
||||
kicker.kickTimes = Mathf.CeilToInt(relativeBeat) - numHighKicks - 1;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug.Log("Setting state to toe");
|
||||
state = State.Toe;
|
||||
float relativeBeat = Mathf.Ceil(highKicks[i].beat - dispensedBeat) + GetAnimLength(State.HighKicked); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
||||
startBeat = dispensedBeat + relativeBeat;
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Toe);
|
||||
kicker.kickTimes = (int)(relativeBeat - GetAnimLength(State.HighKicked)) - numHighKicks;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(state == 0) //if the for loop didn't set the state
|
||||
{
|
||||
//Debug.Log("Defaulting to kicked state");
|
||||
state = State.Kicked;
|
||||
float relativeBeat = currentBeat - dispensedBeat;
|
||||
startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
||||
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1;
|
||||
}
|
||||
Update(); //make sure the ball is in the right place
|
||||
}
|
||||
|
||||
public void Kick(bool player)
|
||||
|
@ -43,12 +126,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
|
||||
|
||||
dispensing = false;
|
||||
kicked.enabled = true;
|
||||
// kicked.startBeat = Conductor.instance.songPositionInBeats;
|
||||
kicked.startBeat = dispensedBeat + 2 + hitTimes;
|
||||
|
||||
hitTimes++;
|
||||
SetState(State.Kicked);
|
||||
|
||||
lastKickLeft = kicker.kickLeft;
|
||||
|
||||
|
@ -67,14 +145,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
public void HighKick()
|
||||
{
|
||||
hitTimes += GetHighKickLength(false);
|
||||
|
||||
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
|
||||
|
||||
dispensing = false;
|
||||
kicked.enabled = false;
|
||||
highKicked.enabled = true;
|
||||
highKicked.startBeat = Conductor.instance.songPositionInBeats;
|
||||
SetState(State.HighKicked);
|
||||
|
||||
highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
|
||||
|
||||
|
@ -84,15 +157,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
public void Toe()
|
||||
{
|
||||
hitTimes += GetHighKickLength(true);
|
||||
|
||||
lastSpriteRot = spriteHolder.transform.eulerAngles.z;
|
||||
|
||||
highKicked.enabled = false;
|
||||
kicked.enabled = false;
|
||||
|
||||
toe.enabled = true;
|
||||
toe.startBeat = Conductor.instance.songPositionInBeats;
|
||||
SetState(State.Toe);
|
||||
|
||||
toeCurve.KeyPoints[0].transform.position = holder.transform.position;
|
||||
if (lastKickLeft)
|
||||
|
@ -110,99 +178,106 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (dispensing)
|
||||
switch (state) //handle animations
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(dispensedBeat, 2.35f);
|
||||
|
||||
dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.position.x - 6f, kicker.transform.position.y - 6f);
|
||||
dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1f, kicker.transform.position.y - 6f);
|
||||
|
||||
holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
|
||||
|
||||
/*if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
case State.Dispensing:
|
||||
{
|
||||
Kick();
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.35f);
|
||||
|
||||
dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.position.x - 6f, kicker.transform.position.y - 6f);
|
||||
dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1f, kicker.transform.position.y - 6f);
|
||||
|
||||
holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
|
||||
|
||||
/*if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Kick();
|
||||
}
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else if (kicked.enabled)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(kicked.startBeat, 1.5f);
|
||||
|
||||
if (!lastKickLeft)
|
||||
{
|
||||
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
|
||||
}
|
||||
else
|
||||
{
|
||||
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 2.5f, kicker.transform.position.y - 6f);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
|
||||
}
|
||||
|
||||
holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
|
||||
|
||||
/*if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
case State.Kicked:
|
||||
{
|
||||
if (kicker.canHighKick)
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.5f);
|
||||
|
||||
if (!lastKickLeft)
|
||||
{
|
||||
HighKick();
|
||||
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
|
||||
}
|
||||
else if (kicker.canKick)
|
||||
else
|
||||
{
|
||||
Kick();
|
||||
kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 2.5f, kicker.transform.position.y - 6f);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
|
||||
}
|
||||
// print(normalizedBeat);
|
||||
|
||||
holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
|
||||
|
||||
/*if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
if (kicker.canHighKick)
|
||||
{
|
||||
HighKick();
|
||||
}
|
||||
else if (kicker.canKick)
|
||||
{
|
||||
Kick();
|
||||
}
|
||||
// print(normalizedBeat);
|
||||
}
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else if (highKicked.enabled)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(highKicked.startBeat, GetHighKickLength(false) + 0.3f);
|
||||
|
||||
highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f);
|
||||
|
||||
holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
|
||||
|
||||
// if (state.perfect) Debug.Break();
|
||||
|
||||
/*if (PlayerInput.Pressed())
|
||||
{
|
||||
kickPrepare = true;
|
||||
kicker.Kick(this);
|
||||
}
|
||||
if (kickPrepare)
|
||||
{
|
||||
if (PlayerInput.PressedUp())
|
||||
case State.HighKicked:
|
||||
{
|
||||
if (state.perfect)
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.HighKicked) + 0.3f);
|
||||
|
||||
highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f);
|
||||
|
||||
holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
|
||||
|
||||
// if (state.perfect) Debug.Break();
|
||||
|
||||
/*if (PlayerInput.Pressed())
|
||||
{
|
||||
Toe();
|
||||
kickPrepare = true;
|
||||
kicker.Kick(this);
|
||||
}
|
||||
if (kickPrepare)
|
||||
{
|
||||
if (PlayerInput.PressedUp())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Toe();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else if (toe.enabled)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(toe.startBeat, GetHighKickLength(true) + 0.35f);
|
||||
case State.Toe:
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f);
|
||||
|
||||
if (!lastKickLeft)
|
||||
{
|
||||
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
|
||||
}
|
||||
else
|
||||
{
|
||||
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1.0f, kicker.transform.position.y - 6f);
|
||||
}
|
||||
if (!lastKickLeft)
|
||||
{
|
||||
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
|
||||
}
|
||||
else
|
||||
{
|
||||
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1.0f, kicker.transform.position.y - 6f);
|
||||
}
|
||||
|
||||
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
|
||||
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
|
||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.localPosition.z);
|
||||
|
@ -215,22 +290,28 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
kickfx.transform.position = holder.transform.position;
|
||||
}
|
||||
|
||||
public float GetHighKickLength(bool fromToe)
|
||||
private void SetState(State newState)
|
||||
{
|
||||
if (highKickSwing == 0f)
|
||||
state = newState;
|
||||
startBeat = nextAnimBeat;
|
||||
nextAnimBeat += GetAnimLength(newState);
|
||||
}
|
||||
|
||||
public float GetAnimLength(State anim)
|
||||
{
|
||||
switch(anim)
|
||||
{
|
||||
return 1.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fromToe)
|
||||
{
|
||||
return 2f - (1f - highKickSwing);
|
||||
}
|
||||
else
|
||||
{
|
||||
case State.Dispensing:
|
||||
return 2f;
|
||||
case State.Kicked:
|
||||
return 1f;
|
||||
case State.HighKicked:
|
||||
return 2f - highKickSwing;
|
||||
}
|
||||
case State.Toe:
|
||||
return 2f - (1f - highKickSwing);
|
||||
default:
|
||||
Debug.LogError("Ball has invalid state. State number: " + (int)anim);
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
public bool canHighKick;
|
||||
private bool kickPrepare = false;
|
||||
public bool kickLeft;
|
||||
public float dispenserBeat;
|
||||
public float dispenserBeat; //unused
|
||||
public int kickTimes = 0;
|
||||
public bool player;
|
||||
|
||||
|
@ -40,7 +40,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
public override void OnAce()
|
||||
{
|
||||
if (ball.highKicked.enabled)
|
||||
if (ball.state == Ball.State.HighKicked)
|
||||
{
|
||||
if (!kickPrepare)
|
||||
{
|
||||
|
@ -83,7 +83,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
anim.Play("HighKickRight_0", 0, 0);
|
||||
}
|
||||
}
|
||||
else if (!highKick)
|
||||
else
|
||||
{
|
||||
if (kickLeft)
|
||||
{
|
||||
|
@ -214,106 +214,113 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
if (ball)
|
||||
{
|
||||
if (ball.dispensing)
|
||||
switch (ball.state)
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.dispensedBeat, 2f);
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
case Ball.State.Dispensing:
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ball.kicked.enabled)
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.kicked.startBeat, 1f);
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.startBeat, ball.GetAnimLength(Ball.State.Dispensing));
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
if (player)
|
||||
{
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ball.highKicked.enabled)
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromMargin(ball.highKicked.startBeat + ball.GetHighKickLength(false), 1f);
|
||||
if (!kickPrepare)
|
||||
{
|
||||
float normalizedBeatPrepare = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1f);
|
||||
StateCheck(normalizedBeatPrepare, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.AltPressed())
|
||||
{
|
||||
Kick(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.AltPressedUp())
|
||||
{
|
||||
if (state.perfect)
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
Toe(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Toe(false);
|
||||
if (state.perfect)
|
||||
{
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ball.toe.enabled)
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromMargin(ball.toe.startBeat + ball.GetHighKickLength(true), 1f);
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
case Ball.State.Kicked:
|
||||
{
|
||||
if (state.perfect)
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.startBeat, ball.GetAnimLength(Ball.State.Kicked));
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
KickCheck(true);
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Ball.State.HighKicked:
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromMargin(ball.startBeat + ball.GetAnimLength(Ball.State.HighKicked), 1f);
|
||||
if (!kickPrepare)
|
||||
{
|
||||
float normalizedBeatPrepare = Conductor.instance.GetPositionFromBeat(ball.startBeat, 1f);
|
||||
StateCheck(normalizedBeatPrepare, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.AltPressed())
|
||||
{
|
||||
Kick(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.AltPressedUp())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Toe(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Toe(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Ball.State.Toe:
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromMargin(ball.startBeat + ball.GetAnimLength(Ball.State.Toe), 1f);
|
||||
StateCheck(normalizedBeat, !player);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (player)
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -326,6 +333,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void KickCheck(bool hit, bool overrideState = false)
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
[SerializeField] private Sprite[] backgroundSprite;
|
||||
|
||||
[Header("Properties")]
|
||||
[SerializeField] private bool ballDispensed;
|
||||
[SerializeField] private bool ballDispensed; //unused
|
||||
|
||||
public static SpaceSoccer instance { get; private set; }
|
||||
|
||||
|
@ -42,9 +42,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (ballDispensed)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Dispense(float beat)
|
||||
|
@ -58,27 +56,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
ballDispensed = true;
|
||||
|
||||
GameObject ball = Instantiate(ballRef, transform);
|
||||
ball.SetActive(true);
|
||||
Ball ball_ = ball.GetComponent<Ball>();
|
||||
ball_.kicker = kicker;
|
||||
ball_.dispensedBeat = beat;
|
||||
ball_.dispensing = true;
|
||||
kicker.ball = ball_;
|
||||
kicker.dispenserBeat = beat;
|
||||
kicker.kickTimes = 0;
|
||||
ball_.Init(kicker, beat);
|
||||
}
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble1", beat + 0.25f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble2", beat + 0.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble2B",beat + 0.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble3", beat + 0.75f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble4", beat + 1f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble5", beat + 1.25f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble6", beat + 1.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble6B",beat + 1.75f),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -201,7 +201,7 @@ namespace RhythmHeavenMania
|
|||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
|
||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); })
|
||||
}),
|
||||
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
|
||||
{
|
||||
|
@ -270,7 +270,7 @@ namespace RhythmHeavenMania
|
|||
new GameAction("keep-up", delegate { }, 4f, true),
|
||||
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("swing", new EntityTypes.Float(0, 1), "Swing")
|
||||
new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing")
|
||||
}),
|
||||
}),
|
||||
new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
|
||||
|
|
Loading…
Reference in a new issue